package net.minecraft.client.particle;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntityPortalFX extends EntityFX
{
private float portalParticleScale;
private double portalPosX;
private double portalPosY;
private double portalPosZ;
public EntityPortalFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
{
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.portalPosX = this.posX = par2;
this.portalPosY = this.posY = par4;
this.portalPosZ = this.posZ = par6;
float var14 = this.rand.nextFloat() * 0.6F + 0.4F;
this.portalParticleScale = this.particleScale = this.rand.nextFloat() * 0.2F + 0.5F;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F * var14;
this.particleGreen *= 0.3F;
this.particleRed *= 0.9F;
this.particleMaxAge = (int)(Math.random() * 10.0D) + 40;
this.noClip = true;
this.setParticleTextureIndex((int)(Math.random() * 8.0D));
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
var8 = 1.0F - var8;
var8 *= var8;
var8 = 1.0F - var8;
this.particleScale = this.portalParticleScale * var8;
super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
public int getBrightnessForRender(float par1)
{
int var2 = super.getBrightnessForRender(par1);
float var3 = (float)this.particleAge / (float)this.particleMaxAge;
var3 *= var3;
var3 *= var3;
int var4 = var2 & 255;
int var5 = var2 >> 16 & 255;
var5 += (int)(var3 * 15.0F * 16.0F);
if (var5 > 240)
{
var5 = 240;
}
return var4 | var5 << 16;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float par1)
{
float var2 = super.getBrightness(par1);
float var3 = (float)this.particleAge / (float)this.particleMaxAge;
var3 = var3 * var3 * var3 * var3;
return var2 * (1.0F - var3) + var3;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
float var1 = (float)this.particleAge / (float)this.particleMaxAge;
float var2 = var1;
var1 = -var1 + var1 * var1 * 2.0F;
var1 = 1.0F - var1;
this.posX = this.portalPosX + this.motionX * (double)var1;
this.posY = this.portalPosY + this.motionY * (double)var1 + (double)(1.0F - var2);
this.posZ = this.portalPosZ + this.motionZ * (double)var1;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
}
}