package net.minecraft.world.chunk.storage; import net.minecraft.nbt.NBTTagList; public class AnvilConverterData { public long lastUpdated; public boolean terrainPopulated; public byte[] heightmap; public NibbleArrayReader blockLight; public NibbleArrayReader skyLight; public NibbleArrayReader data; public byte[] blocks; public NBTTagList entities; public NBTTagList tileEntities; public NBTTagList tileTicks; public final int x; public final int z; public AnvilConverterData(int par1, int par2) { this.x = par1; this.z = par2; } }