package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelCreeper; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderCreeper extends RenderLiving { /** The creeper model. */ private ModelBase creeperModel = new ModelCreeper(2.0F); public RenderCreeper() { super(new ModelCreeper(), 0.5F); } /** * Updates creeper scale in prerender callback */ protected void updateCreeperScale(EntityCreeper par1EntityCreeper, float par2) { float var4 = par1EntityCreeper.getCreeperFlashIntensity(par2); float var5 = 1.0F + MathHelper.sin(var4 * 100.0F) * var4 * 0.01F; if (var4 < 0.0F) { var4 = 0.0F; } if (var4 > 1.0F) { var4 = 1.0F; } var4 *= var4; var4 *= var4; float var6 = (1.0F + var4 * 0.4F) * var5; float var7 = (1.0F + var4 * 0.1F) / var5; GL11.glScalef(var6, var7, var6); } /** * Updates color multiplier based on creeper state called by getColorMultiplier */ protected int updateCreeperColorMultiplier(EntityCreeper par1EntityCreeper, float par2, float par3) { float var5 = par1EntityCreeper.getCreeperFlashIntensity(par3); if ((int)(var5 * 10.0F) % 2 == 0) { return 0; } else { int var6 = (int)(var5 * 0.2F * 255.0F); if (var6 < 0) { var6 = 0; } if (var6 > 255) { var6 = 255; } short var7 = 255; short var8 = 255; short var9 = 255; return var6 << 24 | var7 << 16 | var8 << 8 | var9; } } /** * A method used to render a creeper's powered form as a pass model. */ protected int renderCreeperPassModel(EntityCreeper par1EntityCreeper, int par2, float par3) { if (par1EntityCreeper.getPowered()) { if (par1EntityCreeper.getHasActivePotion()) { GL11.glDepthMask(false); } else { GL11.glDepthMask(true); } if (par2 == 1) { float var4 = (float)par1EntityCreeper.ticksExisted + par3; this.loadTexture("/armor/power.png"); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); float var5 = var4 * 0.01F; float var6 = var4 * 0.01F; GL11.glTranslatef(var5, var6, 0.0F); this.setRenderPassModel(this.creeperModel); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_BLEND); float var7 = 0.5F; GL11.glColor4f(var7, var7, var7, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); return 1; } if (par2 == 2) { GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); } } return -1; } protected int func_77061_b(EntityCreeper par1EntityCreeper, int par2, float par3) { return -1; } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) { this.updateCreeperScale((EntityCreeper)par1EntityLiving, par2); } /** * Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime */ protected int getColorMultiplier(EntityLiving par1EntityLiving, float par2, float par3) { return this.updateCreeperColorMultiplier((EntityCreeper)par1EntityLiving, par2, par3); } /** * Queries whether should render the specified pass or not. */ protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) { return this.renderCreeperPassModel((EntityCreeper)par1EntityLiving, par2, par3); } protected int inheritRenderPass(EntityLiving par1EntityLiving, int par2, float par3) { return this.func_77061_b((EntityCreeper)par1EntityLiving, par2, par3); } }