package net.minecraft.inventory;
import net.minecraft.entity.IMerchant;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.village.MerchantRecipe;
public class SlotMerchantResult extends Slot
{
/** Merchant's inventory. */
private final InventoryMerchant theMerchantInventory;
/** The Player whos trying to buy/sell stuff. */
private EntityPlayer thePlayer;
private int field_75231_g;
/** "Instance" of the Merchant. */
private final IMerchant theMerchant;
public SlotMerchantResult(EntityPlayer par1EntityPlayer, IMerchant par2IMerchant, InventoryMerchant par3InventoryMerchant, int par4, int par5, int par6)
{
super(par3InventoryMerchant, par4, par5, par6);
this.thePlayer = par1EntityPlayer;
this.theMerchant = par2IMerchant;
this.theMerchantInventory = par3InventoryMerchant;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack par1ItemStack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int par1)
{
if (this.getHasStack())
{
this.field_75231_g += Math.min(par1, this.getStack().stackSize);
}
return super.decrStackSize(par1);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting(ItemStack par1ItemStack, int par2)
{
this.field_75231_g += par2;
this.onCrafting(par1ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack par1ItemStack)
{
par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75231_g);
this.field_75231_g = 0;
}
public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
{
this.onCrafting(par2ItemStack);
MerchantRecipe var3 = this.theMerchantInventory.getCurrentRecipe();
if (var3 != null)
{
ItemStack var4 = this.theMerchantInventory.getStackInSlot(0);
ItemStack var5 = this.theMerchantInventory.getStackInSlot(1);
if (this.func_75230_a(var3, var4, var5) || this.func_75230_a(var3, var5, var4))
{
if (var4 != null && var4.stackSize <= 0)
{
var4 = null;
}
if (var5 != null && var5.stackSize <= 0)
{
var5 = null;
}
this.theMerchantInventory.setInventorySlotContents(0, var4);
this.theMerchantInventory.setInventorySlotContents(1, var5);
this.theMerchant.useRecipe(var3);
}
}
}
private boolean func_75230_a(MerchantRecipe par1MerchantRecipe, ItemStack par2ItemStack, ItemStack par3ItemStack)
{
ItemStack var4 = par1MerchantRecipe.getItemToBuy();
ItemStack var5 = par1MerchantRecipe.getSecondItemToBuy();
if (par2ItemStack != null && par2ItemStack.itemID == var4.itemID)
{
if (var5 != null && par3ItemStack != null && var5.itemID == par3ItemStack.itemID)
{
par2ItemStack.stackSize -= var4.stackSize;
par3ItemStack.stackSize -= var5.stackSize;
return true;
}
if (var5 == null && par3ItemStack == null)
{
par2ItemStack.stackSize -= var4.stackSize;
return true;
}
}
return false;
}
}