package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.effect.EntityLightningBolt;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderLightningBolt extends Render
{
/**
* Actually renders the lightning bolt. This method is called through the doRender method.
*/
public void doRenderLightningBolt(EntityLightningBolt par1EntityLightningBolt, double par2, double par4, double par6, float par8, float par9)
{
Tessellator var10 = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
double[] var11 = new double[8];
double[] var12 = new double[8];
double var13 = 0.0D;
double var15 = 0.0D;
Random var17 = new Random(par1EntityLightningBolt.boltVertex);
for (int var18 = 7; var18 >= 0; --var18)
{
var11[var18] = var13;
var12[var18] = var15;
var13 += (double)(var17.nextInt(11) - 5);
var15 += (double)(var17.nextInt(11) - 5);
}
for (int var45 = 0; var45 < 4; ++var45)
{
Random var46 = new Random(par1EntityLightningBolt.boltVertex);
for (int var19 = 0; var19 < 3; ++var19)
{
int var20 = 7;
int var21 = 0;
if (var19 > 0)
{
var20 = 7 - var19;
}
if (var19 > 0)
{
var21 = var20 - 2;
}
double var22 = var11[var20] - var13;
double var24 = var12[var20] - var15;
for (int var26 = var20; var26 >= var21; --var26)
{
double var27 = var22;
double var29 = var24;
if (var19 == 0)
{
var22 += (double)(var46.nextInt(11) - 5);
var24 += (double)(var46.nextInt(11) - 5);
}
else
{
var22 += (double)(var46.nextInt(31) - 15);
var24 += (double)(var46.nextInt(31) - 15);
}
var10.startDrawing(5);
float var31 = 0.5F;
var10.setColorRGBA_F(0.9F * var31, 0.9F * var31, 1.0F * var31, 0.3F);
double var32 = 0.1D + (double)var45 * 0.2D;
if (var19 == 0)
{
var32 *= (double)var26 * 0.1D + 1.0D;
}
double var34 = 0.1D + (double)var45 * 0.2D;
if (var19 == 0)
{
var34 *= (double)(var26 - 1) * 0.1D + 1.0D;
}
for (int var36 = 0; var36 < 5; ++var36)
{
double var37 = par2 + 0.5D - var32;
double var39 = par6 + 0.5D - var32;
if (var36 == 1 || var36 == 2)
{
var37 += var32 * 2.0D;
}
if (var36 == 2 || var36 == 3)
{
var39 += var32 * 2.0D;
}
double var41 = par2 + 0.5D - var34;
double var43 = par6 + 0.5D - var34;
if (var36 == 1 || var36 == 2)
{
var41 += var34 * 2.0D;
}
if (var36 == 2 || var36 == 3)
{
var43 += var34 * 2.0D;
}
var10.addVertex(var41 + var22, par4 + (double)(var26 * 16), var43 + var24);
var10.addVertex(var37 + var27, par4 + (double)((var26 + 1) * 16), var39 + var29);
}
var10.draw();
}
}
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.doRenderLightningBolt((EntityLightningBolt)par1Entity, par2, par4, par6, par8, par9);
}
}