package net.minecraft.inventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; class SlotBeacon extends Slot { /** The beacon this slot belongs to. */ final ContainerBeacon beacon; public SlotBeacon(ContainerBeacon par1ContainerBeacon, IInventory par2IInventory, int par3, int par4, int par5) { super(par2IInventory, par3, par4, par5); this.beacon = par1ContainerBeacon; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack par1ItemStack) { return par1ItemStack == null ? false : par1ItemStack.itemID == Item.emerald.itemID || par1ItemStack.itemID == Item.diamond.itemID || par1ItemStack.itemID == Item.ingotGold.itemID || par1ItemStack.itemID == Item.ingotIron.itemID; } /** * Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case * of armor slots) */ public int getSlotStackLimit() { return 1; } }