package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelMagmaCube;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityMagmaCube;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderMagmaCube extends RenderLiving
{
private int field_77120_a;
public RenderMagmaCube()
{
super(new ModelMagmaCube(), 0.25F);
this.field_77120_a = ((ModelMagmaCube)this.mainModel).func_78107_a();
}
public void renderMagmaCube(EntityMagmaCube par1EntityMagmaCube, double par2, double par4, double par6, float par8, float par9)
{
int var10 = ((ModelMagmaCube)this.mainModel).func_78107_a();
if (var10 != this.field_77120_a)
{
this.field_77120_a = var10;
this.mainModel = new ModelMagmaCube();
System.out.println("new lava slime model");
}
super.doRenderLiving(par1EntityMagmaCube, par2, par4, par6, par8, par9);
}
protected void scaleMagmaCube(EntityMagmaCube par1EntityMagmaCube, float par2)
{
int var3 = par1EntityMagmaCube.getSlimeSize();
float var4 = (par1EntityMagmaCube.field_70812_c + (par1EntityMagmaCube.field_70811_b - par1EntityMagmaCube.field_70812_c) * par2) / ((float)var3 * 0.5F + 1.0F);
float var5 = 1.0F / (var4 + 1.0F);
float var6 = (float)var3;
GL11.glScalef(var5 * var6, 1.0F / var5 * var6, var5 * var6);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
{
this.scaleMagmaCube((EntityMagmaCube)par1EntityLiving, par2);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
this.renderMagmaCube((EntityMagmaCube)par1EntityLiving, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderMagmaCube((EntityMagmaCube)par1Entity, par2, par4, par6, par8, par9);
}
}