package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityDiggingFX extends EntityFX { private Block blockInstance; private int side; public EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16) { super(par1World, par2, par4, par6, par8, par10, par12); this.blockInstance = par14Block; this.setParticleTextureIndex(par14Block.getBlockTextureFromSideAndMetadata(par15, par16)); this.particleGravity = par14Block.blockParticleGravity; this.particleRed = this.particleGreen = this.particleBlue = 0.6F; this.particleScale /= 2.0F; this.side = par15; } public EntityDiggingFX func_70596_a(int par1, int par2, int par3) { if (this.blockInstance == Block.grass && this.side != 1) { return this; } else { int var4 = this.blockInstance.colorMultiplier(this.worldObj, par1, par2, par3); this.particleRed *= (float)(var4 >> 16 & 255) / 255.0F; this.particleGreen *= (float)(var4 >> 8 & 255) / 255.0F; this.particleBlue *= (float)(var4 & 255) / 255.0F; return this; } } /** * Creates a new EntityDiggingFX with the block render color applied to the base particle color */ public EntityDiggingFX applyRenderColor(int par1) { if (this.blockInstance == Block.grass) { return this; } else { int var2 = this.blockInstance.getRenderColor(par1); this.particleRed *= (float)(var2 >> 16 & 255) / 255.0F; this.particleGreen *= (float)(var2 >> 8 & 255) / 255.0F; this.particleBlue *= (float)(var2 & 255) / 255.0F; return this; } } public int getFXLayer() { return 1; } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F; float var9 = var8 + 0.015609375F; float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F; float var11 = var10 + 0.015609375F; float var12 = 0.1F * this.particleScale; float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); float var16 = 1.0F; par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue); par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11); par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10); par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10); par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11); } }