package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.nio.FloatBuffer; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ActiveRenderInfo; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.Tessellator; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityEndPortal; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderEndPortal extends TileEntitySpecialRenderer { FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16); /** * Renders the End Portal. */ public void renderEndPortalTileEntity(TileEntityEndPortal par1TileEntityEndPortal, double par2, double par4, double par6, float par8) { float var9 = (float)this.tileEntityRenderer.playerX; float var10 = (float)this.tileEntityRenderer.playerY; float var11 = (float)this.tileEntityRenderer.playerZ; GL11.glDisable(GL11.GL_LIGHTING); Random var12 = new Random(31100L); float var13 = 0.75F; for (int var14 = 0; var14 < 16; ++var14) { GL11.glPushMatrix(); float var15 = (float)(16 - var14); float var16 = 0.0625F; float var17 = 1.0F / (var15 + 1.0F); if (var14 == 0) { this.bindTextureByName("/misc/tunnel.png"); var17 = 0.1F; var15 = 65.0F; var16 = 0.125F; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } if (var14 == 1) { this.bindTextureByName("/misc/particlefield.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); var16 = 0.5F; } float var18 = (float)(-(par4 + (double)var13)); float var19 = var18 + ActiveRenderInfo.objectY; float var20 = var18 + var15 + ActiveRenderInfo.objectY; float var21 = var19 / var20; var21 += (float)(par4 + (double)var13); GL11.glTranslatef(var9, var21, var11); GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR); GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.func_76907_a(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.func_76907_a(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glEnable(GL11.GL_TEXTURE_GEN_S); GL11.glEnable(GL11.GL_TEXTURE_GEN_T); GL11.glEnable(GL11.GL_TEXTURE_GEN_R); GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 700000L) / 700000.0F, 0.0F); GL11.glScalef(var16, var16, var16); GL11.glTranslatef(0.5F, 0.5F, 0.0F); GL11.glRotatef((float)(var14 * var14 * 4321 + var14 * 9) * 2.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.5F, -0.5F, 0.0F); GL11.glTranslatef(-var9, -var11, -var10); var19 = var18 + ActiveRenderInfo.objectY; GL11.glTranslatef(ActiveRenderInfo.objectX * var15 / var19, ActiveRenderInfo.objectZ * var15 / var19, -var10); Tessellator var24 = Tessellator.instance; var24.startDrawingQuads(); var21 = var12.nextFloat() * 0.5F + 0.1F; float var22 = var12.nextFloat() * 0.5F + 0.4F; float var23 = var12.nextFloat() * 0.5F + 0.5F; if (var14 == 0) { var23 = 1.0F; var22 = 1.0F; var21 = 1.0F; } var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F); var24.addVertex(par2, par4 + (double)var13, par6); var24.addVertex(par2, par4 + (double)var13, par6 + 1.0D); var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6 + 1.0D); var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6); var24.draw(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); } GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_TEXTURE_GEN_T); GL11.glDisable(GL11.GL_TEXTURE_GEN_R); GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); GL11.glEnable(GL11.GL_LIGHTING); } private FloatBuffer func_76907_a(float par1, float par2, float par3, float par4) { this.field_76908_a.clear(); this.field_76908_a.put(par1).put(par2).put(par3).put(par4); this.field_76908_a.flip(); return this.field_76908_a; } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.renderEndPortalTileEntity((TileEntityEndPortal)par1TileEntity, par2, par4, par6, par8); } }