package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityBeacon; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer { /** * Render a beacon tile entity. */ public void renderTileEntityBeaconAt(TileEntityBeacon par1TileEntityBeacon, double par2, double par4, double par6, float par8) { float var9 = par1TileEntityBeacon.func_82125_v_(); if (var9 > 0.0F) { Tessellator var10 = Tessellator.instance; this.bindTextureByName("/misc/beam.png"); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); float var11 = (float)par1TileEntityBeacon.getWorldObj().getTotalWorldTime() + par8; float var12 = -var11 * 0.2F - (float)MathHelper.floor_float(-var11 * 0.1F); byte var13 = 1; double var14 = (double)var11 * 0.025D * (1.0D - (double)(var13 & 1) * 2.5D); var10.startDrawingQuads(); var10.setColorRGBA(255, 255, 255, 32); double var16 = (double)var13 * 0.2D; double var18 = 0.5D + Math.cos(var14 + 2.356194490192345D) * var16; double var20 = 0.5D + Math.sin(var14 + 2.356194490192345D) * var16; double var22 = 0.5D + Math.cos(var14 + (Math.PI / 4D)) * var16; double var24 = 0.5D + Math.sin(var14 + (Math.PI / 4D)) * var16; double var26 = 0.5D + Math.cos(var14 + 3.9269908169872414D) * var16; double var28 = 0.5D + Math.sin(var14 + 3.9269908169872414D) * var16; double var30 = 0.5D + Math.cos(var14 + 5.497787143782138D) * var16; double var32 = 0.5D + Math.sin(var14 + 5.497787143782138D) * var16; double var34 = (double)(256.0F * var9); double var36 = 0.0D; double var38 = 1.0D; double var40 = (double)(-1.0F + var12); double var42 = (double)(256.0F * var9) * (0.5D / var16) + var40; var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var38, var42); var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var38, var40); var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var36, var40); var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var36, var42); var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var38, var42); var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var38, var40); var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var36, var40); var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var36, var42); var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var38, var42); var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var38, var40); var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var36, var40); var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var36, var42); var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var38, var42); var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var38, var40); var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var36, var40); var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var36, var42); var10.draw(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDepthMask(false); var10.startDrawingQuads(); var10.setColorRGBA(255, 255, 255, 32); double var44 = 0.2D; double var15 = 0.2D; double var17 = 0.8D; double var19 = 0.2D; double var21 = 0.2D; double var23 = 0.8D; double var25 = 0.8D; double var27 = 0.8D; double var29 = (double)(256.0F * var9); double var31 = 0.0D; double var33 = 1.0D; double var35 = (double)(-1.0F + var12); double var37 = (double)(256.0F * var9) + var35; var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var33, var37); var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var33, var35); var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var31, var35); var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var31, var37); var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var33, var37); var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var33, var35); var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var31, var35); var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var31, var37); var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var33, var37); var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var33, var35); var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var31, var35); var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var31, var37); var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var33, var37); var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var33, var35); var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var31, var35); var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var31, var37); var10.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); } } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.renderTileEntityBeaconAt((TileEntityBeacon)par1TileEntity, par2, par4, par6, par8); } }