package net.minecraft.util; import java.util.Random; import cpw.mods.fml.common.FMLLog; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.tileentity.TileEntityDispenser; import net.minecraftforge.common.ChestGenHooks; import net.minecraftforge.common.DungeonHooks; public class WeightedRandomChestContent extends WeightedRandomItem { /** The Item/Block ID to generate in the Chest. */ public ItemStack theItemId = null; /** The minimum chance of item generating. */ public int theMinimumChanceToGenerateItem; /** The maximum chance of item generating. */ public int theMaximumChanceToGenerateItem; public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5) { super(par5); this.theItemId = new ItemStack(par1, 1, par2); this.theMinimumChanceToGenerateItem = par3; this.theMaximumChanceToGenerateItem = par4; } public WeightedRandomChestContent(ItemStack par1ItemStack, int par2, int par3, int par4) { super(par4); this.theItemId = par1ItemStack; this.theMinimumChanceToGenerateItem = par2; this.theMaximumChanceToGenerateItem = par3; } /** * Generates the Chest contents. */ @SuppressWarnings("deprecation") public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3) { for (int var4 = 0; var4 < par3; ++var4) { WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent); if (var5 instanceof DungeonHooks.DungeonLoot) { DungeonHooks.DungeonLoot loot = (DungeonHooks.DungeonLoot)var5; par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), loot.generateStack(par0Random)); FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", loot); continue; } ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem); for (ItemStack item : stacks) { par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), item); } } } /** * Generates the Dispenser contents. */ public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3) { for (int var4 = 0; var4 < par3; ++var4) { WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent); ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem); for (ItemStack item : stacks) { par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item); } } } public static WeightedRandomChestContent[] func_92029_a(WeightedRandomChestContent[] par0ArrayOfWeightedRandomChestContent, WeightedRandomChestContent ... par1ArrayOfWeightedRandomChestContent) { WeightedRandomChestContent[] var2 = new WeightedRandomChestContent[par0ArrayOfWeightedRandomChestContent.length + par1ArrayOfWeightedRandomChestContent.length]; int var3 = 0; for (int var4 = 0; var4 < par0ArrayOfWeightedRandomChestContent.length; ++var4) { var2[var3++] = par0ArrayOfWeightedRandomChestContent[var4]; } WeightedRandomChestContent[] var8 = par1ArrayOfWeightedRandomChestContent; int var5 = par1ArrayOfWeightedRandomChestContent.length; for (int var6 = 0; var6 < var5; ++var6) { WeightedRandomChestContent var7 = var8[var6]; var2[var3++] = var7; } return var2; } }