package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityCloudFX extends EntityFX { float field_70569_a; public EntityCloudFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); float var14 = 2.5F; this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += par8; this.motionY += par10; this.motionZ += par12; this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D); this.particleScale *= 0.75F; this.particleScale *= var14; this.field_70569_a = this.particleScale; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.3D)); this.particleMaxAge = (int)((float)this.particleMaxAge * var14); this.noClip = false; } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; if (var8 < 0.0F) { var8 = 0.0F; } if (var8 > 1.0F) { var8 = 1.0F; } this.particleScale = this.field_70569_a * var8; super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; EntityPlayer var1 = this.worldObj.getClosestPlayerToEntity(this, 2.0D); if (var1 != null && this.posY > var1.boundingBox.minY) { this.posY += (var1.boundingBox.minY - this.posY) * 0.2D; this.motionY += (var1.motionY - this.motionY) * 0.2D; this.setPosition(this.posX, this.posY, this.posZ); } if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }