package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import static net.minecraftforge.common.ForgeDirection.*; public class BlockTorch extends Block { protected BlockTorch(int par1, int par2) { super(par1, par2, Material.circuits); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 2; } /** * Gets if we can place a torch on a block. */ private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4) { if (par1World.doesBlockHaveSolidTopSurface(par2, par3, par4)) { return true; } else { int var5 = par1World.getBlockId(par2, par3, par4); return (Block.blocksList[var5] != null && Block.blocksList[var5].canPlaceTorchOnTop(par1World, par2, par3, par4)); } } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true) || par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true) || par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true) || par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true) || canPlaceTorchOn(par1World, par2, par3 - 1, par4); } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { int var10 = par9; if (par5 == 1 && this.canPlaceTorchOn(par1World, par2, par3 - 1, par4)) { var10 = 5; } if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true)) { var10 = 4; } if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true)) { var10 = 3; } if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true)) { var10 = 2; } if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true)) { var10 = 1; } return var10; } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { super.updateTick(par1World, par2, par3, par4, par5Random); if (par1World.getBlockMetadata(par2, par3, par4) == 0) { this.onBlockAdded(par1World, par2, par3, par4); } } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { if (par1World.getBlockMetadata(par2, par3, par4) == 0) { if (par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 1); } else if (par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 2); } else if (par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 3); } else if (par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 4); } else if (this.canPlaceTorchOn(par1World, par2, par3 - 1, par4)) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 5); } } this.dropTorchIfCantStay(par1World, par2, par3, par4); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (this.dropTorchIfCantStay(par1World, par2, par3, par4)) { int var6 = par1World.getBlockMetadata(par2, par3, par4); boolean var7 = false; if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true) && var6 == 1) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true) && var6 == 2) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true) && var6 == 3) { var7 = true; } if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true) && var6 == 4) { var7 = true; } if (!this.canPlaceTorchOn(par1World, par2, par3 - 1, par4) && var6 == 5) { var7 = true; } if (var7) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } } } /** * Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns * True if it can stay and False if it drops. Args: world, x, y, z */ private boolean dropTorchIfCantStay(World par1World, int par2, int par3, int par4) { if (!this.canPlaceBlockAt(par1World, par2, par3, par4)) { if (par1World.getBlockId(par2, par3, par4) == this.blockID) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockWithNotify(par2, par3, par4, 0); } return false; } else { return true; } } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) { int var7 = par1World.getBlockMetadata(par2, par3, par4) & 7; float var8 = 0.15F; if (var7 == 1) { this.setBlockBounds(0.0F, 0.2F, 0.5F - var8, var8 * 2.0F, 0.8F, 0.5F + var8); } else if (var7 == 2) { this.setBlockBounds(1.0F - var8 * 2.0F, 0.2F, 0.5F - var8, 1.0F, 0.8F, 0.5F + var8); } else if (var7 == 3) { this.setBlockBounds(0.5F - var8, 0.2F, 0.0F, 0.5F + var8, 0.8F, var8 * 2.0F); } else if (var7 == 4) { this.setBlockBounds(0.5F - var8, 0.2F, 1.0F - var8 * 2.0F, 0.5F + var8, 0.8F, 1.0F); } else { var8 = 0.1F; this.setBlockBounds(0.5F - var8, 0.0F, 0.5F - var8, 0.5F + var8, 0.6F, 0.5F + var8); } return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3); } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { int var6 = par1World.getBlockMetadata(par2, par3, par4); double var7 = (double)((float)par2 + 0.5F); double var9 = (double)((float)par3 + 0.7F); double var11 = (double)((float)par4 + 0.5F); double var13 = 0.2199999988079071D; double var15 = 0.27000001072883606D; if (var6 == 1) { par1World.spawnParticle("smoke", var7 - var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", var7 - var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); } else if (var6 == 2) { par1World.spawnParticle("smoke", var7 + var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", var7 + var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); } else if (var6 == 3) { par1World.spawnParticle("smoke", var7, var9 + var13, var11 - var15, 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", var7, var9 + var13, var11 - var15, 0.0D, 0.0D, 0.0D); } else if (var6 == 4) { par1World.spawnParticle("smoke", var7, var9 + var13, var11 + var15, 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", var7, var9 + var13, var11 + var15, 0.0D, 0.0D, 0.0D); } else { par1World.spawnParticle("smoke", var7, var9, var11, 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", var7, var9, var11, 0.0D, 0.0D, 0.0D); } } }