package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.world.World; public class ComponentStrongholdLeftTurn extends ComponentStronghold { protected final EnumDoor doorType; public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.doorType = this.getRandomDoor(par2Random); this.boundingBox = par3StructureBoundingBox; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { if (this.coordBaseMode != 2 && this.coordBaseMode != 3) { this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); } else { this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1); } } public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) { StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5); return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox)) { return false; } else { this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones()); this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0); if (this.coordBaseMode != 2 && this.coordBaseMode != 3) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false); } else { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false); } return true; } } }