package net.minecraft.world.gen; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockSand; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.IProgressUpdate; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenFire; import net.minecraft.world.gen.feature.WorldGenFlowers; import net.minecraft.world.gen.feature.WorldGenGlowStone1; import net.minecraft.world.gen.feature.WorldGenGlowStone2; import net.minecraft.world.gen.feature.WorldGenHellLava; import net.minecraft.world.gen.structure.MapGenNetherBridge; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*; import net.minecraftforge.common.*; import net.minecraftforge.event.Event.*; import net.minecraftforge.event.terraingen.*; public class ChunkProviderHell implements IChunkProvider { private Random hellRNG; /** A NoiseGeneratorOctaves used in generating nether terrain */ private NoiseGeneratorOctaves netherNoiseGen1; private NoiseGeneratorOctaves netherNoiseGen2; private NoiseGeneratorOctaves netherNoiseGen3; /** Determines whether slowsand or gravel can be generated at a location */ private NoiseGeneratorOctaves slowsandGravelNoiseGen; /** * Determines whether something other than nettherack can be generated at a location */ private NoiseGeneratorOctaves netherrackExculsivityNoiseGen; public NoiseGeneratorOctaves netherNoiseGen6; public NoiseGeneratorOctaves netherNoiseGen7; /** Is the world that the nether is getting generated. */ private World worldObj; private double[] noiseField; public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge(); /** * Holds the noise used to determine whether slowsand can be generated at a location */ private double[] slowsandNoise = new double[256]; private double[] gravelNoise = new double[256]; /** * Holds the noise used to determine whether something other than netherrack can be generated at a location */ private double[] netherrackExclusivityNoise = new double[256]; private MapGenBase netherCaveGenerator = new MapGenCavesHell(); double[] noiseData1; double[] noiseData2; double[] noiseData3; double[] noiseData4; double[] noiseData5; { genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE); netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE); } public ChunkProviderHell(World par1World, long par2) { this.worldObj = par1World; this.hellRNG = new Random(par2); this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16); this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16); this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8); this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4); this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4); this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.hellRNG, 10); this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.hellRNG, 16); NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7}; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.hellRNG, noiseGens); this.netherNoiseGen1 = noiseGens[0]; this.netherNoiseGen2 = noiseGens[1]; this.netherNoiseGen3 = noiseGens[2]; this.slowsandGravelNoiseGen = noiseGens[3]; this.netherrackExculsivityNoiseGen = noiseGens[4]; this.netherNoiseGen6 = noiseGens[5]; this.netherNoiseGen7 = noiseGens[6]; } /** * Generates the shape of the terrain in the nether. */ public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte) { byte var4 = 4; byte var5 = 32; int var6 = var4 + 1; byte var7 = 17; int var8 = var4 + 1; this.noiseField = this.initializeNoiseField(this.noiseField, par1 * var4, 0, par2 * var4, var6, var7, var8); for (int var9 = 0; var9 < var4; ++var9) { for (int var10 = 0; var10 < var4; ++var10) { for (int var11 = 0; var11 < 16; ++var11) { double var12 = 0.125D; double var14 = this.noiseField[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0]; double var16 = this.noiseField[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0]; double var18 = this.noiseField[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0]; double var20 = this.noiseField[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0]; double var22 = (this.noiseField[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12; double var24 = (this.noiseField[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12; double var26 = (this.noiseField[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12; double var28 = (this.noiseField[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12; for (int var30 = 0; var30 < 8; ++var30) { double var31 = 0.25D; double var33 = var14; double var35 = var16; double var37 = (var18 - var14) * var31; double var39 = (var20 - var16) * var31; for (int var41 = 0; var41 < 4; ++var41) { int var42 = var41 + var9 * 4 << 11 | 0 + var10 * 4 << 7 | var11 * 8 + var30; short var43 = 128; double var44 = 0.25D; double var46 = var33; double var48 = (var35 - var33) * var44; for (int var50 = 0; var50 < 4; ++var50) { int var51 = 0; if (var11 * 8 + var30 < var5) { var51 = Block.lavaStill.blockID; } if (var46 > 0.0D) { var51 = Block.netherrack.blockID; } par3ArrayOfByte[var42] = (byte)var51; var42 += var43; var46 += var48; } var33 += var37; var35 += var39; } var14 += var22; var16 += var24; var18 += var26; var20 += var28; } } } } } /** * name based on ChunkProviderGenerate */ public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, null); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return; byte var4 = 64; double var5 = 0.03125D; this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var5, var5, 1.0D); this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, var5, 1.0D, var5); this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var5 * 2.0D, var5 * 2.0D, var5 * 2.0D); for (int var7 = 0; var7 < 16; ++var7) { for (int var8 = 0; var8 < 16; ++var8) { boolean var9 = this.slowsandNoise[var7 + var8 * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D; boolean var10 = this.gravelNoise[var7 + var8 * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D; int var11 = (int)(this.netherrackExclusivityNoise[var7 + var8 * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D); int var12 = -1; byte var13 = (byte)Block.netherrack.blockID; byte var14 = (byte)Block.netherrack.blockID; for (int var15 = 127; var15 >= 0; --var15) { int var16 = (var8 * 16 + var7) * 128 + var15; if (var15 < 127 - this.hellRNG.nextInt(5) && var15 > 0 + this.hellRNG.nextInt(5)) { byte var17 = par3ArrayOfByte[var16]; if (var17 == 0) { var12 = -1; } else if (var17 == Block.netherrack.blockID) { if (var12 == -1) { if (var11 <= 0) { var13 = 0; var14 = (byte)Block.netherrack.blockID; } else if (var15 >= var4 - 4 && var15 <= var4 + 1) { var13 = (byte)Block.netherrack.blockID; var14 = (byte)Block.netherrack.blockID; if (var10) { var13 = (byte)Block.gravel.blockID; } if (var10) { var14 = (byte)Block.netherrack.blockID; } if (var9) { var13 = (byte)Block.slowSand.blockID; } if (var9) { var14 = (byte)Block.slowSand.blockID; } } if (var15 < var4 && var13 == 0) { var13 = (byte)Block.lavaStill.blockID; } var12 = var11; if (var15 >= var4 - 1) { par3ArrayOfByte[var16] = var13; } else { par3ArrayOfByte[var16] = var14; } } else if (var12 > 0) { --var12; par3ArrayOfByte[var16] = var14; } } } else { par3ArrayOfByte[var16] = (byte)Block.bedrock.blockID; } } } } } /** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk(int par1, int par2) { return this.provideChunk(par1, par2); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ public Chunk provideChunk(int par1, int par2) { this.hellRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); byte[] var3 = new byte[32768]; this.generateNetherTerrain(par1, par2, var3); this.replaceBlocksForBiome(par1, par2, var3); this.netherCaveGenerator.generate(this, this.worldObj, par1, par2, var3); this.genNetherBridge.generate(this, this.worldObj, par1, par2, var3); Chunk var4 = new Chunk(this.worldObj, var3, par1, par2); BiomeGenBase[] var5 = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16); byte[] var6 = var4.getBiomeArray(); for (int var7 = 0; var7 < var6.length; ++var7) { var6[var7] = (byte)var5[var7].biomeID; } var4.resetRelightChecks(); return var4; } /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return event.noisefield; if (par1ArrayOfDouble == null) { par1ArrayOfDouble = new double[par5 * par6 * par7]; } double var8 = 684.412D; double var10 = 2053.236D; this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D); this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D); this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 60.0D, var8 / 80.0D); this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8); this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8); int var12 = 0; int var13 = 0; double[] var14 = new double[par6]; int var15; for (var15 = 0; var15 < par6; ++var15) { var14[var15] = Math.cos((double)var15 * Math.PI * 6.0D / (double)par6) * 2.0D; double var16 = (double)var15; if (var15 > par6 / 2) { var16 = (double)(par6 - 1 - var15); } if (var16 < 4.0D) { var16 = 4.0D - var16; var14[var15] -= var16 * var16 * var16 * 10.0D; } } for (var15 = 0; var15 < par5; ++var15) { for (int var36 = 0; var36 < par7; ++var36) { double var17 = (this.noiseData4[var13] + 256.0D) / 512.0D; if (var17 > 1.0D) { var17 = 1.0D; } double var19 = 0.0D; double var21 = this.noiseData5[var13] / 8000.0D; if (var21 < 0.0D) { var21 = -var21; } var21 = var21 * 3.0D - 3.0D; if (var21 < 0.0D) { var21 /= 2.0D; if (var21 < -1.0D) { var21 = -1.0D; } var21 /= 1.4D; var21 /= 2.0D; var17 = 0.0D; } else { if (var21 > 1.0D) { var21 = 1.0D; } var21 /= 6.0D; } var17 += 0.5D; var21 = var21 * (double)par6 / 16.0D; ++var13; for (int var23 = 0; var23 < par6; ++var23) { double var24 = 0.0D; double var26 = var14[var23]; double var28 = this.noiseData2[var12] / 512.0D; double var30 = this.noiseData3[var12] / 512.0D; double var32 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D; if (var32 < 0.0D) { var24 = var28; } else if (var32 > 1.0D) { var24 = var30; } else { var24 = var28 + (var30 - var28) * var32; } var24 -= var26; double var34; if (var23 > par6 - 4) { var34 = (double)((float)(var23 - (par6 - 4)) / 3.0F); var24 = var24 * (1.0D - var34) + -10.0D * var34; } if ((double)var23 < var19) { var34 = (var19 - (double)var23) / 4.0D; if (var34 < 0.0D) { var34 = 0.0D; } if (var34 > 1.0D) { var34 = 1.0D; } var24 = var24 * (1.0D - var34) + -10.0D * var34; } par1ArrayOfDouble[var12] = var24; ++var12; } } } return par1ArrayOfDouble; } /** * Checks to see if a chunk exists at x, y */ public boolean chunkExists(int par1, int par2) { return true; } /** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, hellRNG, par2, par3, false)); int var4 = par2 * 16; int var5 = par3 * 16; this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.hellRNG, par2, par3); int var6; int var7; int var8; int var9; boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, NETHER_LAVA); for (var6 = 0; doGen && var6 < 8; ++var6) { var7 = var4 + this.hellRNG.nextInt(16) + 8; var8 = this.hellRNG.nextInt(120) + 4; var9 = var5 + this.hellRNG.nextInt(16) + 8; (new WorldGenHellLava(Block.lavaMoving.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9); } var6 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1) + 1; int var10; doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, FIRE); for (var7 = 0; doGen && var7 < var6; ++var7) { var8 = var4 + this.hellRNG.nextInt(16) + 8; var9 = this.hellRNG.nextInt(120) + 4; var10 = var5 + this.hellRNG.nextInt(16) + 8; (new WorldGenFire()).generate(this.worldObj, this.hellRNG, var8, var9, var10); } var6 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1); doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, GLOWSTONE); for (var7 = 0; doGen && var7 < var6; ++var7) { var8 = var4 + this.hellRNG.nextInt(16) + 8; var9 = this.hellRNG.nextInt(120) + 4; var10 = var5 + this.hellRNG.nextInt(16) + 8; (new WorldGenGlowStone1()).generate(this.worldObj, this.hellRNG, var8, var9, var10); } for (var7 = 0; doGen && var7 < 10; ++var7) { var8 = var4 + this.hellRNG.nextInt(16) + 8; var9 = this.hellRNG.nextInt(128); var10 = var5 + this.hellRNG.nextInt(16) + 8; (new WorldGenGlowStone2()).generate(this.worldObj, this.hellRNG, var8, var9, var10); } MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, var4, var5)); doGen = TerrainGen.decorate(worldObj, hellRNG, var4, var5, SHROOM); if (doGen && this.hellRNG.nextInt(1) == 0) { var7 = var4 + this.hellRNG.nextInt(16) + 8; var8 = this.hellRNG.nextInt(128); var9 = var5 + this.hellRNG.nextInt(16) + 8; (new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9); } if (doGen && this.hellRNG.nextInt(1) == 0) { var7 = var4 + this.hellRNG.nextInt(16) + 8; var8 = this.hellRNG.nextInt(128); var9 = var5 + this.hellRNG.nextInt(16) + 8; (new WorldGenFlowers(Block.mushroomRed.blockID)).generate(this.worldObj, this.hellRNG, var7, var8, var9); } MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, var4, var5)); MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, hellRNG, par2, par3, false)); BlockSand.fallInstantly = false; } /** * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. * Return true if all chunks have been saved. */ public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) { return true; } /** * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list * is always empty and will not remove any chunks. */ public boolean unload100OldestChunks() { return false; } /** * Returns if the IChunkProvider supports saving. */ public boolean canSave() { return true; } /** * Converts the instance data to a readable string. */ public String makeString() { return "HellRandomLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given location. */ public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4)) { return this.genNetherBridge.getSpawnList(); } else { BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4); return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType); } } /** * Returns the location of the closest structure of the specified type. If not found returns null. */ public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) { return null; } public int getLoadedChunkCount() { return 0; } public void recreateStructures(int par1, int par2) { this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[])null); } }