package net.minecraft.entity.effect; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityLightningBolt extends EntityWeatherEffect { /** * Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc. */ private int lightningState; /** * A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt */ public long boltVertex = 0L; /** * Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. */ private int boltLivingTime; public EntityLightningBolt(World par1World, double par2, double par4, double par6) { super(par1World); this.setLocationAndAngles(par2, par4, par6, 0.0F, 0.0F); this.lightningState = 2; this.boltVertex = this.rand.nextLong(); this.boltLivingTime = this.rand.nextInt(3) + 1; if (!par1World.isRemote && par1World.difficultySetting >= 2 && par1World.doChunksNearChunkExist(MathHelper.floor_double(par2), MathHelper.floor_double(par4), MathHelper.floor_double(par6), 10)) { int var8 = MathHelper.floor_double(par2); int var9 = MathHelper.floor_double(par4); int var10 = MathHelper.floor_double(par6); if (par1World.getBlockId(var8, var9, var10) == 0 && Block.fire.canPlaceBlockAt(par1World, var8, var9, var10)) { par1World.setBlockWithNotify(var8, var9, var10, Block.fire.blockID); } for (var8 = 0; var8 < 4; ++var8) { var9 = MathHelper.floor_double(par2) + this.rand.nextInt(3) - 1; var10 = MathHelper.floor_double(par4) + this.rand.nextInt(3) - 1; int var11 = MathHelper.floor_double(par6) + this.rand.nextInt(3) - 1; if (par1World.getBlockId(var9, var10, var11) == 0 && Block.fire.canPlaceBlockAt(par1World, var9, var10, var11)) { par1World.setBlockWithNotify(var9, var10, var11, Block.fire.blockID); } } } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.lightningState == 2) { this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F); this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 2.0F, 0.5F + this.rand.nextFloat() * 0.2F); } --this.lightningState; if (this.lightningState < 0) { if (this.boltLivingTime == 0) { this.setDead(); } else if (this.lightningState < -this.rand.nextInt(10)) { --this.boltLivingTime; this.lightningState = 1; this.boltVertex = this.rand.nextLong(); if (!this.worldObj.isRemote && this.worldObj.doChunksNearChunkExist(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 10)) { int var1 = MathHelper.floor_double(this.posX); int var2 = MathHelper.floor_double(this.posY); int var3 = MathHelper.floor_double(this.posZ); if (this.worldObj.getBlockId(var1, var2, var3) == 0 && Block.fire.canPlaceBlockAt(this.worldObj, var1, var2, var3)) { this.worldObj.setBlockWithNotify(var1, var2, var3, Block.fire.blockID); } } } } if (this.lightningState >= 0) { if (this.worldObj.isRemote) { this.worldObj.lastLightningBolt = 2; } else { double var6 = 3.0D; List var7 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.posX - var6, this.posY - var6, this.posZ - var6, this.posX + var6, this.posY + 6.0D + var6, this.posZ + var6)); for (int var4 = 0; var4 < var7.size(); ++var4) { Entity var5 = (Entity)var7.get(var4); var5.onStruckByLightning(this); } } } } protected void entityInit() {} /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {} /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {} @SideOnly(Side.CLIENT) /** * Checks using a Vec3d to determine if this entity is within range of that vector to be rendered. Args: vec3D */ public boolean isInRangeToRenderVec3D(Vec3 par1Vec3) { return this.lightningState >= 0; } }