package cpw.mods.fml.common.network; import net.minecraft.network.INetworkManager; import net.minecraft.network.NetLoginHandler; import net.minecraft.network.packet.NetHandler; import net.minecraft.network.packet.Packet1Login; import net.minecraft.server.MinecraftServer; public interface IConnectionHandler { /** * Called when a player logs into the server * SERVER SIDE * * @param player * @param netHandler * @param manager */ void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager); /** * If you don't want the connection to continue, return a non-empty string here * If you do, you can do other stuff here- note no FML negotiation has occured yet * though the client is verified as having FML installed * * SERVER SIDE * * @param netHandler * @param manager */ String connectionReceived(NetLoginHandler netHandler, INetworkManager manager); /** * Fired when a remote connection is opened * CLIENT SIDE * * @param netClientHandler * @param server * @param port */ void connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager); /** * * Fired when a local connection is opened * * CLIENT SIDE * * @param netClientHandler * @param server */ void connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager); /** * Fired when a connection closes * * ALL SIDES * * @param manager */ void connectionClosed(INetworkManager manager); /** * Fired when the client established the connection to the server * * CLIENT SIDE * @param clientHandler * @param manager * @param login */ void clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login); }