package net.minecraft.network; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.net.SocketAddress; import net.minecraft.network.packet.NetHandler; import net.minecraft.network.packet.Packet; public interface INetworkManager { /** * Sets the NetHandler for this NetworkManager. Server-only. */ void setNetHandler(NetHandler var1); /** * Adds the packet to the correct send queue (chunk data packets go to a separate queue). */ void addToSendQueue(Packet var1); /** * Wakes reader and writer threads */ void wakeThreads(); /** * Checks timeouts and processes all pending read packets. */ void processReadPackets(); /** * Return the InetSocketAddress of the remote endpoint */ SocketAddress getSocketAddress(); /** * Shuts down the server. (Only actually used on the server) */ void serverShutdown(); /** * returns 0 for memoryConnections */ int packetSize(); /** * Shuts down the network with the specified reason. Closes all streams and sockets, spawns NetworkMasterThread to * stop reading and writing threads. */ void networkShutdown(String var1, Object ... var2); @SideOnly(Side.CLIENT) void closeConnections(); }