package net.minecraft.dispenser; import net.minecraft.entity.IProjectile; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.server.MinecraftServer; import net.minecraft.world.World; public class BehaviorArrowDispense extends BehaviorProjectileDispense { /** Reference to the MinecraftServer object. */ final MinecraftServer mcServer; public BehaviorArrowDispense(MinecraftServer par1) { this.mcServer = par1; } /** * Return the projectile entity spawned by this dispense behavior. */ protected IProjectile getProjectileEntity(World par1World, IPosition par2IPosition) { EntityArrow var3 = new EntityArrow(par1World, par2IPosition.getX(), par2IPosition.getY(), par2IPosition.getZ()); var3.canBePickedUp = 1; return var3; } }