package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class BlockSoulSand extends Block { public BlockSoulSand(int par1, int par2) { super(par1, par2, Material.sand); this.setCreativeTab(CreativeTabs.tabBlock); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { float var5 = 0.125F; return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - var5), (double)(par4 + 1)); } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { par5Entity.motionX *= 0.4D; par5Entity.motionZ *= 0.4D; } }