package net.minecraft.util;
import java.util.Random;
import cpw.mods.fml.common.FMLLog;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraftforge.common.ChestGenHooks;
import net.minecraftforge.common.DungeonHooks;
public class WeightedRandomChestContent extends WeightedRandomItem
{
/** The Item/Block ID to generate in the Chest. */
public ItemStack theItemId = null;
/** The minimum chance of item generating. */
public int theMinimumChanceToGenerateItem;
/** The maximum chance of item generating. */
public int theMaximumChanceToGenerateItem;
public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5)
{
super(par5);
this.theItemId = new ItemStack(par1, 1, par2);
this.theMinimumChanceToGenerateItem = par3;
this.theMaximumChanceToGenerateItem = par4;
}
public WeightedRandomChestContent(ItemStack par1ItemStack, int par2, int par3, int par4)
{
super(par4);
this.theItemId = par1ItemStack;
this.theMinimumChanceToGenerateItem = par2;
this.theMaximumChanceToGenerateItem = par3;
}
/**
* Generates the Chest contents.
*/
@SuppressWarnings("deprecation")
public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3)
{
for (int var4 = 0; var4 < par3; ++var4)
{
WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
if (var5 instanceof DungeonHooks.DungeonLoot)
{
DungeonHooks.DungeonLoot loot = (DungeonHooks.DungeonLoot)var5;
par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), loot.generateStack(par0Random));
FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", loot);
continue;
}
ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
for (ItemStack item : stacks)
{
par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), item);
}
}
}
/**
* Generates the Dispenser contents.
*/
public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3)
{
for (int var4 = 0; var4 < par3; ++var4)
{
WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
for (ItemStack item : stacks)
{
par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item);
}
}
}
public static WeightedRandomChestContent[] func_92029_a(WeightedRandomChestContent[] par0ArrayOfWeightedRandomChestContent, WeightedRandomChestContent ... par1ArrayOfWeightedRandomChestContent)
{
WeightedRandomChestContent[] var2 = new WeightedRandomChestContent[par0ArrayOfWeightedRandomChestContent.length + par1ArrayOfWeightedRandomChestContent.length];
int var3 = 0;
for (int var4 = 0; var4 < par0ArrayOfWeightedRandomChestContent.length; ++var4)
{
var2[var3++] = par0ArrayOfWeightedRandomChestContent[var4];
}
WeightedRandomChestContent[] var8 = par1ArrayOfWeightedRandomChestContent;
int var5 = par1ArrayOfWeightedRandomChestContent.length;
for (int var6 = 0; var6 < var5; ++var6)
{
WeightedRandomChestContent var7 = var8[var6];
var2[var3++] = var7;
}
return var2;
}
}