package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityFallingSand;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockDragonEgg extends Block
{
public BlockDragonEgg(int par1, int par2)
{
super(par1, par2, Material.dragonEgg);
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 1.0F, 0.9375F);
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate());
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate());
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
this.fallIfPossible(par1World, par2, par3, par4);
}
/**
* Checks if the dragon egg can fall down, and if so, makes it fall.
*/
private void fallIfPossible(World par1World, int par2, int par3, int par4)
{
if (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
{
byte var5 = 32;
if (!BlockSand.fallInstantly && par1World.checkChunksExist(par2 - var5, par3 - var5, par4 - var5, par2 + var5, par3 + var5, par4 + var5))
{
EntityFallingSand var6 = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID);
par1World.spawnEntityInWorld(var6);
}
else
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
while (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
{
--par3;
}
if (par3 > 0)
{
par1World.setBlockWithNotify(par2, par3, par4, this.blockID);
}
}
}
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
this.teleportNearby(par1World, par2, par3, par4);
return true;
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
{
this.teleportNearby(par1World, par2, par3, par4);
}
/**
* Teleports the dragon egg somewhere else in a 31x19x31 area centered on the egg.
*/
private void teleportNearby(World par1World, int par2, int par3, int par4)
{
if (par1World.getBlockId(par2, par3, par4) == this.blockID)
{
for (int var5 = 0; var5 < 1000; ++var5)
{
int var6 = par2 + par1World.rand.nextInt(16) - par1World.rand.nextInt(16);
int var7 = par3 + par1World.rand.nextInt(8) - par1World.rand.nextInt(8);
int var8 = par4 + par1World.rand.nextInt(16) - par1World.rand.nextInt(16);
if (par1World.getBlockId(var6, var7, var8) == 0)
{
if (!par1World.isRemote)
{
par1World.setBlockAndMetadataWithNotify(var6, var7, var8, this.blockID, par1World.getBlockMetadata(par2, par3, par4));
par1World.setBlockWithNotify(par2, par3, par4, 0);
}
else
{
short var9 = 128;
for (int var10 = 0; var10 < var9; ++var10)
{
double var11 = par1World.rand.nextDouble();
float var13 = (par1World.rand.nextFloat() - 0.5F) * 0.2F;
float var14 = (par1World.rand.nextFloat() - 0.5F) * 0.2F;
float var15 = (par1World.rand.nextFloat() - 0.5F) * 0.2F;
double var16 = (double)var6 + (double)(par2 - var6) * var11 + (par1World.rand.nextDouble() - 0.5D) * 1.0D + 0.5D;
double var18 = (double)var7 + (double)(par3 - var7) * var11 + par1World.rand.nextDouble() * 1.0D - 0.5D;
double var20 = (double)var8 + (double)(par4 - var8) * var11 + (par1World.rand.nextDouble() - 0.5D) * 1.0D + 0.5D;
par1World.spawnParticle("portal", var16, var18, var20, (double)var13, (double)var14, (double)var15);
}
}
return;
}
}
}
}
/**
* How many world ticks before ticking
*/
public int tickRate()
{
return 5;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 27;
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return 0;
}
}