package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockSign extends BlockContainer
{
private Class signEntityClass;
/** Whether this is a freestanding sign or a wall-mounted sign */
private boolean isFreestanding;
protected BlockSign(int par1, Class par2Class, boolean par3)
{
super(par1, Material.wood);
this.isFreestanding = par3;
this.blockIndexInTexture = 4;
this.signEntityClass = par2Class;
float var4 = 0.25F;
float var5 = 1.0F;
this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var5, 0.5F + var4);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
if (!this.isFreestanding)
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
float var6 = 0.28125F;
float var7 = 0.78125F;
float var8 = 0.0F;
float var9 = 1.0F;
float var10 = 0.125F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
if (var5 == 2)
{
this.setBlockBounds(var8, var6, 1.0F - var10, var9, var7, 1.0F);
}
if (var5 == 3)
{
this.setBlockBounds(var8, var6, 0.0F, var9, var7, var10);
}
if (var5 == 4)
{
this.setBlockBounds(1.0F - var10, var6, var8, 1.0F, var7, var9);
}
if (var5 == 5)
{
this.setBlockBounds(0.0F, var6, var8, var10, var7, var9);
}
}
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return true;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
try
{
return (TileEntity)this.signEntityClass.newInstance();
}
catch (Exception var3)
{
throw new RuntimeException(var3);
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Item.sign.itemID;
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
boolean var6 = false;
if (this.isFreestanding)
{
if (!par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid())
{
var6 = true;
}
}
else
{
int var7 = par1World.getBlockMetadata(par2, par3, par4);
var6 = true;
if (var7 == 2 && par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid())
{
var6 = false;
}
if (var7 == 3 && par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid())
{
var6 = false;
}
if (var7 == 4 && par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid())
{
var6 = false;
}
if (var7 == 5 && par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid())
{
var6 = false;
}
}
if (var6)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.sign.itemID;
}
}