package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.nio.charset.Charset;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.network.packet.Packet205ClientCommand;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiWinGame extends GuiScreen
{
/** Counts the number of screen updates. */
private int updateCounter = 0;
/** List of lines on the ending poem and credits. */
private List lines;
private int field_73989_c = 0;
private float field_73987_d = 0.5F;
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
++this.updateCounter;
float var1 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
if ((float)this.updateCounter > var1)
{
this.respawnPlayer();
}
}
/**
* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
*/
protected void keyTyped(char par1, int par2)
{
if (par2 == 1)
{
this.respawnPlayer();
}
}
/**
* Respawns the player.
*/
private void respawnPlayer()
{
this.mc.thePlayer.sendQueue.addToSendQueue(new Packet205ClientCommand(1));
this.mc.displayGuiScreen((GuiScreen)null);
}
/**
* Returns true if this GUI should pause the game when it is displayed in single-player
*/
public boolean doesGuiPauseGame()
{
return true;
}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
if (this.lines == null)
{
this.lines = new ArrayList();
try
{
String var1 = "";
String var2 = "\u00a7f\u00a7k\u00a7a\u00a7b";
short var3 = 274;
BufferedReader var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/win.txt"), Charset.forName("UTF-8")));
Random var5 = new Random(8124371L);
int var6;
while ((var1 = var4.readLine()) != null)
{
String var7;
String var8;
for (var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username); var1.contains(var2); var1 = var7 + "\u00a7f\u00a7k" + "XXXXXXXX".substring(0, var5.nextInt(4) + 3) + var8)
{
var6 = var1.indexOf(var2);
var7 = var1.substring(0, var6);
var8 = var1.substring(var6 + var2.length());
}
this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3));
this.lines.add("");
}
for (var6 = 0; var6 < 8; ++var6)
{
this.lines.add("");
}
var4 = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/credits.txt"), Charset.forName("UTF-8")));
while ((var1 = var4.readLine()) != null)
{
var1 = var1.replaceAll("PLAYERNAME", this.mc.session.username);
var1 = var1.replaceAll("\t", " ");
this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(var1, var3));
this.lines.add("");
}
this.field_73989_c = this.lines.size() * 12;
}
catch (Exception var9)
{
var9.printStackTrace();
}
}
}
private void func_73986_b(int par1, int par2, float par3)
{
Tessellator var4 = Tessellator.instance;
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/gui/background.png"));
var4.startDrawingQuads();
var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
int var5 = this.width;
float var6 = 0.0F - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
float var7 = (float)this.height - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d;
float var8 = 0.015625F;
float var9 = ((float)this.updateCounter + par3 - 0.0F) * 0.02F;
float var10 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d;
float var11 = (var10 - 20.0F - ((float)this.updateCounter + par3)) * 0.005F;
if (var11 < var9)
{
var9 = var11;
}
if (var9 > 1.0F)
{
var9 = 1.0F;
}
var9 *= var9;
var9 = var9 * 96.0F / 255.0F;
var4.setColorOpaque_F(var9, var9, var9);
var4.addVertexWithUV(0.0D, (double)this.height, (double)this.zLevel, 0.0D, (double)(var6 * var8));
var4.addVertexWithUV((double)var5, (double)this.height, (double)this.zLevel, (double)((float)var5 * var8), (double)(var6 * var8));
var4.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)((float)var5 * var8), (double)(var7 * var8));
var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, (double)(var7 * var8));
var4.draw();
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int par1, int par2, float par3)
{
this.func_73986_b(par1, par2, par3);
Tessellator var4 = Tessellator.instance;
short var5 = 274;
int var6 = this.width / 2 - var5 / 2;
int var7 = this.height + 50;
float var8 = -((float)this.updateCounter + par3) * this.field_73987_d;
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, var8, 0.0F);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png"));
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.drawTexturedModalRect(var6, var7, 0, 0, 155, 44);
this.drawTexturedModalRect(var6 + 155, var7, 0, 45, 155, 44);
var4.setColorOpaque_I(16777215);
int var9 = var7 + 200;
int var10;
for (var10 = 0; var10 < this.lines.size(); ++var10)
{
if (var10 == this.lines.size() - 1)
{
float var11 = (float)var9 + var8 - (float)(this.height / 2 - 6);
if (var11 < 0.0F)
{
GL11.glTranslatef(0.0F, -var11, 0.0F);
}
}
if ((float)var9 + var8 + 12.0F + 8.0F > 0.0F && (float)var9 + var8 < (float)this.height)
{
String var12 = (String)this.lines.get(var10);
if (var12.startsWith("[C]"))
{
this.fontRenderer.drawStringWithShadow(var12.substring(3), var6 + (var5 - this.fontRenderer.getStringWidth(var12.substring(3))) / 2, var9, 16777215);
}
else
{
this.fontRenderer.fontRandom.setSeed((long)var10 * 4238972211L + (long)(this.updateCounter / 4));
this.fontRenderer.drawStringWithShadow(var12, var6, var9, 16777215);
}
}
var9 += 12;
}
GL11.glPopMatrix();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/misc/vignette.png"));
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR);
var4.startDrawingQuads();
var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
var10 = this.width;
int var13 = this.height;
var4.addVertexWithUV(0.0D, (double)var13, (double)this.zLevel, 0.0D, 1.0D);
var4.addVertexWithUV((double)var10, (double)var13, (double)this.zLevel, 1.0D, 1.0D);
var4.addVertexWithUV((double)var10, 0.0D, (double)this.zLevel, 1.0D, 0.0D);
var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, 0.0D);
var4.draw();
GL11.glDisable(GL11.GL_BLEND);
super.drawScreen(par1, par2, par3);
}
}