package net.minecraft.client.renderer.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityBeacon;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer
{
/**
* Render a beacon tile entity.
*/
public void renderTileEntityBeaconAt(TileEntityBeacon par1TileEntityBeacon, double par2, double par4, double par6, float par8)
{
float var9 = par1TileEntityBeacon.func_82125_v_();
if (var9 > 0.0F)
{
Tessellator var10 = Tessellator.instance;
this.bindTextureByName("/misc/beam.png");
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
float var11 = (float)par1TileEntityBeacon.getWorldObj().getTotalWorldTime() + par8;
float var12 = -var11 * 0.2F - (float)MathHelper.floor_float(-var11 * 0.1F);
byte var13 = 1;
double var14 = (double)var11 * 0.025D * (1.0D - (double)(var13 & 1) * 2.5D);
var10.startDrawingQuads();
var10.setColorRGBA(255, 255, 255, 32);
double var16 = (double)var13 * 0.2D;
double var18 = 0.5D + Math.cos(var14 + 2.356194490192345D) * var16;
double var20 = 0.5D + Math.sin(var14 + 2.356194490192345D) * var16;
double var22 = 0.5D + Math.cos(var14 + (Math.PI / 4D)) * var16;
double var24 = 0.5D + Math.sin(var14 + (Math.PI / 4D)) * var16;
double var26 = 0.5D + Math.cos(var14 + 3.9269908169872414D) * var16;
double var28 = 0.5D + Math.sin(var14 + 3.9269908169872414D) * var16;
double var30 = 0.5D + Math.cos(var14 + 5.497787143782138D) * var16;
double var32 = 0.5D + Math.sin(var14 + 5.497787143782138D) * var16;
double var34 = (double)(256.0F * var9);
double var36 = 0.0D;
double var38 = 1.0D;
double var40 = (double)(-1.0F + var12);
double var42 = (double)(256.0F * var9) * (0.5D / var16) + var40;
var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var38, var42);
var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var38, var40);
var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var36, var40);
var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var36, var42);
var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var38, var42);
var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var38, var40);
var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var36, var40);
var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var36, var42);
var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var38, var42);
var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var38, var40);
var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var36, var40);
var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var36, var42);
var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var38, var42);
var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var38, var40);
var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var36, var40);
var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var36, var42);
var10.draw();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
var10.startDrawingQuads();
var10.setColorRGBA(255, 255, 255, 32);
double var44 = 0.2D;
double var15 = 0.2D;
double var17 = 0.8D;
double var19 = 0.2D;
double var21 = 0.2D;
double var23 = 0.8D;
double var25 = 0.8D;
double var27 = 0.8D;
double var29 = (double)(256.0F * var9);
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = (double)(-1.0F + var12);
double var37 = (double)(256.0F * var9) + var35;
var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var33, var37);
var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var33, var35);
var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var31, var35);
var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var31, var37);
var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var33, var37);
var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var33, var35);
var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var31, var35);
var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var31, var37);
var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var33, var37);
var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var33, var35);
var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var31, var35);
var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var31, var37);
var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var33, var37);
var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var33, var35);
var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var31, var35);
var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var31, var37);
var10.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
}
}
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
{
this.renderTileEntityBeaconAt((TileEntityBeacon)par1TileEntity, par2, par4, par6, par8);
}
}