package net.minecraft.dispenser;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.World;
public class BehaviorArrowDispense extends BehaviorProjectileDispense
{
/** Reference to the MinecraftServer object. */
final MinecraftServer mcServer;
public BehaviorArrowDispense(MinecraftServer par1)
{
this.mcServer = par1;
}
/**
* Return the projectile entity spawned by this dispense behavior.
*/
protected IProjectile getProjectileEntity(World par1World, IPosition par2IPosition)
{
EntityArrow var3 = new EntityArrow(par1World, par2IPosition.getX(), par2IPosition.getY(), par2IPosition.getZ());
var3.canBePickedUp = 1;
return var3;
}
}