package net.minecraft.world.gen.structure; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Random; import cpw.mods.fml.common.registry.VillagerRegistry; import net.minecraft.util.MathHelper; public class StructureVillagePieces { public static ArrayList getStructureVillageWeightedPieceList(Random par0Random, int par1) { ArrayList var2 = new ArrayList(); var2.add(new StructureVillagePieceWeight(ComponentVillageHouse4_Garden.class, 4, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2))); var2.add(new StructureVillagePieceWeight(ComponentVillageChurch.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 1 + par1))); var2.add(new StructureVillagePieceWeight(ComponentVillageHouse1.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1))); var2.add(new StructureVillagePieceWeight(ComponentVillageWoodHut.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 5 + par1 * 3))); var2.add(new StructureVillagePieceWeight(ComponentVillageHall.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1))); var2.add(new StructureVillagePieceWeight(ComponentVillageField.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 1 + par1, 4 + par1))); var2.add(new StructureVillagePieceWeight(ComponentVillageField2.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2))); var2.add(new StructureVillagePieceWeight(ComponentVillageHouse2.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0, 1 + par1))); var2.add(new StructureVillagePieceWeight(ComponentVillageHouse3.class, 8, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 3 + par1 * 2))); VillagerRegistry.addExtraVillageComponents(var2, par0Random, par1); Iterator var3 = var2.iterator(); while (var3.hasNext()) { if (((StructureVillagePieceWeight)var3.next()).villagePiecesLimit == 0) { var3.remove(); } } return var2; } private static int func_75079_a(List par0List) { boolean var1 = false; int var2 = 0; StructureVillagePieceWeight var4; for (Iterator var3 = par0List.iterator(); var3.hasNext(); var2 += var4.villagePieceWeight) { var4 = (StructureVillagePieceWeight)var3.next(); if (var4.villagePiecesLimit > 0 && var4.villagePiecesSpawned < var4.villagePiecesLimit) { var1 = true; } } return var1 ? var2 : -1; } private static ComponentVillage func_75083_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, StructureVillagePieceWeight par1StructureVillagePieceWeight, List par2List, Random par3Random, int par4, int par5, int par6, int par7, int par8) { Class var9 = par1StructureVillagePieceWeight.villagePieceClass; Object var10 = null; if (var9 == ComponentVillageHouse4_Garden.class) { var10 = ComponentVillageHouse4_Garden.func_74912_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageChurch.class) { var10 = ComponentVillageChurch.func_74919_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageHouse1.class) { var10 = ComponentVillageHouse1.func_74898_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageWoodHut.class) { var10 = ComponentVillageWoodHut.func_74908_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageHall.class) { var10 = ComponentVillageHall.func_74906_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageField.class) { var10 = ComponentVillageField.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageField2.class) { var10 = ComponentVillageField2.func_74902_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageHouse2.class) { var10 = ComponentVillageHouse2.func_74915_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else if (var9 == ComponentVillageHouse3.class) { var10 = ComponentVillageHouse3.func_74921_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8); } else { var10 = VillagerRegistry.getVillageComponent(par1StructureVillagePieceWeight, par0ComponentVillageStartPiece , par2List, par3Random, par4, par5, par6, par7, par8); } return (ComponentVillage)var10; } /** * attempts to find a next Village Component to be spawned */ private static ComponentVillage getNextVillageComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { int var8 = func_75079_a(par0ComponentVillageStartPiece.structureVillageWeightedPieceList); if (var8 <= 0) { return null; } else { int var9 = 0; while (var9 < 5) { ++var9; int var10 = par2Random.nextInt(var8); Iterator var11 = par0ComponentVillageStartPiece.structureVillageWeightedPieceList.iterator(); while (var11.hasNext()) { StructureVillagePieceWeight var12 = (StructureVillagePieceWeight)var11.next(); var10 -= var12.villagePieceWeight; if (var10 < 0) { if (!var12.canSpawnMoreVillagePiecesOfType(par7) || var12 == par0ComponentVillageStartPiece.structVillagePieceWeight && par0ComponentVillageStartPiece.structureVillageWeightedPieceList.size() > 1) { break; } ComponentVillage var13 = func_75083_a(par0ComponentVillageStartPiece, var12, par1List, par2Random, par3, par4, par5, par6, par7); if (var13 != null) { ++var12.villagePiecesSpawned; par0ComponentVillageStartPiece.structVillagePieceWeight = var12; if (!var12.canSpawnMoreVillagePieces()) { par0ComponentVillageStartPiece.structureVillageWeightedPieceList.remove(var12); } return var13; } } } } StructureBoundingBox var14 = ComponentVillageTorch.func_74904_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6); if (var14 != null) { return new ComponentVillageTorch(par0ComponentVillageStartPiece, par7, par2Random, var14, par6); } else { return null; } } } /** * attempts to find a next Structure Component to be spawned, private Village function */ private static StructureComponent getNextVillageStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 50) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { ComponentVillage var8 = getNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1); if (var8 != null) { int var9 = (var8.boundingBox.minX + var8.boundingBox.maxX) / 2; int var10 = (var8.boundingBox.minZ + var8.boundingBox.maxZ) / 2; int var11 = var8.boundingBox.maxX - var8.boundingBox.minX; int var12 = var8.boundingBox.maxZ - var8.boundingBox.minZ; int var13 = var11 > var12 ? var11 : var12; if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(var9, var10, var13 / 2 + 4, MapGenVillage.villageSpawnBiomes)) { par1List.add(var8); par0ComponentVillageStartPiece.field_74932_i.add(var8); return var8; } } return null; } else { return null; } } private static StructureComponent getNextComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 3 + par0ComponentVillageStartPiece.terrainType) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { StructureBoundingBox var8 = ComponentVillagePathGen.func_74933_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6); if (var8 != null && var8.minY > 10) { ComponentVillagePathGen var9 = new ComponentVillagePathGen(par0ComponentVillageStartPiece, par7, par2Random, var8, par6); int var10 = (var9.boundingBox.minX + var9.boundingBox.maxX) / 2; int var11 = (var9.boundingBox.minZ + var9.boundingBox.maxZ) / 2; int var12 = var9.boundingBox.maxX - var9.boundingBox.minX; int var13 = var9.boundingBox.maxZ - var9.boundingBox.minZ; int var14 = var12 > var13 ? var12 : var13; if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(var10, var11, var14 / 2 + 4, MapGenVillage.villageSpawnBiomes)) { par1List.add(var9); par0ComponentVillageStartPiece.field_74930_j.add(var9); return var9; } } return null; } else { return null; } } /** * attempts to find a next Structure Component to be spawned */ static StructureComponent getNextStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { return getNextVillageStructureComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7); } static StructureComponent getNextStructureComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { return getNextComponentVillagePath(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7); } }