package net.minecraft.server.dedicated;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.io.File;
import java.io.IOException;
import java.net.InetAddress;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.logging.Level;
import net.minecraft.command.ICommandSender;
import net.minecraft.command.ServerCommand;
import net.minecraft.crash.CrashReport;
import net.minecraft.network.NetworkListenThread;
import net.minecraft.network.rcon.IServer;
import net.minecraft.network.rcon.RConThreadMain;
import net.minecraft.network.rcon.RConThreadQuery;
import net.minecraft.profiler.PlayerUsageSnooper;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.gui.ServerGUI;
import net.minecraft.server.management.ServerConfigurationManager;
import net.minecraft.util.CryptManager;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumGameType;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.WorldType;
public class DedicatedServer extends MinecraftServer implements IServer
{
private final List pendingCommandList = Collections.synchronizedList(new ArrayList());
private RConThreadQuery theRConThreadQuery;
private RConThreadMain theRConThreadMain;
private PropertyManager settings;
private boolean canSpawnStructures;
private EnumGameType gameType;
private NetworkListenThread networkThread;
private boolean guiIsEnabled = false;
public DedicatedServer(File par1File)
{
super(par1File);
new DedicatedServerSleepThread(this);
}
/**
* Initialises the server and starts it.
*/
protected boolean startServer() throws IOException
{
DedicatedServerCommandThread var1 = new DedicatedServerCommandThread(this);
var1.setDaemon(true);
var1.start();
ConsoleLogManager.init();
logger.info("Starting minecraft server version 1.4.7");
if (Runtime.getRuntime().maxMemory() / 1024L / 1024L < 512L)
{
logger.warning("To start the server with more ram, launch it as \"java -Xmx1024M -Xms1024M -jar minecraft_server.jar\"");
}
FMLCommonHandler.instance().onServerStart(this);
logger.info("Loading properties");
this.settings = new PropertyManager(new File("server.properties"));
if (this.isSinglePlayer())
{
this.setHostname("127.0.0.1");
}
else
{
this.setOnlineMode(this.settings.getBooleanProperty("online-mode", true));
this.setHostname(this.settings.getProperty("server-ip", ""));
}
this.setCanSpawnAnimals(this.settings.getBooleanProperty("spawn-animals", true));
this.setCanSpawnNPCs(this.settings.getBooleanProperty("spawn-npcs", true));
this.setAllowPvp(this.settings.getBooleanProperty("pvp", true));
this.setAllowFlight(this.settings.getBooleanProperty("allow-flight", false));
this.setTexturePack(this.settings.getProperty("texture-pack", ""));
this.setMOTD(this.settings.getProperty("motd", "A Minecraft Server"));
if (this.settings.getIntProperty("difficulty", 1) < 0)
{
this.settings.setProperty("difficulty", Integer.valueOf(0));
}
else if (this.settings.getIntProperty("difficulty", 1) > 3)
{
this.settings.setProperty("difficulty", Integer.valueOf(3));
}
this.canSpawnStructures = this.settings.getBooleanProperty("generate-structures", true);
int var2 = this.settings.getIntProperty("gamemode", EnumGameType.SURVIVAL.getID());
this.gameType = WorldSettings.getGameTypeById(var2);
logger.info("Default game type: " + this.gameType);
InetAddress var3 = null;
if (this.getServerHostname().length() > 0)
{
var3 = InetAddress.getByName(this.getServerHostname());
}
if (this.getServerPort() < 0)
{
this.setServerPort(this.settings.getIntProperty("server-port", 25565));
}
logger.info("Generating keypair");
this.setKeyPair(CryptManager.createNewKeyPair());
logger.info("Starting Minecraft server on " + (this.getServerHostname().length() == 0 ? "*" : this.getServerHostname()) + ":" + this.getServerPort());
try
{
this.networkThread = new DedicatedServerListenThread(this, var3, this.getServerPort());
}
catch (IOException var16)
{
logger.warning("**** FAILED TO BIND TO PORT!");
logger.log(Level.WARNING, "The exception was: " + var16.toString());
logger.warning("Perhaps a server is already running on that port?");
return false;
}
if (!this.isServerInOnlineMode())
{
logger.warning("**** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!");
logger.warning("The server will make no attempt to authenticate usernames. Beware.");
logger.warning("While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.");
logger.warning("To change this, set \"online-mode\" to \"true\" in the server.properties file.");
}
FMLCommonHandler.instance().onServerStarted();
this.setConfigurationManager(new DedicatedPlayerList(this));
long var4 = System.nanoTime();
if (this.getFolderName() == null)
{
this.setFolderName(this.settings.getProperty("level-name", "world"));
}
String var6 = this.settings.getProperty("level-seed", "");
String var7 = this.settings.getProperty("level-type", "DEFAULT");
String var8 = this.settings.getProperty("generator-settings", "");
long var9 = (new Random()).nextLong();
if (var6.length() > 0)
{
try
{
long var11 = Long.parseLong(var6);
if (var11 != 0L)
{
var9 = var11;
}
}
catch (NumberFormatException var15)
{
var9 = (long)var6.hashCode();
}
}
WorldType var17 = WorldType.parseWorldType(var7);
if (var17 == null)
{
var17 = WorldType.DEFAULT;
}
this.setBuildLimit(this.settings.getIntProperty("max-build-height", 256));
this.setBuildLimit((this.getBuildLimit() + 8) / 16 * 16);
this.setBuildLimit(MathHelper.clamp_int(this.getBuildLimit(), 64, 256));
this.settings.setProperty("max-build-height", Integer.valueOf(this.getBuildLimit()));
logger.info("Preparing level \"" + this.getFolderName() + "\"");
this.loadAllWorlds(this.getFolderName(), this.getFolderName(), var9, var17, var8);
long var12 = System.nanoTime() - var4;
String var14 = String.format("%.3fs", new Object[] {Double.valueOf((double)var12 / 1.0E9D)});
logger.info("Done (" + var14 + ")! For help, type \"help\" or \"?\"");
if (this.settings.getBooleanProperty("enable-query", false))
{
logger.info("Starting GS4 status listener");
this.theRConThreadQuery = new RConThreadQuery(this);
this.theRConThreadQuery.startThread();
}
if (this.settings.getBooleanProperty("enable-rcon", false))
{
logger.info("Starting remote control listener");
this.theRConThreadMain = new RConThreadMain(this);
this.theRConThreadMain.startThread();
}
FMLCommonHandler.instance().handleServerStarting(this);
return true;
}
public boolean canStructuresSpawn()
{
return this.canSpawnStructures;
}
public EnumGameType getGameType()
{
return this.gameType;
}
/**
* Defaults to "1" (Easy) for the dedicated server, defaults to "2" (Normal) on the client.
*/
public int getDifficulty()
{
return this.settings.getIntProperty("difficulty", 1);
}
/**
* Defaults to false.
*/
public boolean isHardcore()
{
return this.settings.getBooleanProperty("hardcore", false);
}
/**
* Called on exit from the main run() loop.
*/
protected void finalTick(CrashReport par1CrashReport)
{
while (this.isServerRunning())
{
this.executePendingCommands();
try
{
Thread.sleep(10L);
}
catch (InterruptedException var3)
{
var3.printStackTrace();
}
}
}
/**
* Adds the server info, including from theWorldServer, to the crash report.
*/
public CrashReport addServerInfoToCrashReport(CrashReport par1CrashReport)
{
par1CrashReport = super.addServerInfoToCrashReport(par1CrashReport);
par1CrashReport.func_85056_g().addCrashSectionCallable("Is Modded", new CallableType(this));
par1CrashReport.func_85056_g().addCrashSectionCallable("Type", new CallableServerType(this));
return par1CrashReport;
}
/**
* Directly calls System.exit(0), instantly killing the program.
*/
protected void systemExitNow()
{
System.exit(0);
}
public void updateTimeLightAndEntities()
{
super.updateTimeLightAndEntities();
this.executePendingCommands();
}
public boolean getAllowNether()
{
return this.settings.getBooleanProperty("allow-nether", true);
}
public boolean allowSpawnMonsters()
{
return this.settings.getBooleanProperty("spawn-monsters", true);
}
public void addServerStatsToSnooper(PlayerUsageSnooper par1PlayerUsageSnooper)
{
par1PlayerUsageSnooper.addData("whitelist_enabled", Boolean.valueOf(this.getDedicatedPlayerList().isWhiteListEnabled()));
par1PlayerUsageSnooper.addData("whitelist_count", Integer.valueOf(this.getDedicatedPlayerList().getWhiteListedPlayers().size()));
super.addServerStatsToSnooper(par1PlayerUsageSnooper);
}
/**
* Returns whether snooping is enabled or not.
*/
public boolean isSnooperEnabled()
{
return this.settings.getBooleanProperty("snooper-enabled", true);
}
public void addPendingCommand(String par1Str, ICommandSender par2ICommandSender)
{
this.pendingCommandList.add(new ServerCommand(par1Str, par2ICommandSender));
}
public void executePendingCommands()
{
while (!this.pendingCommandList.isEmpty())
{
ServerCommand var1 = (ServerCommand)this.pendingCommandList.remove(0);
this.getCommandManager().executeCommand(var1.sender, var1.command);
}
}
public boolean isDedicatedServer()
{
return true;
}
public DedicatedPlayerList getDedicatedPlayerList()
{
return (DedicatedPlayerList)super.getConfigurationManager();
}
public NetworkListenThread getNetworkThread()
{
return this.networkThread;
}
/**
* Gets an integer property. If it does not exist, set it to the specified value.
*/
public int getIntProperty(String par1Str, int par2)
{
return this.settings.getIntProperty(par1Str, par2);
}
/**
* Gets a string property. If it does not exist, set it to the specified value.
*/
public String getStringProperty(String par1Str, String par2Str)
{
return this.settings.getProperty(par1Str, par2Str);
}
/**
* Gets a boolean property. If it does not exist, set it to the specified value.
*/
public boolean getBooleanProperty(String par1Str, boolean par2)
{
return this.settings.getBooleanProperty(par1Str, par2);
}
/**
* Saves an Object with the given property name.
*/
public void setProperty(String par1Str, Object par2Obj)
{
this.settings.setProperty(par1Str, par2Obj);
}
/**
* Saves all of the server properties to the properties file.
*/
public void saveProperties()
{
this.settings.saveProperties();
}
/**
* Returns the filename where server properties are stored
*/
public String getSettingsFilename()
{
File var1 = this.settings.getPropertiesFile();
return var1 != null ? var1.getAbsolutePath() : "No settings file";
}
public boolean getGuiEnabled()
{
return this.guiIsEnabled;
}
/**
* On dedicated does nothing. On integrated, sets commandsAllowedForAll, gameType and allows external connections.
*/
public String shareToLAN(EnumGameType par1EnumGameType, boolean par2)
{
return "";
}
/**
* Return whether command blocks are enabled.
*/
public boolean isCommandBlockEnabled()
{
return this.settings.getBooleanProperty("enable-command-block", false);
}
/**
* Return the spawn protection area's size.
*/
public int getSpawnProtectionSize()
{
return this.settings.getIntProperty("spawn-protection", super.getSpawnProtectionSize());
}
public ServerConfigurationManager getConfigurationManager()
{
return this.getDedicatedPlayerList();
}
@SideOnly(Side.SERVER)
public void enableGui()
{
ServerGUI.initGUI(this);
this.guiIsEnabled = true;
}
}