package net.minecraft.inventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
class SlotBeacon extends Slot
{
/** The beacon this slot belongs to. */
final ContainerBeacon beacon;
public SlotBeacon(ContainerBeacon par1ContainerBeacon, IInventory par2IInventory, int par3, int par4, int par5)
{
super(par2IInventory, par3, par4, par5);
this.beacon = par1ContainerBeacon;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack par1ItemStack)
{
return par1ItemStack == null ? false : par1ItemStack.itemID == Item.emerald.itemID || par1ItemStack.itemID == Item.diamond.itemID || par1ItemStack.itemID == Item.ingotGold.itemID || par1ItemStack.itemID == Item.ingotIron.itemID;
}
/**
* Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case
* of armor slots)
*/
public int getSlotStackLimit()
{
return 1;
}
}