package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import static net.minecraftforge.common.ForgeDirection.*; public class BlockLever extends Block { protected BlockLever(int par1, int par2) { super(par1, par2, Material.circuits); this.setCreativeTab(CreativeTabs.tabRedstone); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 12; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { ForgeDirection dir = ForgeDirection.getOrientation(par5); return (dir == DOWN && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN )) || (dir == UP && par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP )) || (dir == NORTH && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) || (dir == SOUTH && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) || (dir == WEST && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST )) || (dir == EAST && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST )); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ) || par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST ) || par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) || par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH) || par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP ) || par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN ); } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { int var11 = par9 & 8; int var10 = par9 & 7; var10 = -1; if (par5 == 0 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN)) { var10 = par1World.rand.nextBoolean() ? 0 : 7; } if (par5 == 1 && par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP)) { var10 = 5 + par1World.rand.nextInt(2); } if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH)) { var10 = 4; } if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH)) { var10 = 3; } if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST)) { var10 = 2; } if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST)) { var10 = 1; } return var10 + var11; } /** * only used in ComponentScatteredFeatureJunglePyramid.addComponentParts" */ public static int invertMetadata(int par0) { switch (par0) { case 0: return 0; case 1: return 5; case 2: return 4; case 3: return 3; case 4: return 2; case 5: return 1; default: return -1; } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (this.checkIfAttachedToBlock(par1World, par2, par3, par4)) { int var6 = par1World.getBlockMetadata(par2, par3, par4) & 7; boolean var7 = false; if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST) && var6 == 1) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST) && var6 == 2) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) && var6 == 3) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH) && var6 == 4) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP) && var6 == 5) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3 - 1, par4, UP) && var6 == 6) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN) && var6 == 0) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN) && var6 == 7) { var7 = true; } if (var7) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } } } /** * Checks if the block is attached to another block. If it is not, it returns false and drops the block as an item. * If it is it returns true. */ private boolean checkIfAttachedToBlock(World par1World, int par2, int par3, int par4) { if (!this.canPlaceBlockAt(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); return false; } else { return true; } } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 7; float var6 = 0.1875F; if (var5 == 1) { this.setBlockBounds(0.0F, 0.2F, 0.5F - var6, var6 * 2.0F, 0.8F, 0.5F + var6); } else if (var5 == 2) { this.setBlockBounds(1.0F - var6 * 2.0F, 0.2F, 0.5F - var6, 1.0F, 0.8F, 0.5F + var6); } else if (var5 == 3) { this.setBlockBounds(0.5F - var6, 0.2F, 0.0F, 0.5F + var6, 0.8F, var6 * 2.0F); } else if (var5 == 4) { this.setBlockBounds(0.5F - var6, 0.2F, 1.0F - var6 * 2.0F, 0.5F + var6, 0.8F, 1.0F); } else if (var5 != 5 && var5 != 6) { if (var5 == 0 || var5 == 7) { var6 = 0.25F; this.setBlockBounds(0.5F - var6, 0.4F, 0.5F - var6, 0.5F + var6, 1.0F, 0.5F + var6); } } else { var6 = 0.25F; this.setBlockBounds(0.5F - var6, 0.0F, 0.5F - var6, 0.5F + var6, 0.6F, 0.5F + var6); } } /** * Called when the block is clicked by a player. Args: x, y, z, entityPlayer */ public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (par1World.isRemote) { return true; } else { int var10 = par1World.getBlockMetadata(par2, par3, par4); int var11 = var10 & 7; int var12 = 8 - (var10 & 8); par1World.setBlockMetadataWithNotify(par2, par3, par4, var11 + var12); par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4); par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "random.click", 0.3F, var12 > 0 ? 0.6F : 0.5F); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); if (var11 == 1) { par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); } else if (var11 == 2) { par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); } else if (var11 == 3) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); } else if (var11 == 4) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } else if (var11 != 5 && var11 != 6) { if (var11 == 0 || var11 == 7) { par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); } } else { par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); } return true; } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { if ((par6 & 8) > 0) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); int var7 = par6 & 7; if (var7 == 1) { par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID); } else if (var7 == 2) { par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID); } else if (var7 == 3) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID); } else if (var7 == 4) { par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID); } else if (var7 != 5 && var7 != 6) { if (var7 == 0 || var7 == 7) { par1World.notifyBlocksOfNeighborChange(par2, par3 + 1, par4, this.blockID); } } else { par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID); } } super.breakBlock(par1World, par2, par3, par4, par5, par6); } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) > 0; } /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if ((var6 & 8) == 0) { return false; } else { int var7 = var6 & 7; return var7 == 0 && par5 == 0 ? true : (var7 == 7 && par5 == 0 ? true : (var7 == 6 && par5 == 1 ? true : (var7 == 5 && par5 == 1 ? true : (var7 == 4 && par5 == 2 ? true : (var7 == 3 && par5 == 3 ? true : (var7 == 2 && par5 == 4 ? true : var7 == 1 && par5 == 5)))))); } } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } }