package net.minecraft.world.gen.layer; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeGenBase; public class GenLayerBiome extends GenLayer { /** this sets all the biomes that are allowed to appear in the overworld */ private BiomeGenBase[] allowedBiomes; public GenLayerBiome(long par1, GenLayer par3GenLayer, WorldType par4WorldType) { super(par1); this.allowedBiomes = par4WorldType.getBiomesForWorldType(); this.parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] var5 = this.parent.getInts(par1, par2, par3, par4); int[] var6 = IntCache.getIntCache(par3 * par4); for (int var7 = 0; var7 < par4; ++var7) { for (int var8 = 0; var8 < par3; ++var8) { this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2)); int var9 = var5[var8 + var7 * par3]; if (var9 == 0) { var6[var8 + var7 * par3] = 0; } else if (var9 == BiomeGenBase.mushroomIsland.biomeID) { var6[var8 + var7 * par3] = var9; } else if (var9 == 1) { var6[var8 + var7 * par3] = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID; } else { int var10 = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID; if (var10 == BiomeGenBase.taiga.biomeID) { var6[var8 + var7 * par3] = var10; } else { var6[var8 + var7 * par3] = BiomeGenBase.icePlains.biomeID; } } } } return var6; } }