package net.minecraft.block; import java.util.Random; import net.minecraft.item.Item; public class BlockGravel extends BlockSand { public BlockGravel(int par1, int par2) { super(par1, par2); } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { if (par3 > 3) { par3 = 3; } return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.itemID : this.blockID; } }