package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelVillager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.passive.EntityVillager;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderVillager extends RenderLiving
{
/** Model of the villager. */
protected ModelVillager villagerModel;
public RenderVillager()
{
super(new ModelVillager(0.0F), 0.5F);
this.villagerModel = (ModelVillager)this.mainModel;
}
/**
* Determines wether Villager Render pass or not.
*/
protected int shouldVillagerRenderPass(EntityVillager par1EntityVillager, int par2, float par3)
{
return -1;
}
public void renderVillager(EntityVillager par1EntityVillager, double par2, double par4, double par6, float par8, float par9)
{
super.doRenderLiving(par1EntityVillager, par2, par4, par6, par8, par9);
}
/**
* Passes the Villager special render.
*/
protected void passVillagerSpecialRender(EntityVillager par1EntityVillager, double par2, double par4, double par6) {}
protected void renderVillagerEquipedItems(EntityVillager par1EntityVillager, float par2)
{
super.renderEquippedItems(par1EntityVillager, par2);
}
protected void preRenderVillager(EntityVillager par1EntityVillager, float par2)
{
float var3 = 0.9375F;
if (par1EntityVillager.getGrowingAge() < 0)
{
var3 = (float)((double)var3 * 0.5D);
this.shadowSize = 0.25F;
}
else
{
this.shadowSize = 0.5F;
}
GL11.glScalef(var3, var3, var3);
}
/**
* Passes the specialRender and renders it
*/
protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
{
this.passVillagerSpecialRender((EntityVillager)par1EntityLiving, par2, par4, par6);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
{
this.preRenderVillager((EntityVillager)par1EntityLiving, par2);
}
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
{
return this.shouldVillagerRenderPass((EntityVillager)par1EntityLiving, par2, par3);
}
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
{
this.renderVillagerEquipedItems((EntityVillager)par1EntityLiving, par2);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
this.renderVillager((EntityVillager)par1EntityLiving, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderVillager((EntityVillager)par1Entity, par2, par4, par6, par8, par9);
}
}