package net.minecraft.world.gen.structure;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.util.ReportedException;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.gen.MapGenBase;
public abstract class MapGenStructure extends MapGenBase
{
/**
* Used to store a list of all structures that have been recursively generated. Used so that during recursive
* generation, the structure generator can avoid generating structures that intersect ones that have already been
* placed.
*/
protected Map structureMap = new HashMap();
/**
* Recursively called by generate() (generate) and optionally by itself.
*/
protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte)
{
if (!this.structureMap.containsKey(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(par2, par3))))
{
this.rand.nextInt();
try
{
if (this.canSpawnStructureAtCoords(par2, par3))
{
StructureStart var7 = this.getStructureStart(par2, par3);
this.structureMap.put(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(par2, par3)), var7);
}
}
catch (Throwable var10)
{
CrashReport var8 = CrashReport.makeCrashReport(var10, "Exception preparing structure feature");
CrashReportCategory var9 = var8.makeCategory("Feature being prepared");
var9.addCrashSectionCallable("Is feature chunk", new CallableIsFeatureChunk(this, par2, par3));
var9.addCrashSection("Chunk location", String.format("%d,%d", new Object[] {Integer.valueOf(par2), Integer.valueOf(par3)}));
var9.addCrashSectionCallable("Chunk pos hash", new CallableChunkPosHash(this, par2, par3));
var9.addCrashSectionCallable("Structure type", new CallableStructureType(this));
throw new ReportedException(var8);
}
}
}
/**
* Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts.
*/
public boolean generateStructuresInChunk(World par1World, Random par2Random, int par3, int par4)
{
int var5 = (par3 << 4) + 8;
int var6 = (par4 << 4) + 8;
boolean var7 = false;
Iterator var8 = this.structureMap.values().iterator();
while (var8.hasNext())
{
StructureStart var9 = (StructureStart)var8.next();
if (var9.isSizeableStructure() && var9.getBoundingBox().intersectsWith(var5, var6, var5 + 15, var6 + 15))
{
var9.generateStructure(par1World, par2Random, new StructureBoundingBox(var5, var6, var5 + 15, var6 + 15));
var7 = true;
}
}
return var7;
}
/**
* Returns true if the structure generator has generated a structure located at the given position tuple.
*/
public boolean hasStructureAt(int par1, int par2, int par3)
{
Iterator var4 = this.structureMap.values().iterator();
while (var4.hasNext())
{
StructureStart var5 = (StructureStart)var4.next();
if (var5.isSizeableStructure() && var5.getBoundingBox().intersectsWith(par1, par3, par1, par3))
{
Iterator var6 = var5.getComponents().iterator();
while (var6.hasNext())
{
StructureComponent var7 = (StructureComponent)var6.next();
if (var7.getBoundingBox().isVecInside(par1, par2, par3))
{
return true;
}
}
}
}
return false;
}
public ChunkPosition getNearestInstance(World par1World, int par2, int par3, int par4)
{
this.worldObj = par1World;
this.rand.setSeed(par1World.getSeed());
long var5 = this.rand.nextLong();
long var7 = this.rand.nextLong();
long var9 = (long)(par2 >> 4) * var5;
long var11 = (long)(par4 >> 4) * var7;
this.rand.setSeed(var9 ^ var11 ^ par1World.getSeed());
this.recursiveGenerate(par1World, par2 >> 4, par4 >> 4, 0, 0, (byte[])null);
double var13 = Double.MAX_VALUE;
ChunkPosition var15 = null;
Iterator var16 = this.structureMap.values().iterator();
ChunkPosition var19;
int var21;
int var20;
double var23;
int var22;
while (var16.hasNext())
{
StructureStart var17 = (StructureStart)var16.next();
if (var17.isSizeableStructure())
{
StructureComponent var18 = (StructureComponent)var17.getComponents().get(0);
var19 = var18.getCenter();
var20 = var19.x - par2;
var21 = var19.y - par3;
var22 = var19.z - par4;
var23 = (double)(var20 + var20 * var21 * var21 + var22 * var22);
if (var23 < var13)
{
var13 = var23;
var15 = var19;
}
}
}
if (var15 != null)
{
return var15;
}
else
{
List var25 = this.getCoordList();
if (var25 != null)
{
ChunkPosition var26 = null;
Iterator var27 = var25.iterator();
while (var27.hasNext())
{
var19 = (ChunkPosition)var27.next();
var20 = var19.x - par2;
var21 = var19.y - par3;
var22 = var19.z - par4;
var23 = (double)(var20 + var20 * var21 * var21 + var22 * var22);
if (var23 < var13)
{
var13 = var23;
var26 = var19;
}
}
return var26;
}
else
{
return null;
}
}
}
/**
* Returns a list of other locations at which the structure generation has been run, or null if not relevant to this
* structure generator.
*/
protected List getCoordList()
{
return null;
}
protected abstract boolean canSpawnStructureAtCoords(int var1, int var2);
protected abstract StructureStart getStructureStart(int var1, int var2);
}