package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityCommandBlock;
import net.minecraft.world.World;
public class BlockCommandBlock extends BlockContainer
{
public BlockCommandBlock(int par1)
{
super(par1, 184, Material.iron);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityCommandBlock();
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote)
{
boolean var6 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
int var7 = par1World.getBlockMetadata(par2, par3, par4);
boolean var8 = (var7 & 1) != 0;
if (var6 && !var8)
{
par1World.setBlockMetadata(par2, par3, par4, var7 | 1);
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate());
}
else if (!var6 && var8)
{
par1World.setBlockMetadata(par2, par3, par4, var7 & -2);
}
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
TileEntity var6 = par1World.getBlockTileEntity(par2, par3, par4);
if (var6 != null && var6 instanceof TileEntityCommandBlock)
{
((TileEntityCommandBlock)var6).executeCommandOnPowered(par1World);
}
}
/**
* How many world ticks before ticking
*/
public int tickRate()
{
return 1;
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
TileEntityCommandBlock var10 = (TileEntityCommandBlock)par1World.getBlockTileEntity(par2, par3, par4);
if (var10 != null)
{
par5EntityPlayer.displayGUIEditSign(var10);
}
return true;
}
}