package net.minecraft.entity.monster; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.EnchantmentThorns; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.potion.Potion; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; public abstract class EntityMob extends EntityCreature implements IMob { public EntityMob(World par1World) { super(par1World); this.experienceValue = 5; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { this.updateArmSwingProgress(); float var1 = this.getBrightness(1.0F); if (var1 > 0.5F) { this.entityAge += 2; } super.onLivingUpdate(); } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0) { this.setDead(); } } /** * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking * (Animals, Spiders at day, peaceful PigZombies). */ protected Entity findPlayerToAttack() { EntityPlayer var1 = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D); return var1 != null && this.canEntityBeSeen(var1) ? var1 : null; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { if (this.isEntityInvulnerable()) { return false; } else if (super.attackEntityFrom(par1DamageSource, par2)) { Entity var3 = par1DamageSource.getEntity(); if (this.riddenByEntity != var3 && this.ridingEntity != var3) { if (var3 != this) { this.entityToAttack = var3; } return true; } else { return true; } } else { return false; } } public boolean attackEntityAsMob(Entity par1Entity) { int var2 = this.getAttackStrength(par1Entity); if (this.isPotionActive(Potion.damageBoost)) { var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier(); } if (this.isPotionActive(Potion.weakness)) { var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier(); } int var3 = 0; if (par1Entity instanceof EntityLiving) { var2 += EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity); var3 += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity); } boolean var4 = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), var2); if (var4) { if (var3 > 0) { par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int var5 = EnchantmentHelper.getFireAspectModifier(this); if (var5 > 0) { par1Entity.setFire(var5 * 4); } if (par1Entity instanceof EntityLiving) { EnchantmentThorns.func_92044_a(this, (EntityLiving)par1Entity, this.rand); } } return var4; } /** * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. */ protected void attackEntity(Entity par1Entity, float par2) { if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(par1Entity); } } /** * Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. * Args: x, y, z */ public float getBlockPathWeight(int par1, int par2, int par3) { return 0.5F - this.worldObj.getLightBrightness(par1, par2, par3); } /** * Checks to make sure the light is not too bright where the mob is spawning */ protected boolean isValidLightLevel() { int var1 = MathHelper.floor_double(this.posX); int var2 = MathHelper.floor_double(this.boundingBox.minY); int var3 = MathHelper.floor_double(this.posZ); if (this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, var1, var2, var3) > this.rand.nextInt(32)) { return false; } else { int var4 = this.worldObj.getBlockLightValue(var1, var2, var3); if (this.worldObj.isThundering()) { int var5 = this.worldObj.skylightSubtracted; this.worldObj.skylightSubtracted = 10; var4 = this.worldObj.getBlockLightValue(var1, var2, var3); this.worldObj.skylightSubtracted = var5; } return var4 <= this.rand.nextInt(8); } } /** * Checks if the entity's current position is a valid location to spawn this entity. */ public boolean getCanSpawnHere() { return this.isValidLightLevel() && super.getCanSpawnHere(); } /** * Returns the amount of damage a mob should deal. */ public int getAttackStrength(Entity par1Entity) { return 2; } }