package net.minecraft.tileentity;
import java.util.Random;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
public class TileEntityDispenser extends TileEntity implements IInventory
{
private ItemStack[] dispenserContents = new ItemStack[9];
/**
* random number generator for instance. Used in random item stack selection.
*/
private Random dispenserRandom = new Random();
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return 9;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int par1)
{
return this.dispenserContents[par1];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int par1, int par2)
{
if (this.dispenserContents[par1] != null)
{
ItemStack var3;
if (this.dispenserContents[par1].stackSize <= par2)
{
var3 = this.dispenserContents[par1];
this.dispenserContents[par1] = null;
this.onInventoryChanged();
return var3;
}
else
{
var3 = this.dispenserContents[par1].splitStack(par2);
if (this.dispenserContents[par1].stackSize == 0)
{
this.dispenserContents[par1] = null;
}
this.onInventoryChanged();
return var3;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int par1)
{
if (this.dispenserContents[par1] != null)
{
ItemStack var2 = this.dispenserContents[par1];
this.dispenserContents[par1] = null;
return var2;
}
else
{
return null;
}
}
public int getRandomStackFromInventory()
{
int var1 = -1;
int var2 = 1;
for (int var3 = 0; var3 < this.dispenserContents.length; ++var3)
{
if (this.dispenserContents[var3] != null && this.dispenserRandom.nextInt(var2++) == 0)
{
var1 = var3;
}
}
return var1;
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
{
this.dispenserContents[par1] = par2ItemStack;
if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
{
par2ItemStack.stackSize = this.getInventoryStackLimit();
}
this.onInventoryChanged();
}
/**
* Add item stack in first available inventory slot
*/
public int addItem(ItemStack par1ItemStack)
{
for (int var2 = 0; var2 < this.dispenserContents.length; ++var2)
{
if (this.dispenserContents[var2] == null || this.dispenserContents[var2].itemID == 0)
{
this.dispenserContents[var2] = par1ItemStack;
return var2;
}
}
return -1;
}
/**
* Returns the name of the inventory.
*/
public String getInvName()
{
return "container.dispenser";
}
/**
* Reads a tile entity from NBT.
*/
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
this.dispenserContents = new ItemStack[this.getSizeInventory()];
for (int var3 = 0; var3 < var2.tagCount(); ++var3)
{
NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
int var5 = var4.getByte("Slot") & 255;
if (var5 >= 0 && var5 < this.dispenserContents.length)
{
this.dispenserContents[var5] = ItemStack.loadItemStackFromNBT(var4);
}
}
}
/**
* Writes a tile entity to NBT.
*/
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
NBTTagList var2 = new NBTTagList();
for (int var3 = 0; var3 < this.dispenserContents.length; ++var3)
{
if (this.dispenserContents[var3] != null)
{
NBTTagCompound var4 = new NBTTagCompound();
var4.setByte("Slot", (byte)var3);
this.dispenserContents[var3].writeToNBT(var4);
var2.appendTag(var4);
}
}
par1NBTTagCompound.setTag("Items", var2);
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
{
return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openChest() {}
public void closeChest() {}
}