package net.minecraft.client.gui.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.StatCollector;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiChest extends GuiContainer
{
private IInventory upperChestInventory;
private IInventory lowerChestInventory;
/**
* window height is calculated with this values, the more rows, the heigher
*/
private int inventoryRows = 0;
public GuiChest(IInventory par1IInventory, IInventory par2IInventory)
{
super(new ContainerChest(par1IInventory, par2IInventory));
this.upperChestInventory = par1IInventory;
this.lowerChestInventory = par2IInventory;
this.allowUserInput = false;
short var3 = 222;
int var4 = var3 - 108;
this.inventoryRows = par2IInventory.getSizeInventory() / 9;
this.ySize = var4 + this.inventoryRows * 18;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items)
*/
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
this.fontRenderer.drawString(StatCollector.translateToLocal(this.lowerChestInventory.getInvName()), 8, 6, 4210752);
this.fontRenderer.drawString(StatCollector.translateToLocal(this.upperChestInventory.getInvName()), 8, this.ySize - 96 + 2, 4210752);
}
/**
* Draw the background layer for the GuiContainer (everything behind the items)
*/
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
int var4 = this.mc.renderEngine.getTexture("/gui/container.png");
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture(var4);
int var5 = (this.width - this.xSize) / 2;
int var6 = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
this.drawTexturedModalRect(var5, var6 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
}
}