package net.minecraft.world.gen.structure;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import cpw.mods.fml.common.registry.VillagerRegistry;
import net.minecraft.util.MathHelper;
public class StructureVillagePieces
{
public static ArrayList getStructureVillageWeightedPieceList(Random par0Random, int par1)
{
ArrayList var2 = new ArrayList();
var2.add(new StructureVillagePieceWeight(ComponentVillageHouse4_Garden.class, 4, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2)));
var2.add(new StructureVillagePieceWeight(ComponentVillageChurch.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 1 + par1)));
var2.add(new StructureVillagePieceWeight(ComponentVillageHouse1.class, 20, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1)));
var2.add(new StructureVillagePieceWeight(ComponentVillageWoodHut.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 5 + par1 * 3)));
var2.add(new StructureVillagePieceWeight(ComponentVillageHall.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 2 + par1)));
var2.add(new StructureVillagePieceWeight(ComponentVillageField.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 1 + par1, 4 + par1)));
var2.add(new StructureVillagePieceWeight(ComponentVillageField2.class, 3, MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 4 + par1 * 2)));
var2.add(new StructureVillagePieceWeight(ComponentVillageHouse2.class, 15, MathHelper.getRandomIntegerInRange(par0Random, 0, 1 + par1)));
var2.add(new StructureVillagePieceWeight(ComponentVillageHouse3.class, 8, MathHelper.getRandomIntegerInRange(par0Random, 0 + par1, 3 + par1 * 2)));
VillagerRegistry.addExtraVillageComponents(var2, par0Random, par1);
Iterator var3 = var2.iterator();
while (var3.hasNext())
{
if (((StructureVillagePieceWeight)var3.next()).villagePiecesLimit == 0)
{
var3.remove();
}
}
return var2;
}
private static int func_75079_a(List par0List)
{
boolean var1 = false;
int var2 = 0;
StructureVillagePieceWeight var4;
for (Iterator var3 = par0List.iterator(); var3.hasNext(); var2 += var4.villagePieceWeight)
{
var4 = (StructureVillagePieceWeight)var3.next();
if (var4.villagePiecesLimit > 0 && var4.villagePiecesSpawned < var4.villagePiecesLimit)
{
var1 = true;
}
}
return var1 ? var2 : -1;
}
private static ComponentVillage func_75083_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, StructureVillagePieceWeight par1StructureVillagePieceWeight, List par2List, Random par3Random, int par4, int par5, int par6, int par7, int par8)
{
Class var9 = par1StructureVillagePieceWeight.villagePieceClass;
Object var10 = null;
if (var9 == ComponentVillageHouse4_Garden.class)
{
var10 = ComponentVillageHouse4_Garden.func_74912_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageChurch.class)
{
var10 = ComponentVillageChurch.func_74919_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageHouse1.class)
{
var10 = ComponentVillageHouse1.func_74898_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageWoodHut.class)
{
var10 = ComponentVillageWoodHut.func_74908_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageHall.class)
{
var10 = ComponentVillageHall.func_74906_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageField.class)
{
var10 = ComponentVillageField.func_74900_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageField2.class)
{
var10 = ComponentVillageField2.func_74902_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageHouse2.class)
{
var10 = ComponentVillageHouse2.func_74915_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else if (var9 == ComponentVillageHouse3.class)
{
var10 = ComponentVillageHouse3.func_74921_a(par0ComponentVillageStartPiece, par2List, par3Random, par4, par5, par6, par7, par8);
}
else
{
var10 = VillagerRegistry.getVillageComponent(par1StructureVillagePieceWeight, par0ComponentVillageStartPiece , par2List, par3Random, par4, par5, par6, par7, par8);
}
return (ComponentVillage)var10;
}
/**
* attempts to find a next Village Component to be spawned
*/
private static ComponentVillage getNextVillageComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
int var8 = func_75079_a(par0ComponentVillageStartPiece.structureVillageWeightedPieceList);
if (var8 <= 0)
{
return null;
}
else
{
int var9 = 0;
while (var9 < 5)
{
++var9;
int var10 = par2Random.nextInt(var8);
Iterator var11 = par0ComponentVillageStartPiece.structureVillageWeightedPieceList.iterator();
while (var11.hasNext())
{
StructureVillagePieceWeight var12 = (StructureVillagePieceWeight)var11.next();
var10 -= var12.villagePieceWeight;
if (var10 < 0)
{
if (!var12.canSpawnMoreVillagePiecesOfType(par7) || var12 == par0ComponentVillageStartPiece.structVillagePieceWeight && par0ComponentVillageStartPiece.structureVillageWeightedPieceList.size() > 1)
{
break;
}
ComponentVillage var13 = func_75083_a(par0ComponentVillageStartPiece, var12, par1List, par2Random, par3, par4, par5, par6, par7);
if (var13 != null)
{
++var12.villagePiecesSpawned;
par0ComponentVillageStartPiece.structVillagePieceWeight = var12;
if (!var12.canSpawnMoreVillagePieces())
{
par0ComponentVillageStartPiece.structureVillageWeightedPieceList.remove(var12);
}
return var13;
}
}
}
}
StructureBoundingBox var14 = ComponentVillageTorch.func_74904_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);
if (var14 != null)
{
return new ComponentVillageTorch(par0ComponentVillageStartPiece, par7, par2Random, var14, par6);
}
else
{
return null;
}
}
}
/**
* attempts to find a next Structure Component to be spawned, private Village function
*/
private static StructureComponent getNextVillageStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
if (par7 > 50)
{
return null;
}
else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
{
ComponentVillage var8 = getNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1);
if (var8 != null)
{
int var9 = (var8.boundingBox.minX + var8.boundingBox.maxX) / 2;
int var10 = (var8.boundingBox.minZ + var8.boundingBox.maxZ) / 2;
int var11 = var8.boundingBox.maxX - var8.boundingBox.minX;
int var12 = var8.boundingBox.maxZ - var8.boundingBox.minZ;
int var13 = var11 > var12 ? var11 : var12;
if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(var9, var10, var13 / 2 + 4, MapGenVillage.villageSpawnBiomes))
{
par1List.add(var8);
par0ComponentVillageStartPiece.field_74932_i.add(var8);
return var8;
}
}
return null;
}
else
{
return null;
}
}
private static StructureComponent getNextComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
if (par7 > 3 + par0ComponentVillageStartPiece.terrainType)
{
return null;
}
else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112)
{
StructureBoundingBox var8 = ComponentVillagePathGen.func_74933_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6);
if (var8 != null && var8.minY > 10)
{
ComponentVillagePathGen var9 = new ComponentVillagePathGen(par0ComponentVillageStartPiece, par7, par2Random, var8, par6);
int var10 = (var9.boundingBox.minX + var9.boundingBox.maxX) / 2;
int var11 = (var9.boundingBox.minZ + var9.boundingBox.maxZ) / 2;
int var12 = var9.boundingBox.maxX - var9.boundingBox.minX;
int var13 = var9.boundingBox.maxZ - var9.boundingBox.minZ;
int var14 = var12 > var13 ? var12 : var13;
if (par0ComponentVillageStartPiece.getWorldChunkManager().areBiomesViable(var10, var11, var14 / 2 + 4, MapGenVillage.villageSpawnBiomes))
{
par1List.add(var9);
par0ComponentVillageStartPiece.field_74930_j.add(var9);
return var9;
}
}
return null;
}
else
{
return null;
}
}
/**
* attempts to find a next Structure Component to be spawned
*/
static StructureComponent getNextStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
return getNextVillageStructureComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7);
}
static StructureComponent getNextStructureComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
{
return getNextComponentVillagePath(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7);
}
}