package net.minecraft.dispenser;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.item.ItemStack;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public class BehaviorDispenseBoat extends BehaviorDefaultDispenseItem
{
/** Reference to the BehaviorDefaultDispenseItem object. */
private final BehaviorDefaultDispenseItem defaultItemDispenseBehavior;
/** Reference to the MinecraftServer object. */
final MinecraftServer mcServer;
public BehaviorDispenseBoat(MinecraftServer par1MinecraftServer)
{
this.mcServer = par1MinecraftServer;
this.defaultItemDispenseBehavior = new BehaviorDefaultDispenseItem();
}
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
World var4 = par1IBlockSource.getWorld();
double var5 = par1IBlockSource.getX() + (double)((float)var3.func_82601_c() * 1.125F);
double var7 = par1IBlockSource.getY();
double var9 = par1IBlockSource.getZ() + (double)((float)var3.func_82599_e() * 1.125F);
int var11 = par1IBlockSource.getXInt() + var3.func_82601_c();
int var12 = par1IBlockSource.getYInt();
int var13 = par1IBlockSource.getZInt() + var3.func_82599_e();
Material var14 = var4.getBlockMaterial(var11, var12, var13);
double var15;
if (Material.water.equals(var14))
{
var15 = 1.0D;
}
else
{
if (!Material.air.equals(var14) || !Material.water.equals(var4.getBlockMaterial(var11, var12 - 1, var13)))
{
return this.defaultItemDispenseBehavior.dispense(par1IBlockSource, par2ItemStack);
}
var15 = 0.0D;
}
EntityBoat var17 = new EntityBoat(var4, var5, var7 + var15, var9);
var4.spawnEntityInWorld(var17);
par2ItemStack.splitStack(1);
return par2ItemStack;
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource par1IBlockSource)
{
par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
}
}