package cpw.mods.fml.common.event;
import net.minecraft.command.CommandHandler;
import net.minecraft.command.ICommand;
import net.minecraft.server.MinecraftServer;
import cpw.mods.fml.common.LoaderState.ModState;
public class FMLServerStartingEvent extends FMLStateEvent
{
private MinecraftServer server;
public FMLServerStartingEvent(Object... data)
{
super(data);
this.server = (MinecraftServer) data[0];
}
@Override
public ModState getModState()
{
return ModState.AVAILABLE;
}
public MinecraftServer getServer()
{
return server;
}
public void registerServerCommand(ICommand command)
{
CommandHandler ch = (CommandHandler) getServer().getCommandManager();
ch.registerCommand(command);
}
}