package net.minecraft.util;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.settings.GameSettings;
@SideOnly(Side.CLIENT)
public class MovementInputFromOptions extends MovementInput
{
private GameSettings gameSettings;
public MovementInputFromOptions(GameSettings par1GameSettings)
{
this.gameSettings = par1GameSettings;
}
public void updatePlayerMoveState()
{
this.moveStrafe = 0.0F;
this.moveForward = 0.0F;
if (this.gameSettings.keyBindForward.pressed)
{
++this.moveForward;
}
if (this.gameSettings.keyBindBack.pressed)
{
--this.moveForward;
}
if (this.gameSettings.keyBindLeft.pressed)
{
++this.moveStrafe;
}
if (this.gameSettings.keyBindRight.pressed)
{
--this.moveStrafe;
}
this.jump = this.gameSettings.keyBindJump.pressed;
this.sneak = this.gameSettings.keyBindSneak.pressed;
if (this.sneak)
{
this.moveStrafe = (float)((double)this.moveStrafe * 0.3D);
this.moveForward = (float)((double)this.moveForward * 0.3D);
}
}
}