package net.minecraft.dispenser; import net.minecraft.block.BlockDispenser; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem { /** * Dispenses the specified ItemStack from a dispenser. */ public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack) { ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack); this.playDispenseSound(par1IBlockSource); this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h())); return var3; } /** * Dispense the specified stack, play the dispense sound and spawn particles. */ protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) { EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource); ItemStack var5 = par2ItemStack.splitStack(1); func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4); return par2ItemStack; } public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition) { double var5 = par4IPosition.getX(); double var7 = par4IPosition.getY(); double var9 = par4IPosition.getZ(); EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack); double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D; var11.motionX = (double)par3EnumFacing.func_82601_c() * var12; var11.motionY = 0.20000000298023224D; var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12; var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; par0World.spawnEntityInWorld(var11); } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource par1IBlockSource) { par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); } /** * Order clients to display dispense particles from the specified block and facing. */ protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing) { par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing)); } private int func_82488_a(EnumFacing par1EnumFacing) { return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3; } }