package net.minecraft.world.biome;
import net.minecraft.util.WeightedRandomItem;
public class SpawnListEntry extends WeightedRandomItem
{
/** Holds the class of the entity to be spawned. */
public Class entityClass;
public int minGroupCount;
public int maxGroupCount;
public SpawnListEntry(Class par1Class, int par2, int par3, int par4)
{
super(par2);
this.entityClass = par1Class;
this.minGroupCount = par3;
this.maxGroupCount = par4;
}
}