package net.minecraft.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
public class ModelBox
{
/**
* The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube
*/
private PositionTextureVertex[] vertexPositions;
/** An array of 6 TexturedQuads, one for each face of a cube */
private TexturedQuad[] quadList;
/** X vertex coordinate of lower box corner */
public final float posX1;
/** Y vertex coordinate of lower box corner */
public final float posY1;
/** Z vertex coordinate of lower box corner */
public final float posZ1;
/** X vertex coordinate of upper box corner */
public final float posX2;
/** Y vertex coordinate of upper box corner */
public final float posY2;
/** Z vertex coordinate of upper box corner */
public final float posZ2;
public String field_78247_g;
public ModelBox(ModelRenderer par1ModelRenderer, int par2, int par3, float par4, float par5, float par6, int par7, int par8, int par9, float par10)
{
this.posX1 = par4;
this.posY1 = par5;
this.posZ1 = par6;
this.posX2 = par4 + (float)par7;
this.posY2 = par5 + (float)par8;
this.posZ2 = par6 + (float)par9;
this.vertexPositions = new PositionTextureVertex[8];
this.quadList = new TexturedQuad[6];
float var11 = par4 + (float)par7;
float var12 = par5 + (float)par8;
float var13 = par6 + (float)par9;
par4 -= par10;
par5 -= par10;
par6 -= par10;
var11 += par10;
var12 += par10;
var13 += par10;
if (par1ModelRenderer.mirror)
{
float var14 = var11;
var11 = par4;
par4 = var14;
}
PositionTextureVertex var23 = new PositionTextureVertex(par4, par5, par6, 0.0F, 0.0F);
PositionTextureVertex var15 = new PositionTextureVertex(var11, par5, par6, 0.0F, 8.0F);
PositionTextureVertex var16 = new PositionTextureVertex(var11, var12, par6, 8.0F, 8.0F);
PositionTextureVertex var17 = new PositionTextureVertex(par4, var12, par6, 8.0F, 0.0F);
PositionTextureVertex var18 = new PositionTextureVertex(par4, par5, var13, 0.0F, 0.0F);
PositionTextureVertex var19 = new PositionTextureVertex(var11, par5, var13, 0.0F, 8.0F);
PositionTextureVertex var20 = new PositionTextureVertex(var11, var12, var13, 8.0F, 8.0F);
PositionTextureVertex var21 = new PositionTextureVertex(par4, var12, var13, 8.0F, 0.0F);
this.vertexPositions[0] = var23;
this.vertexPositions[1] = var15;
this.vertexPositions[2] = var16;
this.vertexPositions[3] = var17;
this.vertexPositions[4] = var18;
this.vertexPositions[5] = var19;
this.vertexPositions[6] = var20;
this.vertexPositions[7] = var21;
this.quadList[0] = new TexturedQuad(new PositionTextureVertex[] {var19, var15, var16, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
this.quadList[1] = new TexturedQuad(new PositionTextureVertex[] {var23, var18, var21, var17}, par2, par3 + par9, par2 + par9, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
this.quadList[2] = new TexturedQuad(new PositionTextureVertex[] {var19, var18, var23, var15}, par2 + par9, par3, par2 + par9 + par7, par3 + par9, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
this.quadList[3] = new TexturedQuad(new PositionTextureVertex[] {var16, var17, var21, var20}, par2 + par9 + par7, par3 + par9, par2 + par9 + par7 + par7, par3, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
this.quadList[4] = new TexturedQuad(new PositionTextureVertex[] {var15, var23, var17, var16}, par2 + par9, par3 + par9, par2 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
this.quadList[5] = new TexturedQuad(new PositionTextureVertex[] {var18, var19, var20, var21}, par2 + par9 + par7 + par9, par3 + par9, par2 + par9 + par7 + par9 + par7, par3 + par9 + par8, par1ModelRenderer.textureWidth, par1ModelRenderer.textureHeight);
if (par1ModelRenderer.mirror)
{
for (int var22 = 0; var22 < this.quadList.length; ++var22)
{
this.quadList[var22].flipFace();
}
}
}
/**
* Draw the six sided box defined by this ModelBox
*/
@SideOnly(Side.CLIENT)
public void render(Tessellator par1Tessellator, float par2)
{
for (int var3 = 0; var3 < this.quadList.length; ++var3)
{
this.quadList[var3].draw(par1Tessellator, par2);
}
}
public ModelBox func_78244_a(String par1Str)
{
this.field_78247_g = par1Str;
return this;
}
}