package net.minecraft.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class ContainerChest extends Container { private IInventory lowerChestInventory; private int numRows; public ContainerChest(IInventory par1IInventory, IInventory par2IInventory) { this.lowerChestInventory = par2IInventory; this.numRows = par2IInventory.getSizeInventory() / 9; par2IInventory.openChest(); int var3 = (this.numRows - 4) * 18; int var4; int var5; for (var4 = 0; var4 < this.numRows; ++var4) { for (var5 = 0; var5 < 9; ++var5) { this.addSlotToContainer(new Slot(par2IInventory, var5 + var4 * 9, 8 + var5 * 18, 18 + var4 * 18)); } } for (var4 = 0; var4 < 3; ++var4) { for (var5 = 0; var5 < 9; ++var5) { this.addSlotToContainer(new Slot(par1IInventory, var5 + var4 * 9 + 9, 8 + var5 * 18, 103 + var4 * 18 + var3)); } } for (var4 = 0; var4 < 9; ++var4) { this.addSlotToContainer(new Slot(par1IInventory, var4, 8 + var4 * 18, 161 + var3)); } } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer); } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack var3 = null; Slot var4 = (Slot)this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 < this.numRows * 9) { if (!this.mergeItemStack(var5, this.numRows * 9, this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(var5, 0, this.numRows * 9, false)) { return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } } return var3; } /** * Callback for when the crafting gui is closed. */ public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); this.lowerChestInventory.closeChest(); } /** * Return this chest container's lower chest inventory. */ public IInventory getLowerChestInventory() { return this.lowerChestInventory; } }