package net.minecraft.dispenser; import net.minecraft.block.material.Material; import net.minecraft.entity.item.EntityBoat; import net.minecraft.item.ItemStack; import net.minecraft.server.MinecraftServer; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public class BehaviorDispenseBoat extends BehaviorDefaultDispenseItem { /** Reference to the BehaviorDefaultDispenseItem object. */ private final BehaviorDefaultDispenseItem defaultItemDispenseBehavior; /** Reference to the MinecraftServer object. */ final MinecraftServer mcServer; public BehaviorDispenseBoat(MinecraftServer par1MinecraftServer) { this.mcServer = par1MinecraftServer; this.defaultItemDispenseBehavior = new BehaviorDefaultDispenseItem(); } /** * Dispense the specified stack, play the dispense sound and spawn particles. */ public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) { EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); World var4 = par1IBlockSource.getWorld(); double var5 = par1IBlockSource.getX() + (double)((float)var3.func_82601_c() * 1.125F); double var7 = par1IBlockSource.getY(); double var9 = par1IBlockSource.getZ() + (double)((float)var3.func_82599_e() * 1.125F); int var11 = par1IBlockSource.getXInt() + var3.func_82601_c(); int var12 = par1IBlockSource.getYInt(); int var13 = par1IBlockSource.getZInt() + var3.func_82599_e(); Material var14 = var4.getBlockMaterial(var11, var12, var13); double var15; if (Material.water.equals(var14)) { var15 = 1.0D; } else { if (!Material.air.equals(var14) || !Material.water.equals(var4.getBlockMaterial(var11, var12 - 1, var13))) { return this.defaultItemDispenseBehavior.dispense(par1IBlockSource, par2ItemStack); } var15 = 0.0D; } EntityBoat var17 = new EntityBoat(var4, var5, var7 + var15, var9); var4.spawnEntityInWorld(var17); par2ItemStack.splitStack(1); return par2ItemStack; } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource par1IBlockSource) { par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); } }