package net.minecraft.entity.monster; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Iterator; import java.util.List; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityPotion; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityWitch extends EntityMob implements IRangedAttackMob { /** List of items a witch should drop on death. */ private static final int[] witchDrops = new int[] {Item.lightStoneDust.itemID, Item.sugar.itemID, Item.redstone.itemID, Item.spiderEye.itemID, Item.glassBottle.itemID, Item.gunpowder.itemID, Item.stick.itemID, Item.stick.itemID}; /** * Timer used as interval for a witch's attack, decremented every tick if aggressive and when reaches zero the witch * will throw a potion at the target entity. */ private int witchAttackTimer = 0; public EntityWitch(World par1World) { super(par1World); this.texture = "/mob/villager/witch.png"; this.moveSpeed = 0.25F; this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F)); this.tasks.addTask(2, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(3, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true)); } protected void entityInit() { super.entityInit(); this.getDataWatcher().addObject(21, Byte.valueOf((byte)0)); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.witch.idle"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.witch.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.witch.death"; } /** * Set whether this witch is aggressive at an entity. */ public void setAggressive(boolean par1) { this.getDataWatcher().updateObject(21, Byte.valueOf((byte)(par1 ? 1 : 0))); } /** * Return whether this witch is aggressive at an entity. */ public boolean getAggressive() { return this.getDataWatcher().getWatchableObjectByte(21) == 1; } public int getMaxHealth() { return 26; } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (!this.worldObj.isRemote) { if (this.getAggressive()) { if (this.witchAttackTimer-- <= 0) { this.setAggressive(false); ItemStack var1 = this.getHeldItem(); this.setCurrentItemOrArmor(0, (ItemStack)null); if (var1 != null && var1.itemID == Item.potion.itemID) { List var2 = Item.potion.getEffects(var1); if (var2 != null) { Iterator var3 = var2.iterator(); while (var3.hasNext()) { PotionEffect var4 = (PotionEffect)var3.next(); this.addPotionEffect(new PotionEffect(var4)); } } } } } else { short var5 = -1; if (this.rand.nextFloat() < 0.15F && this.isBurning() && !this.isPotionActive(Potion.fireResistance)) { var5 = 16307; } else if (this.rand.nextFloat() < 0.05F && this.health < this.getMaxHealth()) { var5 = 16341; } else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D) { var5 = 16274; } else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D) { var5 = 16274; } if (var5 > -1) { this.setCurrentItemOrArmor(0, new ItemStack(Item.potion, 1, var5)); this.witchAttackTimer = this.getHeldItem().getMaxItemUseDuration(); this.setAggressive(true); } } if (this.rand.nextFloat() < 7.5E-4F) { this.worldObj.setEntityState(this, (byte)15); } } super.onLivingUpdate(); } /** * Reduces damage, depending on potions */ protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2) { par2 = super.applyPotionDamageCalculations(par1DamageSource, par2); if (par1DamageSource.getEntity() == this) { par2 = 0; } if (par1DamageSource.isMagicDamage()) { par2 = (int)((double)par2 * 0.15D); } return par2; } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 15) { for (int var2 = 0; var2 < this.rand.nextInt(35) + 10; ++var2) { this.worldObj.spawnParticle("witchMagic", this.posX + this.rand.nextGaussian() * 0.12999999523162842D, this.boundingBox.maxY + 0.5D + this.rand.nextGaussian() * 0.12999999523162842D, this.posZ + this.rand.nextGaussian() * 0.12999999523162842D, 0.0D, 0.0D, 0.0D); } } else { super.handleHealthUpdate(par1); } } /** * This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown * potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities. */ public float getSpeedModifier() { float var1 = super.getSpeedModifier(); if (this.getAggressive()) { var1 *= 0.75F; } return var1; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { int var3 = this.rand.nextInt(3) + 1; for (int var4 = 0; var4 < var3; ++var4) { int var5 = this.rand.nextInt(3); int var6 = witchDrops[this.rand.nextInt(witchDrops.length)]; if (par2 > 0) { var5 += this.rand.nextInt(par2 + 1); } for (int var7 = 0; var7 < var5; ++var7) { this.dropItem(var6, 1); } } } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving) { if (!this.getAggressive()) { EntityPotion var2 = new EntityPotion(this.worldObj, this, 32732); var2.rotationPitch -= -20.0F; double var3 = par1EntityLiving.posX + par1EntityLiving.motionX - this.posX; double var5 = par1EntityLiving.posY + (double)par1EntityLiving.getEyeHeight() - 1.100000023841858D - this.posY; double var7 = par1EntityLiving.posZ + par1EntityLiving.motionZ - this.posZ; float var9 = MathHelper.sqrt_double(var3 * var3 + var7 * var7); if (var9 >= 8.0F && !par1EntityLiving.isPotionActive(Potion.moveSlowdown)) { var2.setPotionDamage(32698); } else if (par1EntityLiving.getHealth() >= 8 && !par1EntityLiving.isPotionActive(Potion.poison)) { var2.setPotionDamage(32660); } else if (var9 <= 3.0F && !par1EntityLiving.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F) { var2.setPotionDamage(32696); } var2.setThrowableHeading(var3, var5 + (double)(var9 * 0.2F), var7, 0.75F, 8.0F); this.worldObj.spawnEntityInWorld(var2); } } }