package net.minecraftforge.event.terraingen; import java.util.Random; import net.minecraft.world.World; import net.minecraftforge.event.*; public class DecorateBiomeEvent extends Event { public final World world; public final Random rand; public final int chunkX; public final int chunkZ; public DecorateBiomeEvent(World world, Random rand, int worldX, int worldZ) { this.world = world; this.rand = rand; this.chunkX = worldX; this.chunkZ = worldZ; } public static class Pre extends DecorateBiomeEvent { public Pre(World world, Random rand, int worldX, int worldZ) { super(world, rand, worldX, worldZ); } } public static class Post extends DecorateBiomeEvent { public Post(World world, Random rand, int worldX, int worldZ) { super(world, rand, worldX, worldZ); } } /** * This event is fired when a chunk is decorated with a biome feature. * * You can set the result to DENY to prevent the default biome decoration. */ @HasResult public static class Decorate extends DecorateBiomeEvent { /** Use CUSTOM to filter custom event types */ public static enum EventType { BIG_SHROOM, CACTUS, CLAY, DEAD_BUSH, LILYPAD, FLOWERS, GRASS, LAKE, PUMPKIN, REED, SAND, SAND_PASS2, SHROOM, TREE, CUSTOM } public final EventType type; public Decorate(World world, Random rand, int worldX, int worldZ, EventType type) { super(world, rand, worldX, worldZ); this.type = type; } } }