package net.minecraft.client.gui.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.inventory.ContainerChest; import net.minecraft.inventory.IInventory; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class GuiChest extends GuiContainer { private IInventory upperChestInventory; private IInventory lowerChestInventory; /** * window height is calculated with this values, the more rows, the heigher */ private int inventoryRows = 0; public GuiChest(IInventory par1IInventory, IInventory par2IInventory) { super(new ContainerChest(par1IInventory, par2IInventory)); this.upperChestInventory = par1IInventory; this.lowerChestInventory = par2IInventory; this.allowUserInput = false; short var3 = 222; int var4 = var3 - 108; this.inventoryRows = par2IInventory.getSizeInventory() / 9; this.ySize = var4 + this.inventoryRows * 18; } /** * Draw the foreground layer for the GuiContainer (everything in front of the items) */ protected void drawGuiContainerForegroundLayer(int par1, int par2) { this.fontRenderer.drawString(StatCollector.translateToLocal(this.lowerChestInventory.getInvName()), 8, 6, 4210752); this.fontRenderer.drawString(StatCollector.translateToLocal(this.upperChestInventory.getInvName()), 8, this.ySize - 96 + 2, 4210752); } /** * Draw the background layer for the GuiContainer (everything behind the items) */ protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { int var4 = this.mc.renderEngine.getTexture("/gui/container.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(var4); int var5 = (this.width - this.xSize) / 2; int var6 = (this.height - this.ySize) / 2; this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.inventoryRows * 18 + 17); this.drawTexturedModalRect(var5, var6 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96); } }