package net.minecraft.client.renderer;
import cpw.mods.fml.client.TextureFXManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.MapItemRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.world.storage.MapData;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
@SideOnly(Side.CLIENT)
public class ItemRenderer
{
/** A reference to the Minecraft object. */
private Minecraft mc;
private ItemStack itemToRender = null;
/**
* How far the current item has been equipped (0 disequipped and 1 fully up)
*/
private float equippedProgress = 0.0F;
private float prevEquippedProgress = 0.0F;
/** Instance of RenderBlocks. */
private RenderBlocks renderBlocksInstance = new RenderBlocks();
public final MapItemRenderer mapItemRenderer;
/** The index of the currently held item (0-8, or -1 if not yet updated) */
private int equippedItemSlot = -1;
public ItemRenderer(Minecraft par1Minecraft)
{
this.mc = par1Minecraft;
this.mapItemRenderer = new MapItemRenderer(par1Minecraft.fontRenderer, par1Minecraft.gameSettings, par1Minecraft.renderEngine);
}
/**
* Renders the item stack for being in an entity's hand Args: itemStack
*/
public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)
{
GL11.glPushMatrix();
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par2ItemStack, EQUIPPED);
if (customRenderer != null)
{
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(par2ItemStack.getItem().getTextureFile()));
ForgeHooksClient.renderEquippedItem(customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack);
}
else if (par2ItemStack.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))
{
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(par2ItemStack.getItem().getTextureFile()));
this.renderBlocksInstance.renderBlockAsItem(Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F);
}
else
{
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(par2ItemStack.getItem().getTextureFile()));
Tessellator var5 = Tessellator.instance;
int var6 = par1EntityLiving.getItemIcon(par2ItemStack, par3);
float var7 = ((float)(var6 % 16 * 16) + 0.0F) / 256.0F;
float var8 = ((float)(var6 % 16 * 16) + 15.99F) / 256.0F;
float var9 = ((float)(var6 / 16 * 16) + 0.0F) / 256.0F;
float var10 = ((float)(var6 / 16 * 16) + 15.99F) / 256.0F;
float var11 = 0.0F;
float var12 = 0.3F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-var11, -var12, 0.0F);
float var13 = 1.5F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
renderItemIn2D(var5, var8, var9, var7, var10, 0.0625F);
if (par2ItemStack != null && par2ItemStack.hasEffect() && par3 == 0)
{
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("%blur%/misc/glint.png"));
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
float var14 = 0.76F;
GL11.glColor4f(0.5F * var14, 0.25F * var14, 0.8F * var14, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float var15 = 0.125F;
GL11.glScalef(var15, var15, var15);
float var16 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(var16, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
renderItemIn2D(var5, 0.0F, 0.0F, 1.0F, 1.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(var15, var15, var15);
var16 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-var16, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
renderItemIn2D(var5, 0.0F, 0.0F, 1.0F, 1.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
GL11.glPopMatrix();
}
/**
* Renders an item held in hand as a 2D texture with thickness
*/
public static void renderItemIn2D(Tessellator par0Tessellator, float par1, float par2, float par3, float par4, float par5)
{
float var6 = 1.0F;
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, 0.0F, 1.0F);
par0Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, (double)par1, (double)par4);
par0Tessellator.addVertexWithUV((double)var6, 0.0D, 0.0D, (double)par3, (double)par4);
par0Tessellator.addVertexWithUV((double)var6, 1.0D, 0.0D, (double)par3, (double)par2);
par0Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, (double)par1, (double)par2);
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, 0.0F, -1.0F);
par0Tessellator.addVertexWithUV(0.0D, 1.0D, (double)(0.0F - par5), (double)par1, (double)par2);
par0Tessellator.addVertexWithUV((double)var6, 1.0D, (double)(0.0F - par5), (double)par3, (double)par2);
par0Tessellator.addVertexWithUV((double)var6, 0.0D, (double)(0.0F - par5), (double)par3, (double)par4);
par0Tessellator.addVertexWithUV(0.0D, 0.0D, (double)(0.0F - par5), (double)par1, (double)par4);
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(-1.0F, 0.0F, 0.0F);
int var7;
float var8;
float var9;
float var10;
/* Gets the width/16 of the currently bound texture, used
* to fix the side rendering issues on textures != 16 */
int tileSize = TextureFXManager.instance().getTextureDimensions(GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D)).width / 16;
float tx = 1.0f / (32 * tileSize);
float tz = 1.0f / tileSize;
for (var7 = 0; var7 < tileSize; ++var7)
{
var8 = (float)var7 / tileSize;
var9 = par1 + (par3 - par1) * var8 - tx;
var10 = var6 * var8;
par0Tessellator.addVertexWithUV((double)var10, 0.0D, (double)(0.0F - par5), (double)var9, (double)par4);
par0Tessellator.addVertexWithUV((double)var10, 0.0D, 0.0D, (double)var9, (double)par4);
par0Tessellator.addVertexWithUV((double)var10, 1.0D, 0.0D, (double)var9, (double)par2);
par0Tessellator.addVertexWithUV((double)var10, 1.0D, (double)(0.0F - par5), (double)var9, (double)par2);
}
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(1.0F, 0.0F, 0.0F);
for (var7 = 0; var7 < tileSize; ++var7)
{
var8 = (float)var7 / tileSize;
var9 = par1 + (par3 - par1) * var8 - tx;
var10 = var6 * var8 + tz;
par0Tessellator.addVertexWithUV((double)var10, 1.0D, (double)(0.0F - par5), (double)var9, (double)par2);
par0Tessellator.addVertexWithUV((double)var10, 1.0D, 0.0D, (double)var9, (double)par2);
par0Tessellator.addVertexWithUV((double)var10, 0.0D, 0.0D, (double)var9, (double)par4);
par0Tessellator.addVertexWithUV((double)var10, 0.0D, (double)(0.0F - par5), (double)var9, (double)par4);
}
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, 1.0F, 0.0F);
for (var7 = 0; var7 < tileSize; ++var7)
{
var8 = (float)var7 / tileSize;
var9 = par4 + (par2 - par4) * var8 - tx;
var10 = var6 * var8 + tz;
par0Tessellator.addVertexWithUV(0.0D, (double)var10, 0.0D, (double)par1, (double)var9);
par0Tessellator.addVertexWithUV((double)var6, (double)var10, 0.0D, (double)par3, (double)var9);
par0Tessellator.addVertexWithUV((double)var6, (double)var10, (double)(0.0F - par5), (double)par3, (double)var9);
par0Tessellator.addVertexWithUV(0.0D, (double)var10, (double)(0.0F - par5), (double)par1, (double)var9);
}
par0Tessellator.draw();
par0Tessellator.startDrawingQuads();
par0Tessellator.setNormal(0.0F, -1.0F, 0.0F);
for (var7 = 0; var7 < tileSize; ++var7)
{
var8 = (float)var7 / tileSize;
var9 = par4 + (par2 - par4) * var8 - tx;
var10 = var6 * var8;
par0Tessellator.addVertexWithUV((double)var6, (double)var10, 0.0D, (double)par3, (double)var9);
par0Tessellator.addVertexWithUV(0.0D, (double)var10, 0.0D, (double)par1, (double)var9);
par0Tessellator.addVertexWithUV(0.0D, (double)var10, (double)(0.0F - par5), (double)par1, (double)var9);
par0Tessellator.addVertexWithUV((double)var6, (double)var10, (double)(0.0F - par5), (double)par3, (double)var9);
}
par0Tessellator.draw();
}
/**
* Renders the active item in the player's hand when in first person mode. Args: partialTickTime
*/
public void renderItemInFirstPerson(float par1)
{
float var2 = this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * par1;
EntityClientPlayerMP var3 = this.mc.thePlayer;
float var4 = var3.prevRotationPitch + (var3.rotationPitch - var3.prevRotationPitch) * par1;
GL11.glPushMatrix();
GL11.glRotatef(var4, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(var3.prevRotationYaw + (var3.rotationYaw - var3.prevRotationYaw) * par1, 0.0F, 1.0F, 0.0F);
RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
float var6;
float var7;
if (var3 instanceof EntityPlayerSP)
{
EntityPlayerSP var5 = (EntityPlayerSP)var3;
var6 = var5.prevRenderArmPitch + (var5.renderArmPitch - var5.prevRenderArmPitch) * par1;
var7 = var5.prevRenderArmYaw + (var5.renderArmYaw - var5.prevRenderArmYaw) * par1;
GL11.glRotatef((var3.rotationPitch - var6) * 0.1F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef((var3.rotationYaw - var7) * 0.1F, 0.0F, 1.0F, 0.0F);
}
ItemStack var17 = this.itemToRender;
var6 = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(var3.posX), MathHelper.floor_double(var3.posY), MathHelper.floor_double(var3.posZ));
var6 = 1.0F;
int var18 = this.mc.theWorld.getLightBrightnessForSkyBlocks(MathHelper.floor_double(var3.posX), MathHelper.floor_double(var3.posY), MathHelper.floor_double(var3.posZ), 0);
int var8 = var18 % 65536;
int var9 = var18 / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8 / 1.0F, (float)var9 / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float var10;
float var21;
float var20;
if (var17 != null)
{
var18 = Item.itemsList[var17.itemID].getColorFromItemStack(var17, 0);
var20 = (float)(var18 >> 16 & 255) / 255.0F;
var21 = (float)(var18 >> 8 & 255) / 255.0F;
var10 = (float)(var18 & 255) / 255.0F;
GL11.glColor4f(var6 * var20, var6 * var21, var6 * var10, 1.0F);
}
else
{
GL11.glColor4f(var6, var6, var6, 1.0F);
}
float var11;
float var12;
float var13;
Render var24;
RenderPlayer var26;
if (var17 != null && var17.getItem() instanceof ItemMap)
{
IItemRenderer custom = MinecraftForgeClient.getItemRenderer(var17, FIRST_PERSON_MAP);
GL11.glPushMatrix();
var7 = 0.8F;
var20 = var3.getSwingProgress(par1);
var21 = MathHelper.sin(var20 * (float)Math.PI);
var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
GL11.glTranslatef(-var10 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI * 2.0F) * 0.2F, -var21 * 0.2F);
var20 = 1.0F - var4 / 45.0F + 0.1F;
if (var20 < 0.0F)
{
var20 = 0.0F;
}
if (var20 > 1.0F)
{
var20 = 1.0F;
}
var20 = -MathHelper.cos(var20 * (float)Math.PI) * 0.5F + 0.5F;
GL11.glTranslatef(0.0F, 0.0F * var7 - (1.0F - var2) * 1.2F - var20 * 0.5F + 0.04F, -0.9F * var7);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(var20 * -85.0F, 0.0F, 0.0F, 1.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage(this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture()));
for (var9 = 0; var9 < 2; ++var9)
{
int var22 = var9 * 2 - 1;
GL11.glPushMatrix();
GL11.glTranslatef(-0.0F, -0.6F, 1.1F * (float)var22);
GL11.glRotatef((float)(-45 * var22), 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(59.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef((float)(-65 * var22), 0.0F, 1.0F, 0.0F);
var24 = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
var26 = (RenderPlayer)var24;
var13 = 1.0F;
GL11.glScalef(var13, var13, var13);
var26.func_82441_a(this.mc.thePlayer);
GL11.glPopMatrix();
}
var21 = var3.getSwingProgress(par1);
var10 = MathHelper.sin(var21 * var21 * (float)Math.PI);
var11 = MathHelper.sin(MathHelper.sqrt_float(var21) * (float)Math.PI);
GL11.glRotatef(-var10 * 20.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-var11 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-var11 * 80.0F, 1.0F, 0.0F, 0.0F);
var12 = 0.38F;
GL11.glScalef(var12, var12, var12);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
var13 = 0.015625F;
GL11.glScalef(var13, var13, var13);
this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/misc/mapbg.png"));
Tessellator var28 = Tessellator.instance;
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
var28.startDrawingQuads();
byte var27 = 7;
var28.addVertexWithUV((double)(0 - var27), (double)(128 + var27), 0.0D, 0.0D, 1.0D);
var28.addVertexWithUV((double)(128 + var27), (double)(128 + var27), 0.0D, 1.0D, 1.0D);
var28.addVertexWithUV((double)(128 + var27), (double)(0 - var27), 0.0D, 1.0D, 0.0D);
var28.addVertexWithUV((double)(0 - var27), (double)(0 - var27), 0.0D, 0.0D, 0.0D);
var28.draw();
MapData var16 = ((ItemMap)var17.getItem()).getMapData(var17, this.mc.theWorld);
if (custom == null)
{
if (var16 != null)
{
this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.renderEngine, var16);
}
}
else
{
custom.renderItem(FIRST_PERSON_MAP, var17, mc.thePlayer, mc.renderEngine, var16);
}
GL11.glPopMatrix();
}
else if (var17 != null)
{
GL11.glPushMatrix();
var7 = 0.8F;
if (var3.getItemInUseCount() > 0)
{
EnumAction var19 = var17.getItemUseAction();
if (var19 == EnumAction.eat || var19 == EnumAction.drink)
{
var21 = (float)var3.getItemInUseCount() - par1 + 1.0F;
var10 = 1.0F - var21 / (float)var17.getMaxItemUseDuration();
var11 = 1.0F - var10;
var11 = var11 * var11 * var11;
var11 = var11 * var11 * var11;
var11 = var11 * var11 * var11;
var12 = 1.0F - var11;
GL11.glTranslatef(0.0F, MathHelper.abs(MathHelper.cos(var21 / 4.0F * (float)Math.PI) * 0.1F) * (float)((double)var10 > 0.2D ? 1 : 0), 0.0F);
GL11.glTranslatef(var12 * 0.6F, -var12 * 0.5F, 0.0F);
GL11.glRotatef(var12 * 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(var12 * 10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(var12 * 30.0F, 0.0F, 0.0F, 1.0F);
}
}
else
{
var20 = var3.getSwingProgress(par1);
var21 = MathHelper.sin(var20 * (float)Math.PI);
var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
GL11.glTranslatef(-var10 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI * 2.0F) * 0.2F, -var21 * 0.2F);
}
GL11.glTranslatef(0.7F * var7, -0.65F * var7 - (1.0F - var2) * 0.6F, -0.9F * var7);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
var20 = var3.getSwingProgress(par1);
var21 = MathHelper.sin(var20 * var20 * (float)Math.PI);
var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
GL11.glRotatef(-var21 * 20.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-var10 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-var10 * 80.0F, 1.0F, 0.0F, 0.0F);
var11 = 0.4F;
GL11.glScalef(var11, var11, var11);
float var14;
float var15;
if (var3.getItemInUseCount() > 0)
{
EnumAction var23 = var17.getItemUseAction();
if (var23 == EnumAction.block)
{
GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
GL11.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
}
else if (var23 == EnumAction.bow)
{
GL11.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
var13 = (float)var17.getMaxItemUseDuration() - ((float)var3.getItemInUseCount() - par1 + 1.0F);
var14 = var13 / 20.0F;
var14 = (var14 * var14 + var14 * 2.0F) / 3.0F;
if (var14 > 1.0F)
{
var14 = 1.0F;
}
if (var14 > 0.1F)
{
GL11.glTranslatef(0.0F, MathHelper.sin((var13 - 0.1F) * 1.3F) * 0.01F * (var14 - 0.1F), 0.0F);
}
GL11.glTranslatef(0.0F, 0.0F, var14 * 0.1F);
GL11.glRotatef(-335.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.5F, 0.0F);
var15 = 1.0F + var14 * 0.2F;
GL11.glScalef(1.0F, 1.0F, var15);
GL11.glTranslatef(0.0F, -0.5F, 0.0F);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
}
}
if (var17.getItem().shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
if (var17.getItem().requiresMultipleRenderPasses())
{
this.renderItem(var3, var17, 0);
for (int x = 1; x < var17.getItem().getRenderPasses(var17.getItemDamage()); x++)
{
int var25 = Item.itemsList[var17.itemID].getColorFromItemStack(var17, x);
var13 = (float)(var25 >> 16 & 255) / 255.0F;
var14 = (float)(var25 >> 8 & 255) / 255.0F;
var15 = (float)(var25 & 255) / 255.0F;
GL11.glColor4f(var6 * var13, var6 * var14, var6 * var15, 1.0F);
this.renderItem(var3, var17, x);
}
}
else
{
this.renderItem(var3, var17, 0);
}
GL11.glPopMatrix();
}
else if (!var3.getHasActivePotion())
{
GL11.glPushMatrix();
var7 = 0.8F;
var20 = var3.getSwingProgress(par1);
var21 = MathHelper.sin(var20 * (float)Math.PI);
var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
GL11.glTranslatef(-var10 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI * 2.0F) * 0.4F, -var21 * 0.4F);
GL11.glTranslatef(0.8F * var7, -0.75F * var7 - (1.0F - var2) * 0.6F, -0.9F * var7);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
var20 = var3.getSwingProgress(par1);
var21 = MathHelper.sin(var20 * var20 * (float)Math.PI);
var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
GL11.glRotatef(var10 * 70.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-var21 * 20.0F, 0.0F, 0.0F, 1.0F);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage(this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture()));
GL11.glTranslatef(-1.0F, 3.6F, 3.5F);
GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef(5.6F, 0.0F, 0.0F);
var24 = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
var26 = (RenderPlayer)var24;
var13 = 1.0F;
GL11.glScalef(var13, var13, var13);
var26.func_82441_a(this.mc.thePlayer);
GL11.glPopMatrix();
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
}
/**
* Renders all the overlays that are in first person mode. Args: partialTickTime
*/
public void renderOverlays(float par1)
{
GL11.glDisable(GL11.GL_ALPHA_TEST);
int var2;
if (this.mc.thePlayer.isBurning())
{
var2 = this.mc.renderEngine.getTexture("/terrain.png");
GL11.glBindTexture(GL11.GL_TEXTURE_2D, var2);
this.renderFireInFirstPerson(par1);
}
if (this.mc.thePlayer.isEntityInsideOpaqueBlock())
{
var2 = MathHelper.floor_double(this.mc.thePlayer.posX);
int var3 = MathHelper.floor_double(this.mc.thePlayer.posY);
int var4 = MathHelper.floor_double(this.mc.thePlayer.posZ);
int var5 = this.mc.renderEngine.getTexture("/terrain.png");
GL11.glBindTexture(GL11.GL_TEXTURE_2D, var5);
int var6 = this.mc.theWorld.getBlockId(var2, var3, var4);
if (this.mc.theWorld.isBlockNormalCube(var2, var3, var4))
{
this.renderInsideOfBlock(par1, Block.blocksList[var6].getBlockTextureFromSide(2));
}
else
{
for (int var7 = 0; var7 < 8; ++var7)
{
float var8 = ((float)((var7 >> 0) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
float var9 = ((float)((var7 >> 1) % 2) - 0.5F) * this.mc.thePlayer.height * 0.2F;
float var10 = ((float)((var7 >> 2) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
int var11 = MathHelper.floor_float((float)var2 + var8);
int var12 = MathHelper.floor_float((float)var3 + var9);
int var13 = MathHelper.floor_float((float)var4 + var10);
if (this.mc.theWorld.isBlockNormalCube(var11, var12, var13))
{
var6 = this.mc.theWorld.getBlockId(var11, var12, var13);
}
}
}
if (Block.blocksList[var6] != null)
{
this.renderInsideOfBlock(par1, Block.blocksList[var6].getBlockTextureFromSide(2));
}
}
if (this.mc.thePlayer.isInsideOfMaterial(Material.water))
{
var2 = this.mc.renderEngine.getTexture("/misc/water.png");
GL11.glBindTexture(GL11.GL_TEXTURE_2D, var2);
this.renderWarpedTextureOverlay(par1);
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
/**
* Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex
*/
private void renderInsideOfBlock(float par1, int par2)
{
Tessellator var3 = Tessellator.instance;
this.mc.thePlayer.getBrightness(par1);
float var4 = 0.1F;
GL11.glColor4f(var4, var4, var4, 0.5F);
GL11.glPushMatrix();
float var5 = -1.0F;
float var6 = 1.0F;
float var7 = -1.0F;
float var8 = 1.0F;
float var9 = -0.5F;
float var10 = 0.0078125F;
float var11 = (float)(par2 % 16) / 256.0F - var10;
float var12 = ((float)(par2 % 16) + 15.99F) / 256.0F + var10;
float var13 = (float)(par2 / 16) / 256.0F - var10;
float var14 = ((float)(par2 / 16) + 15.99F) / 256.0F + var10;
var3.startDrawingQuads();
var3.addVertexWithUV((double)var5, (double)var7, (double)var9, (double)var12, (double)var14);
var3.addVertexWithUV((double)var6, (double)var7, (double)var9, (double)var11, (double)var14);
var3.addVertexWithUV((double)var6, (double)var8, (double)var9, (double)var11, (double)var13);
var3.addVertexWithUV((double)var5, (double)var8, (double)var9, (double)var12, (double)var13);
var3.draw();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
/**
* Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound
* before being called. Used for the water overlay. Args: parialTickTime
*/
private void renderWarpedTextureOverlay(float par1)
{
Tessellator var2 = Tessellator.instance;
float var3 = this.mc.thePlayer.getBrightness(par1);
GL11.glColor4f(var3, var3, var3, 0.5F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
float var4 = 4.0F;
float var5 = -1.0F;
float var6 = 1.0F;
float var7 = -1.0F;
float var8 = 1.0F;
float var9 = -0.5F;
float var10 = -this.mc.thePlayer.rotationYaw / 64.0F;
float var11 = this.mc.thePlayer.rotationPitch / 64.0F;
var2.startDrawingQuads();
var2.addVertexWithUV((double)var5, (double)var7, (double)var9, (double)(var4 + var10), (double)(var4 + var11));
var2.addVertexWithUV((double)var6, (double)var7, (double)var9, (double)(0.0F + var10), (double)(var4 + var11));
var2.addVertexWithUV((double)var6, (double)var8, (double)var9, (double)(0.0F + var10), (double)(0.0F + var11));
var2.addVertexWithUV((double)var5, (double)var8, (double)var9, (double)(var4 + var10), (double)(0.0F + var11));
var2.draw();
GL11.glPopMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
}
/**
* Renders the fire on the screen for first person mode. Arg: partialTickTime
*/
private void renderFireInFirstPerson(float par1)
{
Tessellator var2 = Tessellator.instance;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float var3 = 1.0F;
for (int var4 = 0; var4 < 2; ++var4)
{
GL11.glPushMatrix();
int var5 = Block.fire.blockIndexInTexture + var4 * 16;
int var6 = (var5 & 15) << 4;
int var7 = var5 & 240;
float var8 = (float)var6 / 256.0F;
float var9 = ((float)var6 + 15.99F) / 256.0F;
float var10 = (float)var7 / 256.0F;
float var11 = ((float)var7 + 15.99F) / 256.0F;
float var12 = (0.0F - var3) / 2.0F;
float var13 = var12 + var3;
float var14 = 0.0F - var3 / 2.0F;
float var15 = var14 + var3;
float var16 = -0.5F;
GL11.glTranslatef((float)(-(var4 * 2 - 1)) * 0.24F, -0.3F, 0.0F);
GL11.glRotatef((float)(var4 * 2 - 1) * 10.0F, 0.0F, 1.0F, 0.0F);
var2.startDrawingQuads();
var2.addVertexWithUV((double)var12, (double)var14, (double)var16, (double)var9, (double)var11);
var2.addVertexWithUV((double)var13, (double)var14, (double)var16, (double)var8, (double)var11);
var2.addVertexWithUV((double)var13, (double)var15, (double)var16, (double)var8, (double)var10);
var2.addVertexWithUV((double)var12, (double)var15, (double)var16, (double)var9, (double)var10);
var2.draw();
GL11.glPopMatrix();
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
}
public void updateEquippedItem()
{
this.prevEquippedProgress = this.equippedProgress;
EntityClientPlayerMP var1 = this.mc.thePlayer;
ItemStack var2 = var1.inventory.getCurrentItem();
boolean var3 = this.equippedItemSlot == var1.inventory.currentItem && var2 == this.itemToRender;
if (this.itemToRender == null && var2 == null)
{
var3 = true;
}
if (var2 != null && this.itemToRender != null && var2 != this.itemToRender && var2.itemID == this.itemToRender.itemID && var2.getItemDamage() == this.itemToRender.getItemDamage())
{
this.itemToRender = var2;
var3 = true;
}
float var4 = 0.4F;
float var5 = var3 ? 1.0F : 0.0F;
float var6 = var5 - this.equippedProgress;
if (var6 < -var4)
{
var6 = -var4;
}
if (var6 > var4)
{
var6 = var4;
}
this.equippedProgress += var6;
if (this.equippedProgress < 0.1F)
{
this.itemToRender = var2;
this.equippedItemSlot = var1.inventory.currentItem;
}
}
public void func_78444_b()
{
this.equippedProgress = 0.0F;
}
public void func_78445_c()
{
this.equippedProgress = 0.0F;
}
}