package net.minecraft.world.gen.layer;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
public class GenLayerBiome extends GenLayer
{
/** this sets all the biomes that are allowed to appear in the overworld */
private BiomeGenBase[] allowedBiomes;
public GenLayerBiome(long par1, GenLayer par3GenLayer, WorldType par4WorldType)
{
super(par1);
this.allowedBiomes = par4WorldType.getBiomesForWorldType();
this.parent = par3GenLayer;
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public int[] getInts(int par1, int par2, int par3, int par4)
{
int[] var5 = this.parent.getInts(par1, par2, par3, par4);
int[] var6 = IntCache.getIntCache(par3 * par4);
for (int var7 = 0; var7 < par4; ++var7)
{
for (int var8 = 0; var8 < par3; ++var8)
{
this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
int var9 = var5[var8 + var7 * par3];
if (var9 == 0)
{
var6[var8 + var7 * par3] = 0;
}
else if (var9 == BiomeGenBase.mushroomIsland.biomeID)
{
var6[var8 + var7 * par3] = var9;
}
else if (var9 == 1)
{
var6[var8 + var7 * par3] = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID;
}
else
{
int var10 = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID;
if (var10 == BiomeGenBase.taiga.biomeID)
{
var6[var8 + var7 * par3] = var10;
}
else
{
var6[var8 + var7 * par3] = BiomeGenBase.icePlains.biomeID;
}
}
}
}
return var6;
}
}