package net.minecraft.world.gen.structure; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Random; import net.minecraft.crash.CrashReport; import net.minecraft.crash.CrashReportCategory; import net.minecraft.util.ReportedException; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.gen.MapGenBase; public abstract class MapGenStructure extends MapGenBase { /** * Used to store a list of all structures that have been recursively generated. Used so that during recursive * generation, the structure generator can avoid generating structures that intersect ones that have already been * placed. */ protected Map structureMap = new HashMap(); /** * Recursively called by generate() (generate) and optionally by itself. */ protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) { if (!this.structureMap.containsKey(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(par2, par3)))) { this.rand.nextInt(); try { if (this.canSpawnStructureAtCoords(par2, par3)) { StructureStart var7 = this.getStructureStart(par2, par3); this.structureMap.put(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(par2, par3)), var7); } } catch (Throwable var10) { CrashReport var8 = CrashReport.makeCrashReport(var10, "Exception preparing structure feature"); CrashReportCategory var9 = var8.makeCategory("Feature being prepared"); var9.addCrashSectionCallable("Is feature chunk", new CallableIsFeatureChunk(this, par2, par3)); var9.addCrashSection("Chunk location", String.format("%d,%d", new Object[] {Integer.valueOf(par2), Integer.valueOf(par3)})); var9.addCrashSectionCallable("Chunk pos hash", new CallableChunkPosHash(this, par2, par3)); var9.addCrashSectionCallable("Structure type", new CallableStructureType(this)); throw new ReportedException(var8); } } } /** * Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts. */ public boolean generateStructuresInChunk(World par1World, Random par2Random, int par3, int par4) { int var5 = (par3 << 4) + 8; int var6 = (par4 << 4) + 8; boolean var7 = false; Iterator var8 = this.structureMap.values().iterator(); while (var8.hasNext()) { StructureStart var9 = (StructureStart)var8.next(); if (var9.isSizeableStructure() && var9.getBoundingBox().intersectsWith(var5, var6, var5 + 15, var6 + 15)) { var9.generateStructure(par1World, par2Random, new StructureBoundingBox(var5, var6, var5 + 15, var6 + 15)); var7 = true; } } return var7; } /** * Returns true if the structure generator has generated a structure located at the given position tuple. */ public boolean hasStructureAt(int par1, int par2, int par3) { Iterator var4 = this.structureMap.values().iterator(); while (var4.hasNext()) { StructureStart var5 = (StructureStart)var4.next(); if (var5.isSizeableStructure() && var5.getBoundingBox().intersectsWith(par1, par3, par1, par3)) { Iterator var6 = var5.getComponents().iterator(); while (var6.hasNext()) { StructureComponent var7 = (StructureComponent)var6.next(); if (var7.getBoundingBox().isVecInside(par1, par2, par3)) { return true; } } } } return false; } public ChunkPosition getNearestInstance(World par1World, int par2, int par3, int par4) { this.worldObj = par1World; this.rand.setSeed(par1World.getSeed()); long var5 = this.rand.nextLong(); long var7 = this.rand.nextLong(); long var9 = (long)(par2 >> 4) * var5; long var11 = (long)(par4 >> 4) * var7; this.rand.setSeed(var9 ^ var11 ^ par1World.getSeed()); this.recursiveGenerate(par1World, par2 >> 4, par4 >> 4, 0, 0, (byte[])null); double var13 = Double.MAX_VALUE; ChunkPosition var15 = null; Iterator var16 = this.structureMap.values().iterator(); ChunkPosition var19; int var21; int var20; double var23; int var22; while (var16.hasNext()) { StructureStart var17 = (StructureStart)var16.next(); if (var17.isSizeableStructure()) { StructureComponent var18 = (StructureComponent)var17.getComponents().get(0); var19 = var18.getCenter(); var20 = var19.x - par2; var21 = var19.y - par3; var22 = var19.z - par4; var23 = (double)(var20 + var20 * var21 * var21 + var22 * var22); if (var23 < var13) { var13 = var23; var15 = var19; } } } if (var15 != null) { return var15; } else { List var25 = this.getCoordList(); if (var25 != null) { ChunkPosition var26 = null; Iterator var27 = var25.iterator(); while (var27.hasNext()) { var19 = (ChunkPosition)var27.next(); var20 = var19.x - par2; var21 = var19.y - par3; var22 = var19.z - par4; var23 = (double)(var20 + var20 * var21 * var21 + var22 * var22); if (var23 < var13) { var13 = var23; var26 = var19; } } return var26; } else { return null; } } } /** * Returns a list of other locations at which the structure generation has been run, or null if not relevant to this * structure generator. */ protected List getCoordList() { return null; } protected abstract boolean canSpawnStructureAtCoords(int var1, int var2); protected abstract StructureStart getStructureStart(int var1, int var2); }