package net.minecraft.entity.item; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityEnderEye extends Entity { public int field_70226_a = 0; /** 'x' location the eye should float towards. */ private double targetX; /** 'y' location the eye should float towards. */ private double targetY; /** 'z' location the eye should float towards. */ private double targetZ; private int despawnTimer; private boolean shatterOrDrop; public EntityEnderEye(World par1World) { super(par1World); this.setSize(0.25F, 0.25F); } protected void entityInit() {} @SideOnly(Side.CLIENT) /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ public boolean isInRangeToRenderDist(double par1) { double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D; var3 *= 64.0D; return par1 < var3 * var3; } public EntityEnderEye(World par1World, double par2, double par4, double par6) { super(par1World); this.despawnTimer = 0; this.setSize(0.25F, 0.25F); this.setPosition(par2, par4, par6); this.yOffset = 0.0F; } /** * The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args: * strongholdX, strongholdY, strongholdZ */ public void moveTowards(double par1, int par3, double par4) { double var6 = par1 - this.posX; double var8 = par4 - this.posZ; float var10 = MathHelper.sqrt_double(var6 * var6 + var8 * var8); if (var10 > 12.0F) { this.targetX = this.posX + var6 / (double)var10 * 12.0D; this.targetZ = this.posZ + var8 / (double)var10 * 12.0D; this.targetY = this.posY + 8.0D; } else { this.targetX = par1; this.targetY = (double)par3; this.targetZ = par4; } this.despawnTimer = 0; this.shatterOrDrop = this.rand.nextInt(5) > 0; } @SideOnly(Side.CLIENT) /** * Sets the velocity to the args. Args: x, y, z */ public void setVelocity(double par1, double par3, double par5) { this.motionX = par1; this.motionY = par3; this.motionZ = par5; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI); } } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.lastTickPosX = this.posX; this.lastTickPosY = this.posY; this.lastTickPosZ = this.posZ; super.onUpdate(); this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; if (!this.worldObj.isRemote) { double var2 = this.targetX - this.posX; double var4 = this.targetZ - this.posZ; float var6 = (float)Math.sqrt(var2 * var2 + var4 * var4); float var7 = (float)Math.atan2(var4, var2); double var8 = (double)var1 + (double)(var6 - var1) * 0.0025D; if (var6 < 1.0F) { var8 *= 0.8D; this.motionY *= 0.8D; } this.motionX = Math.cos((double)var7) * var8; this.motionZ = Math.sin((double)var7) * var8; if (this.posY < this.targetY) { this.motionY += (1.0D - this.motionY) * 0.014999999664723873D; } else { this.motionY += (-1.0D - this.motionY) * 0.014999999664723873D; } } float var10 = 0.25F; if (this.isInWater()) { for (int var3 = 0; var3 < 4; ++var3) { this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var10, this.posY - this.motionY * (double)var10, this.posZ - this.motionZ * (double)var10, this.motionX, this.motionY, this.motionZ); } } else { this.worldObj.spawnParticle("portal", this.posX - this.motionX * (double)var10 + this.rand.nextDouble() * 0.6D - 0.3D, this.posY - this.motionY * (double)var10 - 0.5D, this.posZ - this.motionZ * (double)var10 + this.rand.nextDouble() * 0.6D - 0.3D, this.motionX, this.motionY, this.motionZ); } if (!this.worldObj.isRemote) { this.setPosition(this.posX, this.posY, this.posZ); ++this.despawnTimer; if (this.despawnTimer > 80 && !this.worldObj.isRemote) { this.setDead(); if (this.shatterOrDrop) { this.worldObj.spawnEntityInWorld(new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.eyeOfEnder))); } else { this.worldObj.playAuxSFX(2003, (int)Math.round(this.posX), (int)Math.round(this.posY), (int)Math.round(this.posZ), 0); } } } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {} /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {} @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } /** * Gets how bright this entity is. */ public float getBrightness(float par1) { return 1.0F; } @SideOnly(Side.CLIENT) public int getBrightnessForRender(float par1) { return 15728880; } /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return false; } }