package net.minecraft.client.renderer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.particle.EntityAuraFX;
import net.minecraft.client.particle.EntityBreakingFX;
import net.minecraft.client.particle.EntityBubbleFX;
import net.minecraft.client.particle.EntityCloudFX;
import net.minecraft.client.particle.EntityCritFX;
import net.minecraft.client.particle.EntityDiggingFX;
import net.minecraft.client.particle.EntityDropParticleFX;
import net.minecraft.client.particle.EntityEnchantmentTableParticleFX;
import net.minecraft.client.particle.EntityExplodeFX;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.particle.EntityFireworkSparkFX;
import net.minecraft.client.particle.EntityFlameFX;
import net.minecraft.client.particle.EntityFootStepFX;
import net.minecraft.client.particle.EntityHeartFX;
import net.minecraft.client.particle.EntityHugeExplodeFX;
import net.minecraft.client.particle.EntityLargeExplodeFX;
import net.minecraft.client.particle.EntityLavaFX;
import net.minecraft.client.particle.EntityNoteFX;
import net.minecraft.client.particle.EntityPortalFX;
import net.minecraft.client.particle.EntityReddustFX;
import net.minecraft.client.particle.EntitySmokeFX;
import net.minecraft.client.particle.EntitySnowShovelFX;
import net.minecraft.client.particle.EntitySpellParticleFX;
import net.minecraft.client.particle.EntitySplashFX;
import net.minecraft.client.particle.EntitySuspendFX;
import net.minecraft.client.renderer.culling.ICamera;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemRecord;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ReportedException;
import net.minecraft.util.Vec3;
import net.minecraft.world.IWorldAccess;
import org.lwjgl.opengl.ARBOcclusionQuery;
import org.lwjgl.opengl.GL11;
import net.minecraftforge.client.IRenderHandler;
@SideOnly(Side.CLIENT)
public class RenderGlobal implements IWorldAccess
{
public List tileEntities = new ArrayList();
public WorldClient theWorld;
/** The RenderEngine instance used by RenderGlobal */
public final RenderEngine renderEngine;
private List worldRenderersToUpdate = new ArrayList();
private WorldRenderer[] sortedWorldRenderers;
private WorldRenderer[] worldRenderers;
private int renderChunksWide;
private int renderChunksTall;
private int renderChunksDeep;
/** OpenGL render lists base */
private int glRenderListBase;
/** A reference to the Minecraft object. */
public Minecraft mc;
/** Global render blocks */
public RenderBlocks globalRenderBlocks;
/** OpenGL occlusion query base */
private IntBuffer glOcclusionQueryBase;
/** Is occlusion testing enabled */
private boolean occlusionEnabled = false;
/**
* counts the cloud render updates. Used with mod to stagger some updates
*/
private int cloudTickCounter = 0;
/** The star GL Call list */
private int starGLCallList;
/** OpenGL sky list */
private int glSkyList;
/** OpenGL sky list 2 */
private int glSkyList2;
/** Minimum block X */
private int minBlockX;
/** Minimum block Y */
private int minBlockY;
/** Minimum block Z */
private int minBlockZ;
/** Maximum block X */
private int maxBlockX;
/** Maximum block Y */
private int maxBlockY;
/** Maximum block Z */
private int maxBlockZ;
/**
* Stores blocks currently being broken. Key is entity ID of the thing doing the breaking. Value is a
* DestroyBlockProgress
*/
public Map damagedBlocks = new HashMap();
private int renderDistance = -1;
/** Render entities startup counter (init value=2) */
private int renderEntitiesStartupCounter = 2;
/** Count entities total */
private int countEntitiesTotal;
/** Count entities rendered */
private int countEntitiesRendered;
/** Count entities hidden */
private int countEntitiesHidden;
/** Dummy buffer (50k) not used */
int[] dummyBuf50k = new int[50000];
/** Occlusion query result */
IntBuffer occlusionResult = GLAllocation.createDirectIntBuffer(64);
/** How many renderers are loaded this frame that try to be rendered */
private int renderersLoaded;
/** How many renderers are being clipped by the frustrum this frame */
private int renderersBeingClipped;
/** How many renderers are being occluded this frame */
private int renderersBeingOccluded;
/** How many renderers are actually being rendered this frame */
private int renderersBeingRendered;
/**
* How many renderers are skipping rendering due to not having a render pass this frame
*/
private int renderersSkippingRenderPass;
/** Dummy render int */
private int dummyRenderInt;
/** World renderers check index */
private int worldRenderersCheckIndex;
/** List of OpenGL lists for the current render pass */
private List glRenderLists = new ArrayList();
/** All render lists (fixed length 4) */
private RenderList[] allRenderLists = new RenderList[] {new RenderList(), new RenderList(), new RenderList(), new RenderList()};
/**
* Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be
* resorted)
*/
double prevSortX = -9999.0D;
/**
* Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be
* resorted)
*/
double prevSortY = -9999.0D;
/**
* Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be
* resorted)
*/
double prevSortZ = -9999.0D;
/**
* The offset used to determine if a renderer is one of the sixteenth that are being updated this frame
*/
int frustumCheckOffset = 0;
public RenderGlobal(Minecraft par1Minecraft, RenderEngine par2RenderEngine)
{
this.mc = par1Minecraft;
this.renderEngine = par2RenderEngine;
byte var3 = 34;
byte var4 = 32;
this.glRenderListBase = GLAllocation.generateDisplayLists(var3 * var3 * var4 * 3);
this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion();
if (this.occlusionEnabled)
{
this.occlusionResult.clear();
this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(var3 * var3 * var4);
this.glOcclusionQueryBase.clear();
this.glOcclusionQueryBase.position(0);
this.glOcclusionQueryBase.limit(var3 * var3 * var4);
ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase);
}
this.starGLCallList = GLAllocation.generateDisplayLists(3);
GL11.glPushMatrix();
GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
this.renderStars();
GL11.glEndList();
GL11.glPopMatrix();
Tessellator var5 = Tessellator.instance;
this.glSkyList = this.starGLCallList + 1;
GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
byte var7 = 64;
int var8 = 256 / var7 + 2;
float var6 = 16.0F;
int var9;
int var10;
for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7)
{
for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7)
{
var5.startDrawingQuads();
var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0));
var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0));
var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7));
var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7));
var5.draw();
}
}
GL11.glEndList();
this.glSkyList2 = this.starGLCallList + 2;
GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
var6 = -16.0F;
var5.startDrawingQuads();
for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7)
{
for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7)
{
var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0));
var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0));
var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7));
var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7));
}
}
var5.draw();
GL11.glEndList();
}
private void renderStars()
{
Random var1 = new Random(10842L);
Tessellator var2 = Tessellator.instance;
var2.startDrawingQuads();
for (int var3 = 0; var3 < 1500; ++var3)
{
double var4 = (double)(var1.nextFloat() * 2.0F - 1.0F);
double var6 = (double)(var1.nextFloat() * 2.0F - 1.0F);
double var8 = (double)(var1.nextFloat() * 2.0F - 1.0F);
double var10 = (double)(0.15F + var1.nextFloat() * 0.1F);
double var12 = var4 * var4 + var6 * var6 + var8 * var8;
if (var12 < 1.0D && var12 > 0.01D)
{
var12 = 1.0D / Math.sqrt(var12);
var4 *= var12;
var6 *= var12;
var8 *= var12;
double var14 = var4 * 100.0D;
double var16 = var6 * 100.0D;
double var18 = var8 * 100.0D;
double var20 = Math.atan2(var4, var8);
double var22 = Math.sin(var20);
double var24 = Math.cos(var20);
double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6);
double var28 = Math.sin(var26);
double var30 = Math.cos(var26);
double var32 = var1.nextDouble() * Math.PI * 2.0D;
double var34 = Math.sin(var32);
double var36 = Math.cos(var32);
for (int var38 = 0; var38 < 4; ++var38)
{
double var39 = 0.0D;
double var41 = (double)((var38 & 2) - 1) * var10;
double var43 = (double)((var38 + 1 & 2) - 1) * var10;
double var47 = var41 * var36 - var43 * var34;
double var49 = var43 * var36 + var41 * var34;
double var53 = var47 * var28 + var39 * var30;
double var55 = var39 * var28 - var47 * var30;
double var57 = var55 * var22 - var49 * var24;
double var61 = var49 * var22 + var55 * var24;
var2.addVertex(var14 + var57, var16 + var53, var18 + var61);
}
}
}
var2.draw();
}
/**
* set null to clear
*/
public void setWorldAndLoadRenderers(WorldClient par1WorldClient)
{
if (this.theWorld != null)
{
this.theWorld.removeWorldAccess(this);
}
this.prevSortX = -9999.0D;
this.prevSortY = -9999.0D;
this.prevSortZ = -9999.0D;
RenderManager.instance.set(par1WorldClient);
this.theWorld = par1WorldClient;
this.globalRenderBlocks = new RenderBlocks(par1WorldClient);
if (par1WorldClient != null)
{
par1WorldClient.addWorldAccess(this);
this.loadRenderers();
}
}
/**
* Loads all the renderers and sets up the basic settings usage
*/
public void loadRenderers()
{
if (this.theWorld != null)
{
Block.leaves.setGraphicsLevel(this.mc.gameSettings.fancyGraphics);
this.renderDistance = this.mc.gameSettings.renderDistance;
int var1;
if (this.worldRenderers != null)
{
for (var1 = 0; var1 < this.worldRenderers.length; ++var1)
{
this.worldRenderers[var1].stopRendering();
}
}
var1 = 64 << 3 - this.renderDistance;
if (var1 > 400)
{
var1 = 400;
}
this.renderChunksWide = var1 / 16 + 1;
this.renderChunksTall = 16;
this.renderChunksDeep = var1 / 16 + 1;
this.worldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep];
this.sortedWorldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep];
int var2 = 0;
int var3 = 0;
this.minBlockX = 0;
this.minBlockY = 0;
this.minBlockZ = 0;
this.maxBlockX = this.renderChunksWide;
this.maxBlockY = this.renderChunksTall;
this.maxBlockZ = this.renderChunksDeep;
int var4;
for (var4 = 0; var4 < this.worldRenderersToUpdate.size(); ++var4)
{
((WorldRenderer)this.worldRenderersToUpdate.get(var4)).needsUpdate = false;
}
this.worldRenderersToUpdate.clear();
this.tileEntities.clear();
for (var4 = 0; var4 < this.renderChunksWide; ++var4)
{
for (int var5 = 0; var5 < this.renderChunksTall; ++var5)
{
for (int var6 = 0; var6 < this.renderChunksDeep; ++var6)
{
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = new WorldRenderer(this.theWorld, this.tileEntities, var4 * 16, var5 * 16, var6 * 16, this.glRenderListBase + var2);
if (this.occlusionEnabled)
{
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3);
}
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isWaitingOnOcclusionQuery = false;
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isVisible = true;
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isInFrustum = true;
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].chunkIndex = var3++;
this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].markDirty();
this.sortedWorldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4];
this.worldRenderersToUpdate.add(this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4]);
var2 += 3;
}
}
}
if (this.theWorld != null)
{
EntityLiving var7 = this.mc.renderViewEntity;
if (var7 != null)
{
this.markRenderersForNewPosition(MathHelper.floor_double(var7.posX), MathHelper.floor_double(var7.posY), MathHelper.floor_double(var7.posZ));
Arrays.sort(this.sortedWorldRenderers, new EntitySorter(var7));
}
}
this.renderEntitiesStartupCounter = 2;
}
}
/**
* Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime
*/
public void renderEntities(Vec3 par1Vec3, ICamera par2ICamera, float par3)
{
if (this.renderEntitiesStartupCounter > 0)
{
--this.renderEntitiesStartupCounter;
}
else
{
this.theWorld.theProfiler.startSection("prepare");
TileEntityRenderer.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, par3);
RenderManager.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, this.mc.gameSettings, par3);
this.countEntitiesTotal = 0;
this.countEntitiesRendered = 0;
this.countEntitiesHidden = 0;
EntityLiving var4 = this.mc.renderViewEntity;
RenderManager.renderPosX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3;
RenderManager.renderPosY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3;
RenderManager.renderPosZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3;
TileEntityRenderer.staticPlayerX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3;
TileEntityRenderer.staticPlayerY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3;
TileEntityRenderer.staticPlayerZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3;
this.mc.entityRenderer.enableLightmap((double)par3);
this.theWorld.theProfiler.endStartSection("global");
List var5 = this.theWorld.getLoadedEntityList();
this.countEntitiesTotal = var5.size();
int var6;
Entity var7;
for (var6 = 0; var6 < this.theWorld.weatherEffects.size(); ++var6)
{
var7 = (Entity)this.theWorld.weatherEffects.get(var6);
++this.countEntitiesRendered;
if (var7.isInRangeToRenderVec3D(par1Vec3))
{
RenderManager.instance.renderEntity(var7, par3);
}
}
this.theWorld.theProfiler.endStartSection("entities");
for (var6 = 0; var6 < var5.size(); ++var6)
{
var7 = (Entity)var5.get(var6);
if (var7.isInRangeToRenderVec3D(par1Vec3) && (var7.ignoreFrustumCheck || par2ICamera.isBoundingBoxInFrustum(var7.boundingBox) || var7.riddenByEntity == this.mc.thePlayer) && (var7 != this.mc.renderViewEntity || this.mc.gameSettings.thirdPersonView != 0 || this.mc.renderViewEntity.isPlayerSleeping()) && this.theWorld.blockExists(MathHelper.floor_double(var7.posX), 0, MathHelper.floor_double(var7.posZ)))
{
++this.countEntitiesRendered;
RenderManager.instance.renderEntity(var7, par3);
}
}
this.theWorld.theProfiler.endStartSection("tileentities");
RenderHelper.enableStandardItemLighting();
for (var6 = 0; var6 < this.tileEntities.size(); ++var6)
{
TileEntityRenderer.instance.renderTileEntity((TileEntity)this.tileEntities.get(var6), par3);
}
this.mc.entityRenderer.disableLightmap((double)par3);
this.theWorld.theProfiler.endSection();
}
}
/**
* Gets the render info for use on the Debug screen
*/
public String getDebugInfoRenders()
{
return "C: " + this.renderersBeingRendered + "/" + this.renderersLoaded + ". F: " + this.renderersBeingClipped + ", O: " + this.renderersBeingOccluded + ", E: " + this.renderersSkippingRenderPass;
}
/**
* Gets the entities info for use on the Debug screen
*/
public String getDebugInfoEntities()
{
return "E: " + this.countEntitiesRendered + "/" + this.countEntitiesTotal + ". B: " + this.countEntitiesHidden + ", I: " + (this.countEntitiesTotal - this.countEntitiesHidden - this.countEntitiesRendered);
}
/**
* Goes through all the renderers setting new positions on them and those that have their position changed are
* adding to be updated
*/
private void markRenderersForNewPosition(int par1, int par2, int par3)
{
par1 -= 8;
par2 -= 8;
par3 -= 8;
this.minBlockX = Integer.MAX_VALUE;
this.minBlockY = Integer.MAX_VALUE;
this.minBlockZ = Integer.MAX_VALUE;
this.maxBlockX = Integer.MIN_VALUE;
this.maxBlockY = Integer.MIN_VALUE;
this.maxBlockZ = Integer.MIN_VALUE;
int var4 = this.renderChunksWide * 16;
int var5 = var4 / 2;
for (int var6 = 0; var6 < this.renderChunksWide; ++var6)
{
int var7 = var6 * 16;
int var8 = var7 + var5 - par1;
if (var8 < 0)
{
var8 -= var4 - 1;
}
var8 /= var4;
var7 -= var8 * var4;
if (var7 < this.minBlockX)
{
this.minBlockX = var7;
}
if (var7 > this.maxBlockX)
{
this.maxBlockX = var7;
}
for (int var9 = 0; var9 < this.renderChunksDeep; ++var9)
{
int var10 = var9 * 16;
int var11 = var10 + var5 - par3;
if (var11 < 0)
{
var11 -= var4 - 1;
}
var11 /= var4;
var10 -= var11 * var4;
if (var10 < this.minBlockZ)
{
this.minBlockZ = var10;
}
if (var10 > this.maxBlockZ)
{
this.maxBlockZ = var10;
}
for (int var12 = 0; var12 < this.renderChunksTall; ++var12)
{
int var13 = var12 * 16;
if (var13 < this.minBlockY)
{
this.minBlockY = var13;
}
if (var13 > this.maxBlockY)
{
this.maxBlockY = var13;
}
WorldRenderer var14 = this.worldRenderers[(var9 * this.renderChunksTall + var12) * this.renderChunksWide + var6];
boolean var15 = var14.needsUpdate;
var14.setPosition(var7, var13, var10);
if (!var15 && var14.needsUpdate)
{
this.worldRenderersToUpdate.add(var14);
}
}
}
}
}
/**
* Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime
*/
public int sortAndRender(EntityLiving par1EntityLiving, int par2, double par3)
{
this.theWorld.theProfiler.startSection("sortchunks");
for (int var5 = 0; var5 < 10; ++var5)
{
this.worldRenderersCheckIndex = (this.worldRenderersCheckIndex + 1) % this.worldRenderers.length;
WorldRenderer var6 = this.worldRenderers[this.worldRenderersCheckIndex];
if (var6.needsUpdate && !this.worldRenderersToUpdate.contains(var6))
{
this.worldRenderersToUpdate.add(var6);
}
}
if (this.mc.gameSettings.renderDistance != this.renderDistance)
{
this.loadRenderers();
}
if (par2 == 0)
{
this.renderersLoaded = 0;
this.dummyRenderInt = 0;
this.renderersBeingClipped = 0;
this.renderersBeingOccluded = 0;
this.renderersBeingRendered = 0;
this.renderersSkippingRenderPass = 0;
}
double var33 = par1EntityLiving.lastTickPosX + (par1EntityLiving.posX - par1EntityLiving.lastTickPosX) * par3;
double var7 = par1EntityLiving.lastTickPosY + (par1EntityLiving.posY - par1EntityLiving.lastTickPosY) * par3;
double var9 = par1EntityLiving.lastTickPosZ + (par1EntityLiving.posZ - par1EntityLiving.lastTickPosZ) * par3;
double var11 = par1EntityLiving.posX - this.prevSortX;
double var13 = par1EntityLiving.posY - this.prevSortY;
double var15 = par1EntityLiving.posZ - this.prevSortZ;
if (var11 * var11 + var13 * var13 + var15 * var15 > 16.0D)
{
this.prevSortX = par1EntityLiving.posX;
this.prevSortY = par1EntityLiving.posY;
this.prevSortZ = par1EntityLiving.posZ;
this.markRenderersForNewPosition(MathHelper.floor_double(par1EntityLiving.posX), MathHelper.floor_double(par1EntityLiving.posY), MathHelper.floor_double(par1EntityLiving.posZ));
Arrays.sort(this.sortedWorldRenderers, new EntitySorter(par1EntityLiving));
}
RenderHelper.disableStandardItemLighting();
byte var17 = 0;
int var34;
if (this.occlusionEnabled && this.mc.gameSettings.advancedOpengl && !this.mc.gameSettings.anaglyph && par2 == 0)
{
byte var18 = 0;
int var19 = 16;
this.checkOcclusionQueryResult(var18, var19);
for (int var20 = var18; var20 < var19; ++var20)
{
this.sortedWorldRenderers[var20].isVisible = true;
}
this.theWorld.theProfiler.endStartSection("render");
var34 = var17 + this.renderSortedRenderers(var18, var19, par2, par3);
do
{
this.theWorld.theProfiler.endStartSection("occ");
int var35 = var19;
var19 *= 2;
if (var19 > this.sortedWorldRenderers.length)
{
var19 = this.sortedWorldRenderers.length;
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_FOG);
GL11.glColorMask(false, false, false, false);
GL11.glDepthMask(false);
this.theWorld.theProfiler.startSection("check");
this.checkOcclusionQueryResult(var35, var19);
this.theWorld.theProfiler.endSection();
GL11.glPushMatrix();
float var36 = 0.0F;
float var21 = 0.0F;
float var22 = 0.0F;
for (int var23 = var35; var23 < var19; ++var23)
{
if (this.sortedWorldRenderers[var23].skipAllRenderPasses())
{
this.sortedWorldRenderers[var23].isInFrustum = false;
}
else
{
if (!this.sortedWorldRenderers[var23].isInFrustum)
{
this.sortedWorldRenderers[var23].isVisible = true;
}
if (this.sortedWorldRenderers[var23].isInFrustum && !this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery)
{
float var24 = MathHelper.sqrt_float(this.sortedWorldRenderers[var23].distanceToEntitySquared(par1EntityLiving));
int var25 = (int)(1.0F + var24 / 128.0F);
if (this.cloudTickCounter % var25 == var23 % var25)
{
WorldRenderer var26 = this.sortedWorldRenderers[var23];
float var27 = (float)((double)var26.posXMinus - var33);
float var28 = (float)((double)var26.posYMinus - var7);
float var29 = (float)((double)var26.posZMinus - var9);
float var30 = var27 - var36;
float var31 = var28 - var21;
float var32 = var29 - var22;
if (var30 != 0.0F || var31 != 0.0F || var32 != 0.0F)
{
GL11.glTranslatef(var30, var31, var32);
var36 += var30;
var21 += var31;
var22 += var32;
}
this.theWorld.theProfiler.startSection("bb");
ARBOcclusionQuery.glBeginQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB, this.sortedWorldRenderers[var23].glOcclusionQuery);
this.sortedWorldRenderers[var23].callOcclusionQueryList();
ARBOcclusionQuery.glEndQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB);
this.theWorld.theProfiler.endSection();
this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery = true;
}
}
}
}
GL11.glPopMatrix();
if (this.mc.gameSettings.anaglyph)
{
if (EntityRenderer.anaglyphField == 0)
{
GL11.glColorMask(false, true, true, true);
}
else
{
GL11.glColorMask(true, false, false, true);
}
}
else
{
GL11.glColorMask(true, true, true, true);
}
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_FOG);
this.theWorld.theProfiler.endStartSection("render");
var34 += this.renderSortedRenderers(var35, var19, par2, par3);
}
while (var19 < this.sortedWorldRenderers.length);
}
else
{
this.theWorld.theProfiler.endStartSection("render");
var34 = var17 + this.renderSortedRenderers(0, this.sortedWorldRenderers.length, par2, par3);
}
this.theWorld.theProfiler.endSection();
return var34;
}
private void checkOcclusionQueryResult(int par1, int par2)
{
for (int var3 = par1; var3 < par2; ++var3)
{
if (this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery)
{
this.occlusionResult.clear();
ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult);
if (this.occlusionResult.get(0) != 0)
{
this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery = false;
this.occlusionResult.clear();
ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult);
this.sortedWorldRenderers[var3].isVisible = this.occlusionResult.get(0) != 0;
}
}
}
}
/**
* Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass,
* partialTickTime
*/
private int renderSortedRenderers(int par1, int par2, int par3, double par4)
{
this.glRenderLists.clear();
int var6 = 0;
for (int var7 = par1; var7 < par2; ++var7)
{
if (par3 == 0)
{
++this.renderersLoaded;
if (this.sortedWorldRenderers[var7].skipRenderPass[par3])
{
++this.renderersSkippingRenderPass;
}
else if (!this.sortedWorldRenderers[var7].isInFrustum)
{
++this.renderersBeingClipped;
}
else if (this.occlusionEnabled && !this.sortedWorldRenderers[var7].isVisible)
{
++this.renderersBeingOccluded;
}
else
{
++this.renderersBeingRendered;
}
}
if (!this.sortedWorldRenderers[var7].skipRenderPass[par3] && this.sortedWorldRenderers[var7].isInFrustum && (!this.occlusionEnabled || this.sortedWorldRenderers[var7].isVisible))
{
int var8 = this.sortedWorldRenderers[var7].getGLCallListForPass(par3);
if (var8 >= 0)
{
this.glRenderLists.add(this.sortedWorldRenderers[var7]);
++var6;
}
}
}
EntityLiving var19 = this.mc.renderViewEntity;
double var20 = var19.lastTickPosX + (var19.posX - var19.lastTickPosX) * par4;
double var10 = var19.lastTickPosY + (var19.posY - var19.lastTickPosY) * par4;
double var12 = var19.lastTickPosZ + (var19.posZ - var19.lastTickPosZ) * par4;
int var14 = 0;
int var15;
for (var15 = 0; var15 < this.allRenderLists.length; ++var15)
{
this.allRenderLists[var15].func_78421_b();
}
for (var15 = 0; var15 < this.glRenderLists.size(); ++var15)
{
WorldRenderer var16 = (WorldRenderer)this.glRenderLists.get(var15);
int var17 = -1;
for (int var18 = 0; var18 < var14; ++var18)
{
if (this.allRenderLists[var18].func_78418_a(var16.posXMinus, var16.posYMinus, var16.posZMinus))
{
var17 = var18;
}
}
if (var17 < 0)
{
var17 = var14++;
this.allRenderLists[var17].func_78422_a(var16.posXMinus, var16.posYMinus, var16.posZMinus, var20, var10, var12);
}
this.allRenderLists[var17].func_78420_a(var16.getGLCallListForPass(par3));
}
this.renderAllRenderLists(par3, par4);
return var6;
}
/**
* Render all render lists
*/
public void renderAllRenderLists(int par1, double par2)
{
this.mc.entityRenderer.enableLightmap(par2);
for (int var4 = 0; var4 < this.allRenderLists.length; ++var4)
{
this.allRenderLists[var4].func_78419_a();
}
this.mc.entityRenderer.disableLightmap(par2);
}
public void updateClouds()
{
++this.cloudTickCounter;
if (this.cloudTickCounter % 20 == 0)
{
Iterator var1 = this.damagedBlocks.values().iterator();
while (var1.hasNext())
{
DestroyBlockProgress var2 = (DestroyBlockProgress)var1.next();
int var3 = var2.getCreationCloudUpdateTick();
if (this.cloudTickCounter - var3 > 400)
{
var1.remove();
}
}
}
}
/**
* Renders the sky with the partial tick time. Args: partialTickTime
*/
public void renderSky(float par1)
{
IRenderHandler skyProvider = null;
if ((skyProvider = this.mc.theWorld.provider.getSkyRenderer()) != null)
{
skyProvider.render(par1, this.theWorld, mc);
return;
}
if (this.mc.theWorld.provider.dimensionId == 1)
{
GL11.glDisable(GL11.GL_FOG);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
RenderHelper.disableStandardItemLighting();
GL11.glDepthMask(false);
this.renderEngine.bindTexture(this.renderEngine.getTexture("/misc/tunnel.png"));
Tessellator var21 = Tessellator.instance;
for (int var22 = 0; var22 < 6; ++var22)
{
GL11.glPushMatrix();
if (var22 == 1)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
}
if (var22 == 2)
{
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
}
if (var22 == 3)
{
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
}
if (var22 == 4)
{
GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
}
if (var22 == 5)
{
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
}
var21.startDrawingQuads();
var21.setColorOpaque_I(2631720);
var21.addVertexWithUV(-100.0D, -100.0D, -100.0D, 0.0D, 0.0D);
var21.addVertexWithUV(-100.0D, -100.0D, 100.0D, 0.0D, 16.0D);
var21.addVertexWithUV(100.0D, -100.0D, 100.0D, 16.0D, 16.0D);
var21.addVertexWithUV(100.0D, -100.0D, -100.0D, 16.0D, 0.0D);
var21.draw();
GL11.glPopMatrix();
}
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
else if (this.mc.theWorld.provider.isSurfaceWorld())
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
Vec3 var2 = this.theWorld.getSkyColor(this.mc.renderViewEntity, par1);
float var3 = (float)var2.xCoord;
float var4 = (float)var2.yCoord;
float var5 = (float)var2.zCoord;
float var8;
if (this.mc.gameSettings.anaglyph)
{
float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F;
float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F;
var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F;
var3 = var6;
var4 = var7;
var5 = var8;
}
GL11.glColor3f(var3, var4, var5);
Tessellator var23 = Tessellator.instance;
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_FOG);
GL11.glColor3f(var3, var4, var5);
GL11.glCallList(this.glSkyList);
GL11.glDisable(GL11.GL_FOG);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
RenderHelper.disableStandardItemLighting();
float[] var24 = this.theWorld.provider.calcSunriseSunsetColors(this.theWorld.getCelestialAngle(par1), par1);
float var9;
float var10;
float var11;
float var12;
if (var24 != null)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glPushMatrix();
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(MathHelper.sin(this.theWorld.getCelestialAngleRadians(par1)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
var8 = var24[0];
var9 = var24[1];
var10 = var24[2];
float var13;
if (this.mc.gameSettings.anaglyph)
{
var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
var8 = var11;
var9 = var12;
var10 = var13;
}
var23.startDrawing(6);
var23.setColorRGBA_F(var8, var9, var10, var24[3]);
var23.addVertex(0.0D, 100.0D, 0.0D);
byte var26 = 16;
var23.setColorRGBA_F(var24[0], var24[1], var24[2], 0.0F);
for (int var27 = 0; var27 <= var26; ++var27)
{
var13 = (float)var27 * (float)Math.PI * 2.0F / (float)var26;
float var14 = MathHelper.sin(var13);
float var15 = MathHelper.cos(var13);
var23.addVertex((double)(var14 * 120.0F), (double)(var15 * 120.0F), (double)(-var15 * 40.0F * var24[3]));
}
var23.draw();
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
}
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glPushMatrix();
var8 = 1.0F - this.theWorld.getRainStrength(par1);
var9 = 0.0F;
var10 = 0.0F;
var11 = 0.0F;
GL11.glColor4f(1.0F, 1.0F, 1.0F, var8);
GL11.glTranslatef(var9, var10, var11);
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(this.theWorld.getCelestialAngle(par1) * 360.0F, 1.0F, 0.0F, 0.0F);
var12 = 30.0F;
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/sun.png"));
var23.startDrawingQuads();
var23.addVertexWithUV((double)(-var12), 100.0D, (double)(-var12), 0.0D, 0.0D);
var23.addVertexWithUV((double)var12, 100.0D, (double)(-var12), 1.0D, 0.0D);
var23.addVertexWithUV((double)var12, 100.0D, (double)var12, 1.0D, 1.0D);
var23.addVertexWithUV((double)(-var12), 100.0D, (double)var12, 0.0D, 1.0D);
var23.draw();
var12 = 20.0F;
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/moon_phases.png"));
int var28 = this.theWorld.getMoonPhase(par1);
int var30 = var28 % 4;
int var29 = var28 / 4 % 2;
float var16 = (float)(var30 + 0) / 4.0F;
float var17 = (float)(var29 + 0) / 2.0F;
float var18 = (float)(var30 + 1) / 4.0F;
float var19 = (float)(var29 + 1) / 2.0F;
var23.startDrawingQuads();
var23.addVertexWithUV((double)(-var12), -100.0D, (double)var12, (double)var18, (double)var19);
var23.addVertexWithUV((double)var12, -100.0D, (double)var12, (double)var16, (double)var19);
var23.addVertexWithUV((double)var12, -100.0D, (double)(-var12), (double)var16, (double)var17);
var23.addVertexWithUV((double)(-var12), -100.0D, (double)(-var12), (double)var18, (double)var17);
var23.draw();
GL11.glDisable(GL11.GL_TEXTURE_2D);
float var20 = this.theWorld.getStarBrightness(par1) * var8;
if (var20 > 0.0F)
{
GL11.glColor4f(var20, var20, var20, var20);
GL11.glCallList(this.starGLCallList);
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_FOG);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor3f(0.0F, 0.0F, 0.0F);
double var25 = this.mc.thePlayer.getPosition(par1).yCoord - this.theWorld.getHorizon();
if (var25 < 0.0D)
{
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, 12.0F, 0.0F);
GL11.glCallList(this.glSkyList2);
GL11.glPopMatrix();
var10 = 1.0F;
var11 = -((float)(var25 + 65.0D));
var12 = -var10;
var23.startDrawingQuads();
var23.setColorRGBA_I(0, 255);
var23.addVertex((double)(-var10), (double)var11, (double)var10);
var23.addVertex((double)var10, (double)var11, (double)var10);
var23.addVertex((double)var10, (double)var12, (double)var10);
var23.addVertex((double)(-var10), (double)var12, (double)var10);
var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
var23.addVertex((double)var10, (double)var12, (double)(-var10));
var23.addVertex((double)var10, (double)var11, (double)(-var10));
var23.addVertex((double)(-var10), (double)var11, (double)(-var10));
var23.addVertex((double)var10, (double)var12, (double)(-var10));
var23.addVertex((double)var10, (double)var12, (double)var10);
var23.addVertex((double)var10, (double)var11, (double)var10);
var23.addVertex((double)var10, (double)var11, (double)(-var10));
var23.addVertex((double)(-var10), (double)var11, (double)(-var10));
var23.addVertex((double)(-var10), (double)var11, (double)var10);
var23.addVertex((double)(-var10), (double)var12, (double)var10);
var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
var23.addVertex((double)(-var10), (double)var12, (double)(-var10));
var23.addVertex((double)(-var10), (double)var12, (double)var10);
var23.addVertex((double)var10, (double)var12, (double)var10);
var23.addVertex((double)var10, (double)var12, (double)(-var10));
var23.draw();
}
if (this.theWorld.provider.isSkyColored())
{
GL11.glColor3f(var3 * 0.2F + 0.04F, var4 * 0.2F + 0.04F, var5 * 0.6F + 0.1F);
}
else
{
GL11.glColor3f(var3, var4, var5);
}
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, -((float)(var25 - 16.0D)), 0.0F);
GL11.glCallList(this.glSkyList2);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
}
}
public void renderClouds(float par1)
{
IRenderHandler renderer = null;
if ((renderer = theWorld.provider.getCloudRenderer()) != null)
{
renderer.render(par1, theWorld, mc);
return;
}
if (this.mc.theWorld.provider.isSurfaceWorld())
{
if (this.mc.gameSettings.fancyGraphics)
{
this.renderCloudsFancy(par1);
}
else
{
GL11.glDisable(GL11.GL_CULL_FACE);
float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1);
byte var3 = 32;
int var4 = 256 / var3;
Tessellator var5 = Tessellator.instance;
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png"));
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Vec3 var6 = this.theWorld.drawClouds(par1);
float var7 = (float)var6.xCoord;
float var8 = (float)var6.yCoord;
float var9 = (float)var6.zCoord;
float var10;
if (this.mc.gameSettings.anaglyph)
{
var10 = (var7 * 30.0F + var8 * 59.0F + var9 * 11.0F) / 100.0F;
float var11 = (var7 * 30.0F + var8 * 70.0F) / 100.0F;
float var12 = (var7 * 30.0F + var9 * 70.0F) / 100.0F;
var7 = var10;
var8 = var11;
var9 = var12;
}
var10 = 4.8828125E-4F;
double var24 = (double)((float)this.cloudTickCounter + par1);
double var13 = this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var24 * 0.029999999329447746D;
double var15 = this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1;
int var17 = MathHelper.floor_double(var13 / 2048.0D);
int var18 = MathHelper.floor_double(var15 / 2048.0D);
var13 -= (double)(var17 * 2048);
var15 -= (double)(var18 * 2048);
float var19 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F;
float var20 = (float)(var13 * (double)var10);
float var21 = (float)(var15 * (double)var10);
var5.startDrawingQuads();
var5.setColorRGBA_F(var7, var8, var9, 0.8F);
for (int var22 = -var3 * var4; var22 < var3 * var4; var22 += var3)
{
for (int var23 = -var3 * var4; var23 < var3 * var4; var23 += var3)
{
var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + var3), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21));
var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + var3), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21));
var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + 0), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21));
var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + 0), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21));
}
}
var5.draw();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
}
}
}
/**
* Checks if the given position is to be rendered with cloud fog
*/
public boolean hasCloudFog(double par1, double par3, double par5, float par7)
{
return false;
}
/**
* Renders the 3d fancy clouds
*/
public void renderCloudsFancy(float par1)
{
GL11.glDisable(GL11.GL_CULL_FACE);
float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1);
Tessellator var3 = Tessellator.instance;
float var4 = 12.0F;
float var5 = 4.0F;
double var6 = (double)((float)this.cloudTickCounter + par1);
double var8 = (this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var6 * 0.029999999329447746D) / (double)var4;
double var10 = (this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1) / (double)var4 + 0.33000001311302185D;
float var12 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F;
int var13 = MathHelper.floor_double(var8 / 2048.0D);
int var14 = MathHelper.floor_double(var10 / 2048.0D);
var8 -= (double)(var13 * 2048);
var10 -= (double)(var14 * 2048);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png"));
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Vec3 var15 = this.theWorld.drawClouds(par1);
float var16 = (float)var15.xCoord;
float var17 = (float)var15.yCoord;
float var18 = (float)var15.zCoord;
float var19;
float var21;
float var20;
if (this.mc.gameSettings.anaglyph)
{
var19 = (var16 * 30.0F + var17 * 59.0F + var18 * 11.0F) / 100.0F;
var20 = (var16 * 30.0F + var17 * 70.0F) / 100.0F;
var21 = (var16 * 30.0F + var18 * 70.0F) / 100.0F;
var16 = var19;
var17 = var20;
var18 = var21;
}
var19 = (float)(var8 * 0.0D);
var20 = (float)(var10 * 0.0D);
var21 = 0.00390625F;
var19 = (float)MathHelper.floor_double(var8) * var21;
var20 = (float)MathHelper.floor_double(var10) * var21;
float var22 = (float)(var8 - (double)MathHelper.floor_double(var8));
float var23 = (float)(var10 - (double)MathHelper.floor_double(var10));
byte var24 = 8;
byte var25 = 4;
float var26 = 9.765625E-4F;
GL11.glScalef(var4, 1.0F, var4);
for (int var27 = 0; var27 < 2; ++var27)
{
if (var27 == 0)
{
GL11.glColorMask(false, false, false, false);
}
else if (this.mc.gameSettings.anaglyph)
{
if (EntityRenderer.anaglyphField == 0)
{
GL11.glColorMask(false, true, true, true);
}
else
{
GL11.glColorMask(true, false, false, true);
}
}
else
{
GL11.glColorMask(true, true, true, true);
}
for (int var28 = -var25 + 1; var28 <= var25; ++var28)
{
for (int var29 = -var25 + 1; var29 <= var25; ++var29)
{
var3.startDrawingQuads();
float var30 = (float)(var28 * var24);
float var31 = (float)(var29 * var24);
float var32 = var30 - var22;
float var33 = var31 - var23;
if (var12 > -var5 - 1.0F)
{
var3.setColorRGBA_F(var16 * 0.7F, var17 * 0.7F, var18 * 0.7F, 0.8F);
var3.setNormal(0.0F, -1.0F, 0.0F);
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
}
if (var12 <= var5 + 1.0F)
{
var3.setColorRGBA_F(var16, var17, var18, 0.8F);
var3.setNormal(0.0F, 1.0F, 0.0F);
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
}
var3.setColorRGBA_F(var16 * 0.9F, var17 * 0.9F, var18 * 0.9F, 0.8F);
int var34;
if (var28 > -1)
{
var3.setNormal(-1.0F, 0.0F, 0.0F);
for (var34 = 0; var34 < var24; ++var34)
{
var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
}
}
if (var28 <= 1)
{
var3.setNormal(1.0F, 0.0F, 0.0F);
for (var34 = 0; var34 < var24; ++var34)
{
var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20));
}
}
var3.setColorRGBA_F(var16 * 0.8F, var17 * 0.8F, var18 * 0.8F, 0.8F);
if (var29 > -1)
{
var3.setNormal(0.0F, 0.0F, -1.0F);
for (var34 = 0; var34 < var24; ++var34)
{
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
}
}
if (var29 <= 1)
{
var3.setNormal(0.0F, 0.0F, 1.0F);
for (var34 = 0; var34 < var24; ++var34)
{
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20));
}
}
var3.draw();
}
}
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
}
/**
* Updates some of the renderers sorted by distance from the player
*/
public boolean updateRenderers(EntityLiving par1EntityLiving, boolean par2)
{
byte var3 = 2;
RenderSorter var4 = new RenderSorter(par1EntityLiving);
WorldRenderer[] var5 = new WorldRenderer[var3];
ArrayList var6 = null;
int var7 = this.worldRenderersToUpdate.size();
int var8 = 0;
this.theWorld.theProfiler.startSection("nearChunksSearch");
int var9;
WorldRenderer var10;
int var11;
int var12;
label136:
for (var9 = 0; var9 < var7; ++var9)
{
var10 = (WorldRenderer)this.worldRenderersToUpdate.get(var9);
if (var10 != null)
{
if (!par2)
{
if (var10.distanceToEntitySquared(par1EntityLiving) > 256.0F)
{
for (var11 = 0; var11 < var3 && (var5[var11] == null || var4.doCompare(var5[var11], var10) <= 0); ++var11)
{
;
}
--var11;
if (var11 > 0)
{
var12 = var11;
while (true)
{
--var12;
if (var12 == 0)
{
var5[var11] = var10;
continue label136;
}
var5[var12 - 1] = var5[var12];
}
}
continue;
}
}
else if (!var10.isInFrustum)
{
continue;
}
if (var6 == null)
{
var6 = new ArrayList();
}
++var8;
var6.add(var10);
this.worldRenderersToUpdate.set(var9, (Object)null);
}
}
this.theWorld.theProfiler.endSection();
this.theWorld.theProfiler.startSection("sort");
if (var6 != null)
{
if (var6.size() > 1)
{
Collections.sort(var6, var4);
}
for (var9 = var6.size() - 1; var9 >= 0; --var9)
{
var10 = (WorldRenderer)var6.get(var9);
var10.updateRenderer();
var10.needsUpdate = false;
}
}
this.theWorld.theProfiler.endSection();
var9 = 0;
this.theWorld.theProfiler.startSection("rebuild");
int var16;
for (var16 = var3 - 1; var16 >= 0; --var16)
{
WorldRenderer var17 = var5[var16];
if (var17 != null)
{
if (!var17.isInFrustum && var16 != var3 - 1)
{
var5[var16] = null;
var5[0] = null;
break;
}
var5[var16].updateRenderer();
var5[var16].needsUpdate = false;
++var9;
}
}
this.theWorld.theProfiler.endSection();
this.theWorld.theProfiler.startSection("cleanup");
var16 = 0;
var11 = 0;
for (var12 = this.worldRenderersToUpdate.size(); var16 != var12; ++var16)
{
WorldRenderer var13 = (WorldRenderer)this.worldRenderersToUpdate.get(var16);
if (var13 != null)
{
boolean var14 = false;
for (int var15 = 0; var15 < var3 && !var14; ++var15)
{
if (var13 == var5[var15])
{
var14 = true;
}
}
if (!var14)
{
if (var11 != var16)
{
this.worldRenderersToUpdate.set(var11, var13);
}
++var11;
}
}
}
this.theWorld.theProfiler.endSection();
this.theWorld.theProfiler.startSection("trim");
while (true)
{
--var16;
if (var16 < var11)
{
this.theWorld.theProfiler.endSection();
return var7 == var8 + var9;
}
this.worldRenderersToUpdate.remove(var16);
}
}
public void drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
{
Tessellator var6 = Tessellator.instance;
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, (MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.4F) * 0.5F);
if (par3 != 0 && par4ItemStack != null)
{
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float var7 = MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.8F;
GL11.glColor4f(var7, var7, var7, MathHelper.sin((float)Minecraft.getSystemTime() / 200.0F) * 0.2F + 0.5F);
int var8 = this.renderEngine.getTexture("/terrain.png");
GL11.glBindTexture(GL11.GL_TEXTURE_2D, var8);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
}
public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)
{
drawBlockDamageTexture(par1Tessellator, (EntityLiving)par2EntityPlayer, par3);
}
public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3)
{
double var4 = par2EntityPlayer.lastTickPosX + (par2EntityPlayer.posX - par2EntityPlayer.lastTickPosX) * (double)par3;
double var6 = par2EntityPlayer.lastTickPosY + (par2EntityPlayer.posY - par2EntityPlayer.lastTickPosY) * (double)par3;
double var8 = par2EntityPlayer.lastTickPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.lastTickPosZ) * (double)par3;
if (!this.damagedBlocks.isEmpty())
{
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR);
int var10 = this.renderEngine.getTexture("/terrain.png");
GL11.glBindTexture(GL11.GL_TEXTURE_2D, var10);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glPolygonOffset(-3.0F, -3.0F);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glEnable(GL11.GL_ALPHA_TEST);
par1Tessellator.startDrawingQuads();
par1Tessellator.setTranslation(-var4, -var6, -var8);
par1Tessellator.disableColor();
Iterator var11 = this.damagedBlocks.values().iterator();
while (var11.hasNext())
{
DestroyBlockProgress var12 = (DestroyBlockProgress)var11.next();
double var13 = (double)var12.getPartialBlockX() - var4;
double var15 = (double)var12.getPartialBlockY() - var6;
double var17 = (double)var12.getPartialBlockZ() - var8;
if (var13 * var13 + var15 * var15 + var17 * var17 > 1024.0D)
{
var11.remove();
}
else
{
int var19 = this.theWorld.getBlockId(var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ());
Block var20 = var19 > 0 ? Block.blocksList[var19] : null;
if (var20 == null)
{
var20 = Block.stone;
}
this.globalRenderBlocks.renderBlockUsingTexture(var20, var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ(), 240 + var12.getPartialBlockDamage());
}
}
par1Tessellator.draw();
par1Tessellator.setTranslation(0.0D, 0.0D, 0.0D);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glPolygonOffset(0.0F, 0.0F);
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
}
/**
* Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime
*/
public void drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
{
if (par3 == 0 && par2MovingObjectPosition.typeOfHit == EnumMovingObjectType.TILE)
{
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(0.0F, 0.0F, 0.0F, 0.4F);
GL11.glLineWidth(2.0F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(false);
float var6 = 0.002F;
int var7 = this.theWorld.getBlockId(par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ);
if (var7 > 0)
{
Block.blocksList[var7].setBlockBoundsBasedOnState(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ);
double var8 = par1EntityPlayer.lastTickPosX + (par1EntityPlayer.posX - par1EntityPlayer.lastTickPosX) * (double)par5;
double var10 = par1EntityPlayer.lastTickPosY + (par1EntityPlayer.posY - par1EntityPlayer.lastTickPosY) * (double)par5;
double var12 = par1EntityPlayer.lastTickPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.lastTickPosZ) * (double)par5;
this.drawOutlinedBoundingBox(Block.blocksList[var7].getSelectedBoundingBoxFromPool(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ).expand((double)var6, (double)var6, (double)var6).getOffsetBoundingBox(-var8, -var10, -var12));
}
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
}
}
/**
* Draws lines for the edges of the bounding box.
*/
private void drawOutlinedBoundingBox(AxisAlignedBB par1AxisAlignedBB)
{
Tessellator var2 = Tessellator.instance;
var2.startDrawing(3);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
var2.draw();
var2.startDrawing(3);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
var2.draw();
var2.startDrawing(1);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
var2.draw();
}
/**
* Marks the blocks in the given range for update
*/
public void markBlocksForUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
{
int var7 = MathHelper.bucketInt(par1, 16);
int var8 = MathHelper.bucketInt(par2, 16);
int var9 = MathHelper.bucketInt(par3, 16);
int var10 = MathHelper.bucketInt(par4, 16);
int var11 = MathHelper.bucketInt(par5, 16);
int var12 = MathHelper.bucketInt(par6, 16);
for (int var13 = var7; var13 <= var10; ++var13)
{
int var14 = var13 % this.renderChunksWide;
if (var14 < 0)
{
var14 += this.renderChunksWide;
}
for (int var15 = var8; var15 <= var11; ++var15)
{
int var16 = var15 % this.renderChunksTall;
if (var16 < 0)
{
var16 += this.renderChunksTall;
}
for (int var17 = var9; var17 <= var12; ++var17)
{
int var18 = var17 % this.renderChunksDeep;
if (var18 < 0)
{
var18 += this.renderChunksDeep;
}
int var19 = (var18 * this.renderChunksTall + var16) * this.renderChunksWide + var14;
WorldRenderer var20 = this.worldRenderers[var19];
if (var20 != null && !var20.needsUpdate)
{
this.worldRenderersToUpdate.add(var20);
var20.markDirty();
}
}
}
}
}
/**
* On the client, re-renders the block. On the server, sends the block to the client (which will re-render it),
* including the tile entity description packet if applicable. Args: x, y, z
*/
public void markBlockForUpdate(int par1, int par2, int par3)
{
this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1);
}
/**
* On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
*/
public void markBlockForRenderUpdate(int par1, int par2, int par3)
{
this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1);
}
/**
* On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
* min z, max x, max y, max z
*/
public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
{
this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par4 + 1, par5 + 1, par6 + 1);
}
/**
* Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the
* frustum for frustum clipping Args: frustum, partialTickTime
*/
public void clipRenderersByFrustum(ICamera par1ICamera, float par2)
{
for (int var3 = 0; var3 < this.worldRenderers.length; ++var3)
{
if (!this.worldRenderers[var3].skipAllRenderPasses() && (!this.worldRenderers[var3].isInFrustum || (var3 + this.frustumCheckOffset & 15) == 0))
{
this.worldRenderers[var3].updateInFrustum(par1ICamera);
}
}
++this.frustumCheckOffset;
}
/**
* Plays the specified record. Arg: recordName, x, y, z
*/
public void playRecord(String par1Str, int par2, int par3, int par4)
{
ItemRecord var5 = ItemRecord.getRecord(par1Str);
if (par1Str != null && var5 != null)
{
this.mc.ingameGUI.setRecordPlayingMessage(var5.getRecordTitle());
}
this.mc.sndManager.playStreaming(par1Str, (float)par2, (float)par3, (float)par4);
}
/**
* Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
*/
public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9) {}
/**
* Plays sound to all near players except the player reference given
*/
public void playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10) {}
/**
* Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
*/
public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
{
try
{
this.doSpawnParticle(par1Str, par2, par4, par6, par8, par10, par12);
}
catch (Throwable var17)
{
CrashReport var15 = CrashReport.makeCrashReport(var17, "Exception while adding particle");
CrashReportCategory var16 = var15.makeCategory("Particle being added");
var16.addCrashSection("Name", par1Str);
var16.addCrashSectionCallable("Position", new CallableParticlePositionInfo(this, par2, par4, par6));
throw new ReportedException(var15);
}
}
/**
* Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
*/
public EntityFX doSpawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
{
if (this.mc != null && this.mc.renderViewEntity != null && this.mc.effectRenderer != null)
{
int var14 = this.mc.gameSettings.particleSetting;
if (var14 == 1 && this.theWorld.rand.nextInt(3) == 0)
{
var14 = 2;
}
double var15 = this.mc.renderViewEntity.posX - par2;
double var17 = this.mc.renderViewEntity.posY - par4;
double var19 = this.mc.renderViewEntity.posZ - par6;
EntityFX var21 = null;
Object effectObject = null;
if (par1Str.equals("hugeexplosion"))
{
this.mc.effectRenderer.addEffect(var21 = new EntityHugeExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12));
}
else if (par1Str.equals("largeexplode"))
{
this.mc.effectRenderer.addEffect(var21 = new EntityLargeExplodeFX(this.renderEngine, this.theWorld, par2, par4, par6, par8, par10, par12));
}
else if (par1Str.equals("fireworksSpark"))
{
this.mc.effectRenderer.addEffect(var21 = new EntityFireworkSparkFX(this.theWorld, par2, par4, par6, par8, par10, par12, this.mc.effectRenderer));
}
if (var21 != null)
{
return (EntityFX)var21;
}
else
{
double var22 = 16.0D;
if (var15 * var15 + var17 * var17 + var19 * var19 > var22 * var22)
{
return null;
}
else if (var14 > 1)
{
return null;
}
else
{
if (par1Str.equals("bubble"))
{
var21 = new EntityBubbleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("suspended"))
{
var21 = new EntitySuspendFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("depthsuspend"))
{
var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("townaura"))
{
var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("crit"))
{
var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("magicCrit"))
{
var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12);
((EntityFX)var21).setRBGColorF(((EntityFX)var21).getRedColorF() * 0.3F, ((EntityFX)var21).getGreenColorF() * 0.8F, ((EntityFX)var21).getBlueColorF());
((EntityFX)var21).setParticleTextureIndex(((EntityFX)var21).getParticleTextureIndex() + 1);
}
else if (par1Str.equals("smoke"))
{
var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("mobSpell"))
{
var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D);
((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12);
}
else if (par1Str.equals("mobSpellAmbient"))
{
var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D);
((EntityFX)var21).setAlphaF(0.15F);
((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12);
}
else if (par1Str.equals("spell"))
{
var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("instantSpell"))
{
var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
((EntitySpellParticleFX)var21).setBaseSpellTextureIndex(144);
}
else if (par1Str.equals("witchMagic"))
{
var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
((EntitySpellParticleFX)var21).setBaseSpellTextureIndex(144);
float var24 = this.theWorld.rand.nextFloat() * 0.5F + 0.35F;
((EntityFX)var21).setRBGColorF(1.0F * var24, 0.0F * var24, 1.0F * var24);
}
else if (par1Str.equals("note"))
{
var21 = new EntityNoteFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("portal"))
{
var21 = new EntityPortalFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("enchantmenttable"))
{
var21 = new EntityEnchantmentTableParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("explode"))
{
var21 = new EntityExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("flame"))
{
var21 = new EntityFlameFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("lava"))
{
var21 = new EntityLavaFX(this.theWorld, par2, par4, par6);
}
else if (par1Str.equals("footstep"))
{
var21 = new EntityFootStepFX(this.renderEngine, this.theWorld, par2, par4, par6);
}
else if (par1Str.equals("splash"))
{
var21 = new EntitySplashFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("largesmoke"))
{
var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12, 2.5F);
}
else if (par1Str.equals("cloud"))
{
var21 = new EntityCloudFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("reddust"))
{
var21 = new EntityReddustFX(this.theWorld, par2, par4, par6, (float)par8, (float)par10, (float)par12);
}
else if (par1Str.equals("snowballpoof"))
{
var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.snowball);
effectObject = Item.snowball;
}
else if (par1Str.equals("dripWater"))
{
var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.water);
}
else if (par1Str.equals("dripLava"))
{
var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.lava);
}
else if (par1Str.equals("snowshovel"))
{
var21 = new EntitySnowShovelFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("slime"))
{
var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.slimeBall);
effectObject = Item.slimeBall;
}
else if (par1Str.equals("heart"))
{
var21 = new EntityHeartFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
else if (par1Str.equals("angryVillager"))
{
var21 = new EntityHeartFX(this.theWorld, par2, par4 + 0.5D, par6, par8, par10, par12);
((EntityFX)var21).setParticleTextureIndex(81);
((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F);
}
else if (par1Str.equals("happyVillager"))
{
var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12);
((EntityFX)var21).setParticleTextureIndex(82);
((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F);
}
else if (par1Str.startsWith("iconcrack_"))
{
int var27 = Integer.parseInt(par1Str.substring(par1Str.indexOf("_") + 1));
var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Item.itemsList[var27]);
effectObject = Item.itemsList[var27];
}
else if (par1Str.startsWith("tilecrack_"))
{
String[] var28 = par1Str.split("_", 3);
int var25 = Integer.parseInt(var28[1]);
int var26 = Integer.parseInt(var28[2]);
var21 = (new EntityDiggingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Block.blocksList[var25], 0, var26)).applyRenderColor(var26);
effectObject = Block.blocksList[var25];
}
if (var21 != null)
{
this.mc.effectRenderer.addEffect((EntityFX)var21, effectObject);
}
return (EntityFX)var21;
}
}
}
else
{
return null;
}
}
/**
* Start the skin for this entity downloading, if necessary, and increment its reference counter
*/
public void obtainEntitySkin(Entity par1Entity)
{
par1Entity.updateCloak();
if (par1Entity.skinUrl != null)
{
this.renderEngine.obtainImageData(par1Entity.skinUrl, new ImageBufferDownload());
}
if (par1Entity.cloakUrl != null)
{
this.renderEngine.obtainImageData(par1Entity.cloakUrl, new ImageBufferDownload());
}
}
/**
* Decrement the reference counter for this entity's skin image data
*/
public void releaseEntitySkin(Entity par1Entity)
{
if (par1Entity.skinUrl != null)
{
this.renderEngine.releaseImageData(par1Entity.skinUrl);
}
if (par1Entity.cloakUrl != null)
{
this.renderEngine.releaseImageData(par1Entity.cloakUrl);
}
}
/**
* Deletes all display lists
*/
public void deleteAllDisplayLists()
{
GLAllocation.deleteDisplayLists(this.glRenderListBase);
}
public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
{
Random var6 = this.theWorld.rand;
switch (par1)
{
case 1013:
case 1018:
if (this.mc.renderViewEntity != null)
{
double var7 = (double)par2 - this.mc.renderViewEntity.posX;
double var9 = (double)par3 - this.mc.renderViewEntity.posY;
double var11 = (double)par4 - this.mc.renderViewEntity.posZ;
double var13 = Math.sqrt(var7 * var7 + var9 * var9 + var11 * var11);
double var15 = this.mc.renderViewEntity.posX;
double var17 = this.mc.renderViewEntity.posY;
double var19 = this.mc.renderViewEntity.posZ;
if (var13 > 0.0D)
{
var15 += var7 / var13 * 2.0D;
var17 += var9 / var13 * 2.0D;
var19 += var11 / var13 * 2.0D;
}
if (par1 == 1013)
{
this.theWorld.playSound(var15, var17, var19, "mob.wither.spawn", 1.0F, 1.0F, false);
}
else if (par1 == 1018)
{
this.theWorld.playSound(var15, var17, var19, "mob.enderdragon.end", 5.0F, 1.0F, false);
}
}
default:
}
}
/**
* Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
*/
public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
{
Random var7 = this.theWorld.rand;
double var8;
double var10;
double var12;
String var14;
int var15;
int var20;
double var23;
double var25;
double var27;
double var29;
double var39;
switch (par2)
{
case 1000:
this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.0F, false);
break;
case 1001:
this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.2F, false);
break;
case 1002:
this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.bow", 1.0F, 1.2F, false);
break;
case 1003:
if (Math.random() < 0.5D)
{
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_open", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F, false);
}
else
{
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_close", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F, false);
}
break;
case 1004:
this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.fizz", 0.5F, 2.6F + (var7.nextFloat() - var7.nextFloat()) * 0.8F, false);
break;
case 1005:
if (Item.itemsList[par6] instanceof ItemRecord)
{
this.theWorld.playRecord(((ItemRecord)Item.itemsList[par6]).recordName, par3, par4, par5);
}
else
{
this.theWorld.playRecord((String)null, par3, par4, par5);
}
break;
case 1007:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.charge", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1008:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1009:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1010:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.wood", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1011:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.metal", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1012:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.woodbreak", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1014:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.wither.shoot", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1015:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.bat.takeoff", 0.05F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1016:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.infect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1017:
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.unfect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1020:
this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_break", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F, false);
break;
case 1021:
this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_use", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F, false);
break;
case 1022:
this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_land", 0.3F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F, false);
break;
case 2000:
int var33 = par6 % 3 - 1;
int var9 = par6 / 3 % 3 - 1;
var10 = (double)par3 + (double)var33 * 0.6D + 0.5D;
var12 = (double)par4 + 0.5D;
double var34 = (double)par5 + (double)var9 * 0.6D + 0.5D;
for (int var35 = 0; var35 < 10; ++var35)
{
double var37 = var7.nextDouble() * 0.2D + 0.01D;
double var38 = var10 + (double)var33 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var9 * 0.5D;
var39 = var12 + (var7.nextDouble() - 0.5D) * 0.5D;
var23 = var34 + (double)var9 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var33 * 0.5D;
var25 = (double)var33 * var37 + var7.nextGaussian() * 0.01D;
var27 = -0.03D + var7.nextGaussian() * 0.01D;
var29 = (double)var9 * var37 + var7.nextGaussian() * 0.01D;
this.spawnParticle("smoke", var38, var39, var23, var25, var27, var29);
}
return;
case 2001:
var20 = par6 & 4095;
if (var20 > 0)
{
Block var40 = Block.blocksList[var20];
this.mc.sndManager.playSound(var40.stepSound.getBreakSound(), (float)par3 + 0.5F, (float)par4 + 0.5F, (float)par5 + 0.5F, (var40.stepSound.getVolume() + 1.0F) / 2.0F, var40.stepSound.getPitch() * 0.8F);
}
this.mc.effectRenderer.addBlockDestroyEffects(par3, par4, par5, par6 & 4095, par6 >> 12 & 255);
break;
case 2002:
var8 = (double)par3;
var10 = (double)par4;
var12 = (double)par5;
var14 = "iconcrack_" + Item.potion.itemID;
for (var15 = 0; var15 < 8; ++var15)
{
this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D);
}
var15 = Item.potion.getColorFromDamage(par6);
float var16 = (float)(var15 >> 16 & 255) / 255.0F;
float var17 = (float)(var15 >> 8 & 255) / 255.0F;
float var18 = (float)(var15 >> 0 & 255) / 255.0F;
String var19 = "spell";
if (Item.potion.isEffectInstant(par6))
{
var19 = "instantSpell";
}
for (var20 = 0; var20 < 100; ++var20)
{
var39 = var7.nextDouble() * 4.0D;
var23 = var7.nextDouble() * Math.PI * 2.0D;
var25 = Math.cos(var23) * var39;
var27 = 0.01D + var7.nextDouble() * 0.5D;
var29 = Math.sin(var23) * var39;
EntityFX var31 = this.doSpawnParticle(var19, var8 + var25 * 0.1D, var10 + 0.3D, var12 + var29 * 0.1D, var25, var27, var29);
if (var31 != null)
{
float var32 = 0.75F + var7.nextFloat() * 0.25F;
var31.setRBGColorF(var16 * var32, var17 * var32, var18 * var32);
var31.multiplyVelocity((float)var39);
}
}
this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.glass", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F, false);
break;
case 2003:
var8 = (double)par3 + 0.5D;
var10 = (double)par4;
var12 = (double)par5 + 0.5D;
var14 = "iconcrack_" + Item.eyeOfEnder.itemID;
for (var15 = 0; var15 < 8; ++var15)
{
this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D);
}
for (double var36 = 0.0D; var36 < (Math.PI * 2D); var36 += 0.15707963267948966D)
{
this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -5.0D, 0.0D, Math.sin(var36) * -5.0D);
this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -7.0D, 0.0D, Math.sin(var36) * -7.0D);
}
return;
case 2004:
for (int var21 = 0; var21 < 20; ++var21)
{
double var22 = (double)par3 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
double var24 = (double)par4 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
double var26 = (double)par5 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D;
this.theWorld.spawnParticle("smoke", var22, var24, var26, 0.0D, 0.0D, 0.0D);
this.theWorld.spawnParticle("flame", var22, var24, var26, 0.0D, 0.0D, 0.0D);
}
}
}
/**
* Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed
* value
*/
public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5)
{
if (par5 >= 0 && par5 < 10)
{
DestroyBlockProgress var6 = (DestroyBlockProgress)this.damagedBlocks.get(Integer.valueOf(par1));
if (var6 == null || var6.getPartialBlockX() != par2 || var6.getPartialBlockY() != par3 || var6.getPartialBlockZ() != par4)
{
var6 = new DestroyBlockProgress(par1, par2, par3, par4);
this.damagedBlocks.put(Integer.valueOf(par1), var6);
}
var6.setPartialBlockDamage(par5);
var6.setCloudUpdateTick(this.cloudTickCounter);
}
else
{
this.damagedBlocks.remove(Integer.valueOf(par1));
}
}
}