package net.minecraft.client.gui.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.client.Minecraft; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.item.ItemStack; @SideOnly(Side.CLIENT) public class CreativeCrafting implements ICrafting { private final Minecraft mc; public CreativeCrafting(Minecraft par1) { this.mc = par1; } public void sendContainerAndContentsToPlayer(Container par1Container, List par2List) {} /** * Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual * contents of that slot. Args: Container, slot number, slot contents */ public void sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack) { this.mc.playerController.sendSlotPacket(par3ItemStack, par2); } /** * Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, * and enchanting level. Normally the first int identifies which variable to update, and the second contains the new * value. Both are truncated to shorts in non-local SMP. */ public void sendProgressBarUpdate(Container par1Container, int par2, int par3) {} }