package net.minecraft.world.biome; import net.minecraft.util.WeightedRandomItem; public class SpawnListEntry extends WeightedRandomItem { /** Holds the class of the entity to be spawned. */ public Class entityClass; public int minGroupCount; public int maxGroupCount; public SpawnListEntry(Class par1Class, int par2, int par3, int par4) { super(par2); this.entityClass = par1Class; this.minGroupCount = par3; this.maxGroupCount = par4; } }