package net.minecraft.entity.projectile; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.entity.EntityLiving; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.Explosion; import net.minecraft.world.World; public class EntityWitherSkull extends EntityFireball { public EntityWitherSkull(World par1World) { super(par1World); this.setSize(0.3125F, 0.3125F); } public EntityWitherSkull(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7) { super(par1World, par2EntityLiving, par3, par5, par7); this.setSize(0.3125F, 0.3125F); } /** * Return the motion factor for this projectile. The factor is multiplied by the original motion. */ protected float getMotionFactor() { return this.isInvulnerable() ? 0.73F : super.getMotionFactor(); } @SideOnly(Side.CLIENT) public EntityWitherSkull(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { super(par1World, par2, par4, par6, par8, par10, par12); this.setSize(0.3125F, 0.3125F); } /** * Returns true if the entity is on fire. Used by render to add the fire effect on rendering. */ public boolean isBurning() { return false; } public float func_82146_a(Explosion par1Explosion, Block par2Block, int par3, int par4, int par5) { float var6 = super.func_82146_a(par1Explosion, par2Block, par3, par4, par5); if (this.isInvulnerable() && par2Block != Block.bedrock && par2Block != Block.endPortal && par2Block != Block.endPortalFrame) { var6 = Math.min(0.8F, var6); } return var6; } /** * Called when this EntityFireball hits a block or entity. */ protected void onImpact(MovingObjectPosition par1MovingObjectPosition) { if (!this.worldObj.isRemote) { if (par1MovingObjectPosition.entityHit != null) { if (this.shootingEntity != null) { if (par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeMobDamage(this.shootingEntity), 8) && !par1MovingObjectPosition.entityHit.isEntityAlive()) { this.shootingEntity.heal(5); } } else { par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.magic, 5); } if (par1MovingObjectPosition.entityHit instanceof EntityLiving) { byte var2 = 0; if (this.worldObj.difficultySetting > 1) { if (this.worldObj.difficultySetting == 2) { var2 = 10; } else if (this.worldObj.difficultySetting == 3) { var2 = 40; } } if (var2 > 0) { ((EntityLiving)par1MovingObjectPosition.entityHit).addPotionEffect(new PotionEffect(Potion.wither.id, 20 * var2, 1)); } } } this.worldObj.newExplosion(this, this.posX, this.posY, this.posZ, 1.0F, false, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing")); this.setDead(); } } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return false; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) { return false; } protected void entityInit() { this.dataWatcher.addObject(10, Byte.valueOf((byte)0)); } /** * Return whether this skull comes from an invulnerable (aura) wither boss. */ public boolean isInvulnerable() { return this.dataWatcher.getWatchableObjectByte(10) == 1; } /** * Set whether this skull comes from an invulnerable (aura) wither boss. */ public void setInvulnerable(boolean par1) { this.dataWatcher.updateObject(10, Byte.valueOf((byte)(par1 ? 1 : 0))); } }