package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemMonsterPlacer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockPortal extends BlockBreakable
{
public BlockPortal(int par1, int par2)
{
super(par1, par2, Material.portal, false);
this.setTickRandomly(true);
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.updateTick(par1World, par2, par3, par4, par5Random);
if (par1World.provider.isSurfaceWorld() && par5Random.nextInt(2000) < par1World.difficultySetting)
{
int var6;
for (var6 = par3; !par1World.doesBlockHaveSolidTopSurface(par2, var6, par4) && var6 > 0; --var6)
{
;
}
if (var6 > 0 && !par1World.isBlockNormalCube(par2, var6 + 1, par4))
{
Entity var7 = ItemMonsterPlacer.spawnCreature(par1World, 57, (double)par2 + 0.5D, (double)var6 + 1.1D, (double)par4 + 0.5D);
if (var7 != null)
{
var7.timeUntilPortal = var7.getPortalCooldown();
}
}
}
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
float var5;
float var6;
if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) != this.blockID && par1IBlockAccess.getBlockId(par2 + 1, par3, par4) != this.blockID)
{
var5 = 0.125F;
var6 = 0.5F;
this.setBlockBounds(0.5F - var5, 0.0F, 0.5F - var6, 0.5F + var5, 1.0F, 0.5F + var6);
}
else
{
var5 = 0.5F;
var6 = 0.125F;
this.setBlockBounds(0.5F - var5, 0.0F, 0.5F - var6, 0.5F + var5, 1.0F, 0.5F + var6);
}
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z
*/
public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4)
{
byte var5 = 0;
byte var6 = 0;
if (par1World.getBlockId(par2 - 1, par3, par4) == Block.obsidian.blockID || par1World.getBlockId(par2 + 1, par3, par4) == Block.obsidian.blockID)
{
var5 = 1;
}
if (par1World.getBlockId(par2, par3, par4 - 1) == Block.obsidian.blockID || par1World.getBlockId(par2, par3, par4 + 1) == Block.obsidian.blockID)
{
var6 = 1;
}
if (var5 == var6)
{
return false;
}
else
{
if (par1World.getBlockId(par2 - var5, par3, par4 - var6) == 0)
{
par2 -= var5;
par4 -= var6;
}
int var7;
int var8;
for (var7 = -1; var7 <= 2; ++var7)
{
for (var8 = -1; var8 <= 3; ++var8)
{
boolean var9 = var7 == -1 || var7 == 2 || var8 == -1 || var8 == 3;
if (var7 != -1 && var7 != 2 || var8 != -1 && var8 != 3)
{
int var10 = par1World.getBlockId(par2 + var5 * var7, par3 + var8, par4 + var6 * var7);
if (var9)
{
if (var10 != Block.obsidian.blockID)
{
return false;
}
}
else if (var10 != 0 && var10 != Block.fire.blockID)
{
return false;
}
}
}
}
par1World.editingBlocks = true;
for (var7 = 0; var7 < 2; ++var7)
{
for (var8 = 0; var8 < 3; ++var8)
{
par1World.setBlockWithNotify(par2 + var5 * var7, par3 + var8, par4 + var6 * var7, Block.portal.blockID);
}
}
par1World.editingBlocks = false;
return true;
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
byte var6 = 0;
byte var7 = 1;
if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID)
{
var6 = 1;
var7 = 0;
}
int var8;
for (var8 = par3; par1World.getBlockId(par2, var8 - 1, par4) == this.blockID; --var8)
{
;
}
if (par1World.getBlockId(par2, var8 - 1, par4) != Block.obsidian.blockID)
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
else
{
int var9;
for (var9 = 1; var9 < 4 && par1World.getBlockId(par2, var8 + var9, par4) == this.blockID; ++var9)
{
;
}
if (var9 == 3 && par1World.getBlockId(par2, var8 + var9, par4) == Block.obsidian.blockID)
{
boolean var10 = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID;
boolean var11 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID;
if (var10 && var11)
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
else
{
if ((par1World.getBlockId(par2 + var6, par3, par4 + var7) != Block.obsidian.blockID || par1World.getBlockId(par2 - var6, par3, par4 - var7) != this.blockID) && (par1World.getBlockId(par2 - var6, par3, par4 - var7) != Block.obsidian.blockID || par1World.getBlockId(par2 + var6, par3, par4 + var7) != this.blockID))
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
}
}
else
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
}
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if (par1IBlockAccess.getBlockId(par2, par3, par4) == this.blockID)
{
return false;
}
else
{
boolean var6 = par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 - 2, par3, par4) != this.blockID;
boolean var7 = par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 + 2, par3, par4) != this.blockID;
boolean var8 = par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 - 2) != this.blockID;
boolean var9 = par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 + 2) != this.blockID;
boolean var10 = var6 || var7;
boolean var11 = var8 || var9;
return var10 && par5 == 4 ? true : (var10 && par5 == 5 ? true : (var11 && par5 == 2 ? true : var11 && par5 == 3));
}
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 0;
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null)
{
par5Entity.setInPortal();
}
}
@SideOnly(Side.CLIENT)
/**
* Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
*/
public int getRenderBlockPass()
{
return 1;
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (par5Random.nextInt(100) == 0)
{
par1World.playSound((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "portal.portal", 0.5F, par5Random.nextFloat() * 0.4F + 0.8F, false);
}
for (int var6 = 0; var6 < 4; ++var6)
{
double var7 = (double)((float)par2 + par5Random.nextFloat());
double var9 = (double)((float)par3 + par5Random.nextFloat());
double var11 = (double)((float)par4 + par5Random.nextFloat());
double var13 = 0.0D;
double var15 = 0.0D;
double var17 = 0.0D;
int var19 = par5Random.nextInt(2) * 2 - 1;
var13 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
var15 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
var17 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
if (par1World.getBlockId(par2 - 1, par3, par4) != this.blockID && par1World.getBlockId(par2 + 1, par3, par4) != this.blockID)
{
var7 = (double)par2 + 0.5D + 0.25D * (double)var19;
var13 = (double)(par5Random.nextFloat() * 2.0F * (float)var19);
}
else
{
var11 = (double)par4 + 0.5D + 0.25D * (double)var19;
var17 = (double)(par5Random.nextFloat() * 2.0F * (float)var19);
}
par1World.spawnParticle("portal", var7, var9, var11, var13, var15, var17);
}
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return 0;
}
}