package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
public class BlockRedstoneLight extends Block
{
/** Whether this lamp block is the powered version. */
private final boolean powered;
public BlockRedstoneLight(int par1, boolean par2)
{
super(par1, 211, Material.redstoneLight);
this.powered = par2;
if (par2)
{
this.setLightValue(1.0F);
++this.blockIndexInTexture;
}
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if (!par1World.isRemote)
{
if (this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
}
else if (!this.powered && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
{
par1World.setBlockWithNotify(par2, par3, par4, Block.redstoneLampActive.blockID);
}
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote)
{
if (this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
}
else if (!this.powered && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
{
par1World.setBlockWithNotify(par2, par3, par4, Block.redstoneLampActive.blockID);
}
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote && this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
{
par1World.setBlockWithNotify(par2, par3, par4, Block.redstoneLampIdle.blockID);
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.redstoneLampIdle.blockID;
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Block.redstoneLampIdle.blockID;
}
}